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some "optimizations". same like I did in VC

This commit is contained in:
Roman Masanin 2020-11-01 23:48:03 +03:00
parent 076fc24e86
commit fad0a9507d

View file

@ -1930,7 +1930,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break; break;
case NEW_DOOR: case NEW_DOOR:
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break; break;
case TRUCK_DOOR: case TRUCK_DOOR:
@ -1939,9 +1938,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case BUS_DOOR: case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break; break;
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
} }
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -1975,7 +1977,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break; break;
} }
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;