#pragma once #include "templates.h" #include "ColBox.h" #include "ColSphere.h" #include "ColLine.h" #include "ColPoint.h" #include "ColTriangle.h" struct CColModel { CColSphere boundingSphere; CColBox boundingBox; int16 numSpheres; int16 numLines; int16 numBoxes; int16 numTriangles; int32 level; bool ownsCollisionVolumes; // missing on PS2 CColSphere *spheres; CColLine *lines; CColBox *boxes; CompressedVector *vertices; CColTriangle *triangles; CColTrianglePlane *trianglePlanes; CColModel(void); ~CColModel(void); void RemoveCollisionVolumes(void); void CalculateTrianglePlanes(void); void RemoveTrianglePlanes(void); CLink *GetLinkPtr(void); void SetLinkPtr(CLink*); void GetTrianglePoint(CVector &v, int i) const; CColModel& operator=(const CColModel& other); };