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17 commits

Author SHA1 Message Date
Fire-Head ba4028b9dd lcs WaterCannon 2021-01-26 00:52:03 +03:00
eray orçunus b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
eray orçunus 8a622a0e72 Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
Sergeanur a8a28c1512 Move a bunch of math to cpp files + small fixes
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/math/math.cpp
#	src/render/Skidmarks.cpp
2020-09-14 21:10:23 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a81233429d WaterCannon uv macros 2020-03-28 18:24:21 +03:00
Fire-Head 3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
Nikolay Korolev 861506d048 merge with upstream 2020-03-22 19:47:14 +03:00
Filip Gawin 7c425ac4ac Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
Nikolay Korolev 34b1881528 CGame::Initialise 2020-03-22 17:23:40 +03:00
Filip Gawin d822417cfc Fixes for nitpicks 2019-10-26 13:05:00 +02:00
Filip Gawin 47d2cf6c0a More audio windows 2019-10-26 13:05:00 +02:00
Filip Gawin d2941b0368 More audio (to hook and test) 2019-10-26 13:05:00 +02:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
aap 9a50a59a3c CAutomobile::FireTruckControl and HydraulicControl 2019-07-26 14:27:13 +02:00
aap 188aab4196 implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00