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9 commits

Author SHA1 Message Date
Sergeanur 0f5a771292 Fix cAudioScriptObject 2020-08-20 14:47:53 +03:00
Sergeanur ec1b91e527 Remove unused audio enum 2020-05-16 05:06:51 +03:00
bigbossbro08 c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Sergeanur 62ae7245ab AudioScriptObject finished 2020-04-01 06:09:25 +03:00
Wes Hampson c7f16879df GenericSave complete, still needs some testing 2020-03-11 00:12:40 -07:00
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
Fire-Head 6093d855b0 CParticleObject done, cDMAudio done 2019-08-15 04:43:00 +03:00
aap 0add48abf5 got rid of upper case types 2019-06-17 00:23:19 +02:00
Fire-Head 31e7428bdf Particle, ParticleMgr done 2019-05-29 03:52:30 +03:00