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This commit is contained in:
Nikolay Korolev 2019-09-14 20:58:09 +03:00
parent 84186e7b0f
commit fbe09534d9
3 changed files with 4 additions and 4 deletions

View file

@ -1964,7 +1964,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
float actualBehindZ;
CColPoint point;
CEntity* pRoadObject;
if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
actualAheadZ = point.point.z;
}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
@ -1985,7 +1985,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
}
pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
actualBehindZ = point.point.z;
}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),

View file

@ -34,7 +34,7 @@ enum Direction
eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
WRAPPER bool CCollision::IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
WRAPPER bool CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
void
CCollision::Init(void)

View file

@ -149,7 +149,7 @@ public:
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO:
static bool IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);