#pragma once #define NUMAUDIOCOLLISIONS 10 class CEntity; class cAudioCollision { public: CEntity *m_pEntity1; CEntity *m_pEntity2; uint8 m_bSurface1; uint8 m_bSurface2; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; // no methods }; VALIDATE_SIZE(cAudioCollision, 40); class cAudioCollisionManager { public: cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS]; cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS]; uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS]; uint8 m_bCollisionsInQueue; cAudioCollision m_sQueue; cAudioCollisionManager(); void AddCollisionToRequestedQueue(); }; VALIDATE_SIZE(cAudioCollisionManager, 852);