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3 commits

Author SHA1 Message Date
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
aap 0add48abf5 got rid of upper case types 2019-06-17 00:23:19 +02:00
Fire-Head 31e7428bdf Particle, ParticleMgr done 2019-05-29 03:52:30 +03:00