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54 commits

Author SHA1 Message Date
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
aap 5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
aap 9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00
aap 07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
Sergeanur 9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap b3da518ae0 only do backface culling on buildings 2020-11-03 16:59:37 +01:00
aap e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
Sergeanur b91f6a4550 Setter for bIsStatic (became virtual in SA) 2020-10-18 16:40:06 +03:00
aap ac5af18891 fixed CRenderer::ScanSectorPoly again 2020-08-21 09:40:10 +02:00
aap e3405f4be4 Merge branch 'master' of github.com:gtamodding/re3 2020-08-18 11:09:50 +02:00
aap c556cbbbe0 neo pipelines 2020-08-18 10:58:15 +02:00
Sergeanur 732681db08 Island loading and PS2 alpha test added to options 2020-08-16 17:26:44 +03:00
aap f0503edf62 fix render poly bug 2020-08-13 16:29:42 +02:00
eray orçunus e14252914e Squeeze performance option, minor fixes
Fixes are already in miami
2020-08-03 16:00:32 +03:00
eray orçunus 7e32c603fc New math wrappers
from miami
2020-07-23 00:31:06 +03:00
aap d4d6290403 fixed to renderer 2020-07-21 11:12:10 +02:00
Sergeanur 841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Sergeanur cf69f22a0c Remove island loading 2020-07-09 19:18:42 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
aap 95920d54f2 random fixes 2020-05-11 17:04:08 +02:00
Nikolay Korolev a24b65cbde IsStatic 2020-05-06 19:17:47 +03:00
Sergeanur 1eb817de77 Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL 2020-05-05 18:32:46 +03:00
Sergeanur 9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap b3b9be5e8c merged master 2020-05-05 14:21:13 +02:00
Sergeanur 4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
aap b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
aap 702da55ec9 implemented most of vice city path system 2020-05-03 16:09:37 +02:00
Sergeanur 7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
eray orçunus 812b9e7eda Various fixes 2020-04-18 05:58:43 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
eray orçunus 4da1879975 Many fixes and cleanup 2020-04-15 19:19:45 +03:00
aap f0dfaac838 Finished CCam; various smaller things 2020-03-27 10:04:45 +01:00
eray orçunus 03b995c6ef Some fixes and some cosmetic things 2020-02-02 16:58:52 +03:00
eray orçunus be7d1d1a63 Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
eray orçunus 1b8533f256 Renderer fixes 2019-11-03 02:13:29 +03:00
Fire-Head 537aaca5c2 ControllerConfig done
Fix Cam enum
2019-10-27 06:17:30 +03:00
aap 0bd681abc5 finished CPathFind 2019-08-09 19:42:18 +02:00
aap 6ff921c160 CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
aap 0ad39c020c implemented col line rendering 2019-07-19 13:58:19 +02:00
aap 74fcbc8c0a more CAutomobile 2019-07-09 09:57:44 +02:00
aap 2b592605ab misc classes finished 2019-07-06 12:27:21 +02:00
aap 936a8e8351 fixed boat rendering 2019-07-03 14:06:26 +02:00
aap f6c767d87c CStreaming almost done 2019-06-27 14:17:42 +02:00
aap 922c73eeee started CStreaming 2019-06-20 14:49:16 +02:00
aap b5fba778c4 first part of CFileLoader 2019-06-17 22:40:15 +02:00
aap 9703ef9b59 implemented CutsceneObject; little fixes 2019-06-12 21:17:02 +02:00
aap 541665d9d1 added some small bits and stubs 2019-06-02 17:13:56 +02:00
aap 84204471a5 more high level functions 2019-05-31 11:44:43 +02:00