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CFont crash workaround
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parent
4e4a3489ef
commit
fc0498b3a8
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@ -437,9 +437,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
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SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
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SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
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SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
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SETACTIONNAME(VEHICLE_LOOKBEHIND);
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SETACTIONNAME(PED_DUCK);
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SETACTIONNAME(PED_ANSWER_PHONE);
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SETACTIONNAME(VEHICLE_LOOKBEHIND);
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SETACTIONNAME(VEHICLE_LOOKLEFT);
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SETACTIONNAME(VEHICLE_LOOKRIGHT);
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SETACTIONNAME(VEHICLE_HORN);
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@ -462,6 +462,10 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
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SETACTIONNAME(GO_RIGHT);
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SETACTIONNAME(GO_FORWARD);
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SETACTIONNAME(GO_BACK);
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SETACTIONNAME(VEHICLE_TURRETLEFT);
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SETACTIONNAME(VEHICLE_TURRETRIGHT);
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SETACTIONNAME(VEHICLE_TURRETUP);
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SETACTIONNAME(VEHICLE_TURRETDOWN);
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SETACTIONNAME(NETWORK_TALK);
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SETACTIONNAME(TOGGLE_DPAD);
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SETACTIONNAME(SWITCH_DEBUG_CAM_ON);
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@ -6955,7 +6955,6 @@ CPed::ExitCar(void)
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// TODO(Miami): What are those?
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if (m_vehEnterType == 18 || m_vehEnterType == 8) {
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((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
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return;
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}
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} else if (m_pMyVehicle->IsCar()) {
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
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@ -936,15 +936,27 @@ CFont::GetStringWidth(wchar *s, bool spaces)
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} else
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#endif
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{
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for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
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if (*s == '~') {
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for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
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if (c == '~') {
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// This is original code
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#if 0
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s++;
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while (*s != '~') s++;
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s++;
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if (*s == ' ' && !spaces)
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break;
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while (*s != '~') {
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s++;
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}
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#else
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// TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done
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if (*(s + 1) != '~') {
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s++;
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while (*s != '~') {
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s++;
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}
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}
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#endif
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} else {
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w += GetCharacterSize(c - ' ');
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}
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w += GetCharacterSize(*s - ' ');
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}
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}
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return w;
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