#pragma once struct CColPoint { CVector point; int pad1; // the surface normal on the surface of point CVector normal; int pad2; uint8 surfaceA; uint8 pieceA; uint8 surfaceB; uint8 pieceB; float depth; const CVector &GetNormal() { return normal; } float GetDepth() { return depth; } void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { this->depth = depth; this->surfaceA = surfA; this->pieceA = pieceA; this->surfaceB = surfB; this->pieceB = pieceB; } void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { this->surfaceA = surfA; this->pieceA = pieceA; this->surfaceB = surfB; this->pieceB = pieceB; } CColPoint &operator=(const CColPoint &other); };