#pragma once class CAnimBlendAssociation; class CAnimBlendAssocGroup { public: CAnimBlendAssociation *assocList; int32 numAssociations; CAnimBlendAssocGroup(void); ~CAnimBlendAssocGroup(void); void DestroyAssociations(void); CAnimBlendAssociation *GetAnimation(uint32 id); CAnimBlendAssociation *GetAnimation(const char *name); CAnimBlendAssociation *CopyAnimation(uint32 id); CAnimBlendAssociation *CopyAnimation(const char *name); void CreateAssociations(const char *name); void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); };