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Commit graph

18 commits

Author SHA1 Message Date
Sergeanur 556b9ae574 Fix gOneShotCol 2021-01-08 00:47:21 +02:00
Filip Gawin 35473e653d More audio 2020-12-22 14:53:45 +01:00
Roman Masanin 5b9e4c4780 some style and bug fixes, updated sfx enum, and implemented processVehicleEngine 2020-09-21 01:55:22 +03:00
aap d8528ebbbe eSurfaceType 2020-05-26 11:34:20 +02:00
Sergeanur 0b848bc147 Fix looping collision sound 2020-05-07 14:48:53 +03:00
Sergeanur 1ac6bea590 Fix GetDistanceSquared 2020-05-07 14:32:00 +03:00
Sergeanur ed1bb7236f Fixed arguments for sound collisions 2020-05-07 14:10:56 +03:00
Sergeanur 299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Sergeanur 9a7b833aa5 Added missing audio ctors 2020-04-14 17:13:38 +03:00
Filip Gawin 7d137d8f2d Cleanup audio code 2020-04-12 02:50:52 +02:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Filip Gawin bf2316bd54 Cleanup audiocode and fix for ComputeDopplerEffectedFrequency 2020-04-07 15:44:31 +02:00
Filip Gawin 0e817230af Remove all constexpr 2020-03-22 17:30:54 +01:00
Filip Gawin 337924c794 Cleanup audio code + fixes for review 2020-03-22 17:30:54 +01:00
Sergeanur 72a4abd347 Audio, use of enums and true/false 2020-02-02 15:57:27 +02:00
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00