mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 07:10:01 +00:00
some "optimizations". same like I did in VC
This commit is contained in:
parent
076fc24e86
commit
fad0a9507d
|
@ -1930,7 +1930,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
|
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
|
||||||
break;
|
break;
|
||||||
case NEW_DOOR:
|
case NEW_DOOR:
|
||||||
default:
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
||||||
break;
|
break;
|
||||||
case TRUCK_DOOR:
|
case TRUCK_DOOR:
|
||||||
|
@ -1939,9 +1938,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||||
case BUS_DOOR:
|
case BUS_DOOR:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
|
m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
|
@ -1975,7 +1977,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
|
m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
|
|
Loading…
Reference in a new issue