#include "common.h" #if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) #include "sampman.h" #include "AudioManager.h" cSampleManager SampleManager; bool _bSampmanInitialised = false; uint32 BankStartOffset[MAX_SFX_BANKS]; uint32 nNumMP3s; cSampleManager::cSampleManager(void) { ; } cSampleManager::~cSampleManager(void) { } void cSampleManager::SetSpeakerConfig(int32 nConfig) { } uint32 cSampleManager::GetMaximumSupportedChannels(void) { return MAXCHANNELS; } uint32 cSampleManager::GetNum3DProvidersAvailable() { return 1; } void cSampleManager::SetNum3DProvidersAvailable(uint32 num) { } char *cSampleManager::Get3DProviderName(uint8 id) { static char name[64] = "NULL"; return name; } void cSampleManager::Set3DProviderName(uint8 id, char *name) { } int8 cSampleManager::GetCurrent3DProviderIndex(void) { return 0; } int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) { return 0; } bool cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; } void cSampleManager::ReleaseDigitalHandle(void) { } void cSampleManager::ReacquireDigitalHandle(void) { } bool cSampleManager::Initialise(void) { return true; } void cSampleManager::Terminate(void) { } bool cSampleManager::CheckForAnAudioFileOnCD(void) { return true; } char cSampleManager::GetCDAudioDriveLetter(void) { return '\0'; } void cSampleManager::UpdateEffectsVolume(void) { } void cSampleManager::SetEffectsMasterVolume(uint8 nVolume) { } void cSampleManager::SetMusicMasterVolume(uint8 nVolume) { } void cSampleManager::SetEffectsFadeVolume(uint8 nVolume) { } void cSampleManager::SetMusicFadeVolume(uint8 nVolume) { } void cSampleManager::SetMonoMode(uint8 nMode) { } bool cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); return false; } void cSampleManager::UnloadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); } bool cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); return false; } bool cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); return false; } int32 cSampleManager::_GetPedCommentSlot(uint32 nComment) { return -1; } bool cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); return false; } int32 cSampleManager::GetBankContainingSound(uint32 offset) { return INVALID_SFX_BANK; } int32 cSampleManager::GetSampleBaseFrequency(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } int32 cSampleManager::GetSampleLoopStartOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } int32 cSampleManager::GetSampleLoopEndOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } uint32 cSampleManager::GetSampleLength(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } bool cSampleManager::UpdateReverb(void) { return false; } void cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } bool cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); return false; } void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { ASSERT( nChannel != CHANNEL2D ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) { ASSERT( nChannel != CHANNEL2D ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) { ASSERT( nChannel != CHANNEL2D ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { ASSERT( nChannel == CHANNEL2D ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { ASSERT(nChannel == CHANNEL2D); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } bool cSampleManager::GetChannelUsedFlag(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); return false; } void cSampleManager::StartChannel(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::StopChannel(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } void cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } void cSampleManager::StartPreloadedStreamedFile(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } bool cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return false; } void cSampleManager::StopStreamedFile(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } int32 cSampleManager::GetStreamedFilePosition(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return 0; } void cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } int32 cSampleManager::GetStreamedFileLength(uint8 nStream) { ASSERT( nStream < TOTAL_STREAMED_SOUNDS ); return 1; } bool cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return false; } bool cSampleManager::InitialiseSampleBanks(void) { return true; } #endif