Sergeanur
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e38467ef3a
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
# .github/workflows/reLCS_msvc_amd64.yml
# .github/workflows/reLCS_msvc_x86.yml
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# premake5.lua
# src/animation/AnimManager.cpp
# src/animation/AnimationId.h
# src/audio/MusicManager.cpp
# src/audio/audio_enums.h
# src/control/Script7.cpp
# src/core/FileLoader.cpp
# src/core/re3.cpp
# src/extras/custompipes_d3d9.cpp
# src/extras/custompipes_gl.cpp
# src/extras/postfx.cpp
# src/extras/shaders/colourfilterVC.frag
# src/extras/shaders/colourfilterVC_PS.hlsl
# src/extras/shaders/make_hlsl.cmd
# src/extras/shaders/obj/colourfilterVC_PS.cso
# src/extras/shaders/obj/colourfilterVC_PS.inc
# src/extras/shaders/obj/colourfilterVC_frag.inc
# src/peds/PedFight.cpp
# src/render/Font.cpp
# src/render/Hud.cpp
# src/render/Particle.cpp
# src/render/WaterCannon.cpp
# src/skel/win/gtavc.ico
# src/vehicles/Automobile.cpp
# utils/gxt/american.txt
# utils/gxt/french.txt
# utils/gxt/german.txt
# utils/gxt/italian.txt
# utils/gxt/spanish.txt
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2021-02-16 18:08:19 +02:00 |
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aap
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08f0f275af
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removed some f suffixes from shaders
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2021-02-15 15:08:19 +01:00 |
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aap
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adf688635a
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removed some f suffixes from shaders
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2021-02-15 15:06:37 +01:00 |
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Filip Gawin
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0c60ceeb33
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Cmake version for hash
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2021-02-12 21:09:46 +03:00 |
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erorcun
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2c784d979a
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Remove version text, add toggleable debug info(with commit hash!)
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2021-02-12 21:09:23 +03:00 |
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aap
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425f360363
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reorganize shaders; use modulate flag; update librw
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2021-02-06 16:49:52 +01:00 |
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aap
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9e3c192376
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fix some little UB
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2021-01-28 15:35:35 +01:00 |
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aap
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4f591aa87a
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ini fixes
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2021-01-25 10:30:57 +01:00 |
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aap
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ce7f166ba3
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CVehicleModelInfo
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2021-01-24 22:50:16 +01:00 |
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Sergeanur
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e9689a0a07
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
# src/core/re3.cpp
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2021-01-23 17:54:46 +02:00 |
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Sergeanur
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904090cbb6
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
# src/modelinfo/BaseModelInfo.cpp
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2021-01-23 15:14:15 +02:00 |
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erorcun
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45c2488e36
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Migrate from old .ini to new .ini
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2021-01-23 16:04:19 +03:00 |
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erorcun
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73f1340afb
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Store all settings in .INI
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2021-01-23 15:59:38 +03:00 |
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erorcun
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f85b5e99ed
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Includes overhaul, fix some compiler warnings
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2021-01-23 03:23:16 +03:00 |
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Sergeanur
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cc94419a72
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Merge branch 'miami' into lcs
# Conflicts:
# src/control/Script.cpp
# src/control/Script4.cpp
# src/render/Weather.cpp
# src/render/Weather.h
# src/vehicles/Automobile.cpp
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2021-01-20 19:32:03 +02:00 |
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aap
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7e136a792f
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work on colourfilters
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2021-01-19 20:42:16 +01:00 |
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aap
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8baae4c77f
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PSP rendering and shader cleanup
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2021-01-19 11:38:51 +01:00 |
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aap
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d01deec11d
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wrong ifdef
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2021-01-18 20:03:30 +01:00 |
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aap
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55320a03f1
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little cleanup of vehicle rendering
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2021-01-12 14:07:24 +01:00 |
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aap
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9b2037419f
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mobile vehicle rendering
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2021-01-12 13:41:29 +01:00 |
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aap
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383142bcbe
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some useless code
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2021-01-11 20:20:08 +01:00 |
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aap
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93ea98520b
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mobile building rendering
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2021-01-10 19:45:58 +01:00 |
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aap
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c631e6c61c
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env map tweaks
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2021-01-10 14:32:37 +01:00 |
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aap
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453405f131
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dont render untextured world
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2021-01-10 13:05:34 +01:00 |
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aap
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0ee87d7b46
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env map rendering
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2021-01-10 11:59:57 +01:00 |
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aap
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d3aa8a118c
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fix rendering; update librw
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2021-01-09 19:45:19 +01:00 |
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aap
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03c5fdef43
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moved new renderer; implemented leeds building rendering
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2021-01-09 19:20:32 +01:00 |
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aap
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e906a807f1
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moved new renderer
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2021-01-09 18:22:09 +01:00 |
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aap
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37a58a04f2
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timecycle; some rendering
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2021-01-08 13:34:49 +01:00 |
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erorcun
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ae388c48d0
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cfo fix
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2021-01-04 16:05:49 +03:00 |
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aap
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3fffcb47d9
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increase screen droplet splash dist
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2021-01-01 23:33:29 +01:00 |
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Filip Gawin
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55af046c92
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Encode files to UTF-8
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2021-01-01 21:07:39 +01:00 |
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aap
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80d15d142d
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fix use of LoadFile
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2020-12-30 15:08:18 +01:00 |
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aap
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426364b961
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fix custom pipes mem leak
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2020-12-29 20:31:06 +01:00 |
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aap
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c93fb5e443
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fix neo screendroplet moving
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2020-12-28 21:58:21 +01:00 |
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aap
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00da91b73f
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tiny rendering fixes
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2020-12-27 18:22:11 +01:00 |
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aap
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76e744bb7b
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switch vehicle pipe default
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2020-12-27 16:28:32 +01:00 |
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aap
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9d62bed9f3
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fix a struct init
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2020-12-26 15:42:05 +01:00 |
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aap
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e9d0a1d015
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ffs
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2020-12-26 15:22:16 +01:00 |
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aap
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17640302bf
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include case
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2020-12-26 15:19:19 +01:00 |
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aap
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7613528e7e
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make screendrops independent of neo.txd; enable new rendering by default
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2020-12-26 14:48:55 +01:00 |
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Sergeanur
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bf52620175
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Fix debug menu memory leak
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2020-12-25 10:57:39 +02:00 |
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aap
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450cd17d16
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make screen droplets not crash without neo.txd
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2020-12-24 09:41:18 +01:00 |
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Nikolay Korolev
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8d1996833b
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merge attempt
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2020-12-19 03:21:04 +03:00 |
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Sergeanur
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cfda5eb148
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
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Sergeanur
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e9a5670348
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:57:54 +02:00 |
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erorcun
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b473adcf80
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Frontend cleanup, .INI, CFO, scrollable pages
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2020-12-09 06:32:33 +03:00 |
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erorcun
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0dfa833610
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Fix
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2020-12-09 03:55:30 +03:00 |
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erorcun
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122c7aa40d
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Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
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2020-12-09 03:41:45 +03:00 |
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Anonymous Maarten
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3a66b17887
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inttypes.h is part of the C++ standard, so prefix it
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2020-12-06 20:46:11 +01:00 |
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