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added GTA_SCENE_EDIT

This commit is contained in:
Nikolay Korolev 2020-12-02 02:34:51 +03:00
parent c0ca3c7a3e
commit fda58fb1df
9 changed files with 19 additions and 5 deletions

View file

@ -1,7 +1,7 @@
#include "common.h" #include "common.h"
#include "SceneEdit.h" #include "SceneEdit.h"
#ifdef GTA_SCENE_EDIT
#include "Automobile.h" #include "Automobile.h"
#include "Camera.h" #include "Camera.h"
#include "CarCtrl.h" #include "CarCtrl.h"
@ -1096,3 +1096,4 @@ bool CSceneEdit::SelectWeapon(void)
} }
return false; return false;
} }
#endif

View file

@ -1,5 +1,5 @@
#pragma once #pragma once
#ifdef GTA_SCENE_EDIT
class CPed; class CPed;
class CVehicle; class CVehicle;
@ -93,3 +93,4 @@ public:
static void SelectVehicle(void); static void SelectVehicle(void);
static bool SelectWeapon(void); static bool SelectWeapon(void);
}; };
#endif

View file

@ -263,9 +263,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT: case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break; break;
#ifdef GTA_SCENE_EDIT
case MODE_EDITOR: case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break; break;
#endif
default: default:
Source = CVector(0.0f, 0.0f, 0.0f); Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f); Front = CVector(0.0f, 1.0f, 0.0f);
@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
} }
#endif #endif
#ifdef GTA_SCENE_EDIT
void void
CCam::Process_Editor(const CVector&, float, float, float) CCam::Process_Editor(const CVector&, float, float, float)
{ {
@ -3935,7 +3938,6 @@ CCam::Process_Editor(const CVector&, float, float, float)
FOV = DefaultFOV; FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
TargetCoors = CamTargetEntity->GetPosition(); TargetCoors = CamTargetEntity->GetPosition();
}else if(CSceneEdit::m_bRecording){ }else if(CSceneEdit::m_bRecording){
@ -3997,6 +3999,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
} }
} }
#endif
void void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)

View file

@ -1576,8 +1576,10 @@ CCamera::CamControl(void)
switchByJumpCut = true; switchByJumpCut = true;
} }
} }
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn) if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR; ReqMode = CCam::MODE_EDITOR;
#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){ if(switchByJumpCut){

View file

@ -213,7 +213,9 @@ public:
void PrintMode(void); void PrintMode(void);
void Process_Debug(const CVector&, float, float, float); void Process_Debug(const CVector&, float, float, float);
#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float); void Process_Editor(const CVector&, float, float, float);
#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float); void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);

View file

@ -525,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init(); CAntennas::Init();
CGlass::Init(); CGlass::Init();
gPhoneInfo.Initialise(); gPhoneInfo.Initialise();
#ifndef GTA_PS2 // TODO: define for this #ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise(); CSceneEdit::Initialise();
#endif #endif
@ -976,7 +976,7 @@ void CGame::Process(void)
CSkidmarks::Update(); CSkidmarks::Update();
CAntennas::Update(); CAntennas::Update();
CGlass::Update(); CGlass::Update();
#ifndef GTA_PS2 // TODO: define #ifdef GTA_SCENE_EDIT
CSceneEdit::Update(); CSceneEdit::Update();
#endif #endif
CEventList::Update(); CEventList::Update();

View file

@ -197,6 +197,7 @@ enum Config {
# define PS2_MATFX # define PS2_MATFX
# endif # endif
# define GTA_REPLAY # define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX #elif defined GTA_XBOX
#endif #endif

View file

@ -1160,9 +1160,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName(); MusicManager.DisplayRadioStationName();
TheConsole.Display(); TheConsole.Display();
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn) if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw(); CSceneEdit::Draw();
else else
#endif
CHud::Draw(); CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay(); CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display(); CMessages::Display();

View file

@ -580,7 +580,9 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MENU_MAP #ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif #endif