#include "common.h" #include "WaterCreatures.h" #include "ModelIndices.h" #include "World.h" #include "WaterLevel.h" #include "Camera.h" #include "PlayerPed.h" #include "General.h" #include "Object.h" /* int CWaterCreatures::nNumActiveSeaLifeForms; CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; struct WaterCreatureProperties aProperties[65] = { { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, }; CWaterCreature::CWaterCreature() { Free(); } void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; this->m_fFwdSpeed = fFwdSpeed; this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; this->m_state = state; } void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED); } CWaterCreature *CWaterCreatures::GetFishStructSlot() { for (int i = 0; i < NUM_WATER_CREATURES; i++) if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED) return &aWaterCreatures[i]; return nil; } CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) return nil; CObject *pObj = new CObject(modelID, true); if (!pObj) return nil; pObj->SetPosition(pos); pObj->GetMatrix().UpdateRW(); pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle)); pObj->GetMatrix().UpdateRW(); pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; pObj->bIsStatic = false; if (pObj->ObjectCreatedBy == TEMP_OBJECT) { CObject::nNoTempObjects++; pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; } pObj->bTouchingWater = true; pObj->bUnderwater = true; CWorld::Add(pObj); return pObj; } bool CWaterCreatures::IsSpaceForMoreWaterCreatures() { return nNumActiveSeaLifeForms < NUM_WATER_CREATURES; } float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) { CVector delta = pos1 - pos2; delta.Normalise(); return CGeneral::GetRandomNumberInRange(-90, 90) + RADTODEG(delta.Heading() + HALFPI + PI); } void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; CVector playerPos = FindPlayerPed()->GetPosition(); CVector fishPos = pos; float fDepth, fLevelNoWaves; if (!TheCamera.IsSphereVisible(fishPos, 3.0f) && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; fishPos.z = fLevelNoWaves - creature->fLevel; float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f; float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos); CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); CWaterCreature *wc = GetFishStructSlot(); wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT); nNumActiveSeaLifeForms++; } } void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) { wc->Free(); } void CWaterCreatures::UpdateAll() { if (nNumActiveSeaLifeForms == 0) return; CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { case WATER_CREATURE_ACTIVE: // is this even reachable? aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; break; } // fall through case WATER_CREATURE_INIT: { if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) { if (aWaterCreatures[i].m_alpha < 255) aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward fwd.Normalise(); aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed; aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); aWaterCreatures[i].m_pObj->bIsStatic = false; float fDepth = 0.0; CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); if (aWaterCreatures[i].m_fWaterDepth < fDepth) { // it looks like this can never be true initially, looks like a BUG if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { // creature is deeper than water aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT; } } else { aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } case WATER_CREATURE_FADE_OUT: { aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (aWaterCreatures[i].m_alpha <= 0) { aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } else { aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); CVector speed = aWaterCreatures[i].m_pObj->GetRight(); speed.Normalise(); speed.x *= aWaterCreatures[i].m_fFwdSpeed; speed.y *= aWaterCreatures[i].m_fFwdSpeed; speed.z = -0.015f; aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } case WATER_CREATURE_REMOVE: if (aWaterCreatures[i].m_pObj){ CWorld::Remove(aWaterCreatures[i].m_pObj); delete aWaterCreatures[i].m_pObj; } FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; break; default: break; } } } void CWaterCreatures::RemoveAll() { for (int i = 0; i < NUM_WATER_CREATURES; i++) { if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { if (aWaterCreatures[i].m_pObj){ CWorld::Remove(aWaterCreatures[i].m_pObj); delete aWaterCreatures[i].m_pObj; } FreeFishStructSlot(&aWaterCreatures[i]); aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; nNumActiveSeaLifeForms--; } } } */