#include "common.h" #include "PedModelInfo.h" #include "Bones.h" #ifdef PED_SKIN int ConvertPedNode2BoneTag(int node) { switch(node){ case PED_TORSO: return BONE_waist; case PED_MID: return BONE_torso; // this is what Xbox/Mobile use // return BONE_mid; // this is what PS2/PC use case PED_HEAD: return BONE_head; case PED_UPPERARML: return BONE_upperarml; case PED_UPPERARMR: return BONE_upperarmr; case PED_HANDL: return BONE_Lhand; case PED_HANDR: return BONE_Rhand; case PED_UPPERLEGL: return BONE_upperlegl; case PED_UPPERLEGR: return BONE_upperlegr; case PED_FOOTL: return BONE_footl; case PED_FOOTR: return BONE_footr; case PED_LOWERLEGR: return BONE_lowerlegl; } return -1; } const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ case BONE_waist: return "Swaist"; case BONE_upperlegr: return "Supperlegr"; case BONE_lowerlegr: return "Slowerlegr"; case BONE_footr: return "Sfootr"; case BONE_upperlegl: return "Supperlegl"; case BONE_lowerlegl: return "Slowerlegl"; case BONE_footl: return "Sfootl"; case BONE_mid: return "Smid"; case BONE_torso: return "Storso"; case BONE_head: return "Shead"; case BONE_upperarmr: return "Supperarmr"; case BONE_lowerarmr: return "Slowerarmr"; case BONE_Rhand: return "SRhand"; case BONE_upperarml: return "Supperarml"; case BONE_lowerarml: return "Slowerarml"; case BONE_Lhand: return "SLhand"; } return nil; } #endif