eray orçunus
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b98864d134
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Radar, WaterCannon, win/glfw skels
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2020-10-17 17:35:26 +03:00 |
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eray orçunus
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8a622a0e72
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
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Sergeanur
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a8a28c1512
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Move a bunch of math to cpp files + small fixes
# Conflicts:
# src/control/CarCtrl.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/math/math.cpp
# src/render/Skidmarks.cpp
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2020-09-14 21:10:23 +03:00 |
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Filip Gawin
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370c4e48cd
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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Sergeanur
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599164006a
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Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a81233429d
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WaterCannon uv macros
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2020-03-28 18:24:21 +03:00 |
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Fire-Head
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3366cd0ff8
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WaterCannon done, resource ico
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2020-03-28 17:02:44 +03:00 |
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Nikolay Korolev
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861506d048
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merge with upstream
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2020-03-22 19:47:14 +03:00 |
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Filip Gawin
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7c425ac4ac
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Implement ProcessGarages + small cleanup
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2020-03-22 17:30:54 +01:00 |
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Nikolay Korolev
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34b1881528
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CGame::Initialise
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2020-03-22 17:23:40 +03:00 |
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Filip Gawin
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d822417cfc
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Fixes for nitpicks
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2019-10-26 13:05:00 +02:00 |
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Filip Gawin
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47d2cf6c0a
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More audio windows
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2019-10-26 13:05:00 +02:00 |
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Filip Gawin
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d2941b0368
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More audio (to hook and test)
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2019-10-26 13:05:00 +02:00 |
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nmzik
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f56684d04e
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
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aap
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9a50a59a3c
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CAutomobile::FireTruckControl and HydraulicControl
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2019-07-26 14:27:13 +02:00 |
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aap
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188aab4196
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
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