Sergeanur
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fce2e02444
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Fix savename buffer overflow
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2020-04-18 23:58:43 +03:00 |
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Sergeanur
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555f933780
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Remove padding fields
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2020-04-18 11:31:53 +03:00 |
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Sergeanur
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599164006a
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Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a4922d5cb7
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rem refs
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2020-04-17 08:54:14 +03:00 |
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Sergeanur
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b1fc7bc533
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More refs removed
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2020-04-16 11:50:45 +03:00 |
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Sergeanur
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d455cd8a62
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Default native resolution mode and small camera fixes
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2020-04-16 00:46:09 +03:00 |
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Sergeanur
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a19fa8764f
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CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placement
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2020-04-14 13:08:03 +03:00 |
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Wes Hampson
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a19d5dbee1
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Fixes
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2020-04-13 11:20:57 -07:00 |
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Wes Hampson
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dbf6e155ff
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GenericLoad() done
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2020-04-12 15:47:12 -07:00 |
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aap
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34349c4df2
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
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Fire-Head
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3769170113
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(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
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2020-04-09 02:52:38 +03:00 |
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Sergeanur
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97ffa1a658
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Wrappers cleanup
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2020-03-29 08:58:08 +03:00 |
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aap
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e7c18fc17f
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removed windows.h for most .cpps
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2020-03-27 20:53:47 +01:00 |
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eray orçunus
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0fe55eb543
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CCopPed 2 and fixes
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2020-03-26 18:54:03 +03:00 |
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Wes Hampson
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f35758a8f1
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Use WriteDataToBufferPointer
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2020-03-13 21:23:03 -07:00 |
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Wes Hampson
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3862cda231
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Style fix, use CTimeStep
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2020-03-13 13:47:53 -07:00 |
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Wes Hampson
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018fb3a929
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Style fixes
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2020-03-11 14:15:27 -07:00 |
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Wes Hampson
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81c4f75c63
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Bugfixes, GenericSave() works now!
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2020-03-11 14:08:10 -07:00 |
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Wes Hampson
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c7f16879df
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GenericSave complete, still needs some testing
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2020-03-11 00:12:40 -07:00 |
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Wes Hampson
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5bc51f8462
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Save SimpleVars, Scripts, and a few others
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2020-03-10 20:27:41 -07:00 |
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Wes Hampson
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4fee2cbdd9
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Begin work on GenericSave
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2020-03-05 01:44:42 -08:00 |
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eray orçunus
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f307839a2b
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CPlayerPed done
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2020-02-13 22:02:45 +03:00 |
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Sergeanur
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7df91ca2f9
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Fix corrupt saves
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2020-01-31 14:33:46 +02:00 |
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Sergeanur
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3c550eb679
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sizeofs n stuff
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2020-01-31 10:12:36 +02:00 |
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Sergeanur
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c6b6e9d0df
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CDate separated
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2020-01-28 00:16:38 +02:00 |
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Sergeanur
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f2a26070a7
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fix var names
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2020-01-27 18:31:20 +02:00 |
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Sergeanur
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fa4dbcab35
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save
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2020-01-27 18:22:51 +02:00 |
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