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some PS2 things

This commit is contained in:
aap 2020-12-20 14:27:48 +01:00
parent be92b57b54
commit fc312113d2
4 changed files with 32 additions and 19 deletions

View file

@ -191,8 +191,6 @@ CGame::InitialiseRenderWare(void)
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
#ifdef GTA_PS2
RpSkySelectTrueTSClipper(TRUE);
RpSkySelectTrueTLClipper(TRUE);
@ -255,14 +253,12 @@ CGame::InitialiseRenderWare(void)
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
CPlayerSkin::Initialise();
POP_MEMID();
return (true);
}
// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
DestroySplashScreen();
@ -272,7 +268,6 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
// TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@ -295,7 +290,6 @@ void CGame::ShutdownRenderWare(void)
#endif
}
// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
@ -305,7 +299,12 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
#ifdef GTA_PS2
LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
#endif
DMAudio.Initialise();
#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
@ -322,10 +321,10 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
#endif
return true;
}
// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@ -336,12 +335,13 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
#endif
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
#ifndef GTA_PS2
@ -408,9 +408,8 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
InitModelIndices();
PUSH_MEMID(MEMID_DEF_MODELS);
InitModelIndices();
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
@ -428,17 +427,21 @@ bool CGame::Initialise(const char* datFile)
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
POP_MEMID();
LoadingScreen("Loading the Game", "Setup paths", nil);
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
WaterLevelInitialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
@ -446,10 +449,12 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadAllRequestedModels(false);
CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
POP_MEMID();
CStreaming::LoadInitialWeapons();
CStreaming::LoadAllRequestedModels(0);
CPed::Initialise();
@ -483,6 +488,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
LoadingScreen("Loading the Game", "Load scripts", nil);
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
@ -514,11 +520,11 @@ bool CGame::Initialise(const char* datFile)
CRecordDataForChase::Init();
CReplay::Init();
LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@ -801,9 +807,9 @@ void CGame::Process(void)
#endif
CCutsceneMgr::Update();
PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CTheZones::Update();
// DRM call in here
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@ -884,11 +890,13 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
PUSH_MEMID(MEMID_CARS);
if (processTime < 2)
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
CCarCtrl::RemoveCarsIfThePoolGetsFull();
POP_MEMID();
}
}
#ifdef GTA_PS2
@ -898,6 +906,8 @@ void CGame::Process(void)
#ifdef USE_CUSTOM_ALLOCATOR
// TODO(MIAMI)
int32 gNumMemMoved;
bool

View file

@ -465,8 +465,11 @@ PreAllocateRwObjects(void)
static RwBool
Initialise3D(void *param)
{
PUSH_MEMID(MEMID_RENDER);
if (RsRwInitialize(param))
{
POP_MEMID();
#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
@ -485,8 +488,10 @@ Initialise3D(void *param)
#ifdef SCREEN_DROPLETS
ScreenDroplets::InitDraw();
#endif
return ret;
}
POP_MEMID();
return (FALSE);
}

View file

@ -76,6 +76,7 @@ LoadPlayerDff(void)
void
CPlayerSkin::Initialise(void)
{
// empty on PS2
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
@ -84,6 +85,7 @@ CPlayerSkin::Initialise(void)
void
CPlayerSkin::Shutdown(void)
{
// empty on PS2
CTxdStore::RemoveTxdSlot(m_txdSlot);
}

View file

@ -307,8 +307,6 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
/*
* Start RenderWare...
*/
@ -376,8 +374,6 @@ RsRwInitialize(void *displayID)
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
POP_MEMID();
return TRUE;
}