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CTempColModels stuff
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@ -22,7 +22,11 @@ CColModel CTempColModels::ms_colModelWeapon;
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CColSphere s_aPedSpheres[3];
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CColSphere s_aPed2Spheres[3];
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CColSphere s_aPedGSpheres[4];
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#ifdef FIX_BUGS
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CColSphere s_aDoorSpheres[3];
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#else
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CColSphere s_aDoorSpheres[4];
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#endif
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CColSphere s_aBumperSpheres[4];
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CColSphere s_aPanelSpheres[4];
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CColSphere s_aBonnetSpheres[4];
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@ -130,7 +134,11 @@ CTempColModels::Initialise(void)
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s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
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s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
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#ifdef FIX_BUGS
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for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
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#else
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for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
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#endif
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s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
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s_aDoorSpheres[i].piece = 0;
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}
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@ -286,9 +294,13 @@ CTempColModels::Initialise(void)
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SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
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ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f));
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ms_colModelWeapon.boundingSphere.radius = 0.25f;
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ms_colModelWeapon.boundingBox.min.x = -0.25f;
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ms_colModelWeapon.boundingBox.min.y = -0.25f;
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ms_colModelWeapon.boundingBox.min.z = -0.25f;
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ms_colModelWeapon.boundingBox.max.x = 0.25f;
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ms_colModelWeapon.boundingBox.max.y = 0.25f;
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ms_colModelWeapon.boundingBox.max.z = 0.25f;
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#undef SET_COLMODEL_SPHERES
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}
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