mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 11:29:59 +00:00
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
ff219da3eb
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@ -3849,9 +3849,9 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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//if (ped->IsPlayer())
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// return GetPlayerTalkSfx(sound);
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// TODO: miami peds
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// TODO(Miami): ped comments
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return TOTAL_AUDIO_SAMPLES;
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return NO_SAMPLE;
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}
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void
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@ -1469,6 +1469,10 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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return slot;
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}
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@ -800,6 +800,10 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
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for (int32 i = 0; i < _TODOCONST(3); i++)
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if (nComment == nPedSlotSfx[slot])
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return slot;
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}
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@ -2995,7 +2995,9 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
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CPathNode* pNode = &ThePaths.m_pathNodes[node];
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if (node == pVehicle->AutoPilot.m_nNextRouteNode)
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continue;
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float dist = CCollision::DistToLine(&pCurNode->GetPosition(), &pNode->GetPosition(), &pVehicle->GetPosition());
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CVector vCurPos = pCurNode->GetPosition();
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CVector vNextPos = pNode->GetPosition();
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float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition());
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if (dist < md) {
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md = dist;
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closestLink = curLink;
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@ -20,8 +20,9 @@ void COnscreenTimer::Init() {
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}
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bTimerProcessed = 0;
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m_sEntries[i].m_bCounterProcessed = 0;
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m_sEntries[i].m_bTimerProcessed = false;
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m_sEntries[i].m_bCounterProcessed = false;
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m_sEntries[i].m_bTimerGoingDown = true;
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}
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}
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@ -65,26 +66,21 @@ void COnscreenTimer::ClearClock(uint32 offset) {
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nCounterOffset == 0) {
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break;
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
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m_sEntries[pos].m_nCounterOffset = offset;
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if (m_sEntries[pos].m_aCounterText[0] != '\0')
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return;
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}
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m_sEntries[i].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sEntries[i].m_aCounterText, text, 10);
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strncpy(m_sEntries[pos].m_aCounterText, text, 10);
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} else {
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m_sEntries[i].m_aCounterText[0] = 0;
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m_sEntries[pos].m_aCounterText[0] = 0;
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}
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m_sEntries[i].m_nType = type;
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m_sEntries[pos].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text) {
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void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nTimerOffset == 0) {
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@ -94,6 +90,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text) {
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}
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m_sEntries[i].m_nTimerOffset = offset;
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m_sEntries[i].m_bTimerGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sEntries[i].m_aTimerText, text, 10);
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} else {
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@ -108,19 +105,24 @@ void COnscreenTimerEntry::Process() {
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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int32 oldTime = *timerPtr;
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
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if(newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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} else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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if (m_bTimerGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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if (newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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}
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else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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}
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else
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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@ -17,6 +17,7 @@ public:
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char m_bCounterBuffer[42];
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char m_bTimerBuffer[42];
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bool m_bTimerProcessed;
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bool m_bTimerGoingDown;
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bool m_bCounterProcessed;
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void Process();
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@ -42,8 +43,8 @@ public:
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void ClearCounter(uint32 offset);
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void ClearClock(uint32 offset);
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void AddCounter(uint32 offset, uint16 type, char* text);
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void AddClock(uint32 offset, char* text);
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void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos);
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void AddClock(uint32 offset, char* text, bool bGoingDown);
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};
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VALIDATE_SIZE(COnscreenTimer, 0x78);
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@ -136,6 +136,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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object->bExplosionProof = true;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->bHasPreRenderEffects = true;
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object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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File diff suppressed because it is too large
Load diff
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@ -15,6 +15,12 @@ class CPlayerInfo;
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class CRunningScript;
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#define KEY_LENGTH_IN_SCRIPT 8
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#define SPHERE_MARKER_R 252
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#define SPHERE_MARKER_G 138
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#define SPHERE_MARKER_B 242
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#define SPHERE_MARKER_A 228
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#define SPHERE_MARKER_PULSE_PERIOD 2048
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#define SPHERE_MARKER_PULSE_FRACTION 0.1f
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struct intro_script_rectangle
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{
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@ -485,10 +491,11 @@ private:
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
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switch (pedtype) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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return civ;
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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@ -498,13 +505,16 @@ private:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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return gang;
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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return criminal;
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default:
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return false;
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}
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}
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bool CheckDamagedWeaponType(int32 type, int32 actual);
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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};
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@ -62,6 +62,7 @@ int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
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int32 CStats::SafeHouseVisits;
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void CStats::Init()
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{
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Sprayings = 0;
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AutoPaintingBudget = 0.0f;
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NoMoreHurricanes = 0;
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SafeHouseVisits = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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@ -66,6 +66,7 @@ public:
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static float AutoPaintingBudget;
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static int32 NoMoreHurricanes;
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static float FashionBudget;
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static int32 SafeHouseVisits;
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public:
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static void Init(void);
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@ -602,6 +602,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bTurnedAroundOnAttractor = false;
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bCarPassenger = false;
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bMiamiViceCop = false;
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bMoneyHasBeenGivenByScript = false;
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bIsDrowning = false;
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bCanDrownInWater = true;
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@ -441,7 +441,7 @@ public:
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//uint32 b155_8
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//uint32 b155_10
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uint32 bMiamiViceCop : 1;
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//uint32 b155_40
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uint32 bMoneyHasBeenGivenByScript : 1; //
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//uint32 b155_80
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uint32 bIsDrowning : 1;
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@ -18,6 +18,7 @@
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#endif
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#include "PointLights.h"
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#include "SpecialFX.h"
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#include "Script.h"
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#include "Shadows.h"
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#ifdef DEBUGMENU
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@ -1766,6 +1767,6 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur
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ASSERT(pPosn != NULL);
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C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY),
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0, 128, 255, 128,
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2048, 0.2f, 0);
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SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B,
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SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, 0.2f, 0);
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}
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@ -44,6 +44,8 @@ enum eWeaponType
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WEAPONTYPE_UNIDENTIFIED,
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WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
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WEAPONTYPE_ANYMELEE = 46,
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WEAPONTYPE_ANYWEAPON = 47
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};
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enum {
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