mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 14:40:00 +00:00
commit
f8cd12ffb3
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@ -5,6 +5,7 @@
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WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
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WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
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WRAPPER bool CCranes::IsThisCarPickedUp(float, float, CVehicle*) { EAXJMP(0x543940); }
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WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE0); }
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WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
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WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
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WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
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@ -9,6 +9,7 @@ public:
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
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static bool IsThisCarPickedUp(float, float, CVehicle*);
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static bool HaveAllCarsBeenCollectedByMilitaryCrane();
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static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
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static void DeActivateCrane(float, float);
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static void InitCranes(void);
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@ -99,6 +99,7 @@ void CGarages::GivePlayerDetonator()
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WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); }
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WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
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WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
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void CGarage::OpenThisGarage()
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{
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@ -162,6 +162,7 @@ public:
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static void SetGarageDoorToRotate(int16);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static void SetLeaveCameraForThisGarage(int16);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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};
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@ -893,7 +893,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
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}
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void
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CPathFind::MarkPedRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
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CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
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{
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int i;
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@ -1476,7 +1476,7 @@ STARTPATCHES
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InjectHook(0x42DB50, &CPathFind::SwitchRoadsInAngledArea, PATCH_JUMP);
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InjectHook(0x42E140, &CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours, PATCH_JUMP);
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InjectHook(0x42DF50, &CPathFind::MarkRoadsBetweenLevelsInArea, PATCH_JUMP);
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InjectHook(0x42E040, &CPathFind::MarkPedRoadsBetweenLevelsInArea, PATCH_JUMP);
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InjectHook(0x42E040, &CPathFind::PedMarkRoadsBetweenLevelsInArea, PATCH_JUMP);
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InjectHook(0x42CC30, &CPathFind::FindNodeClosestToCoors, PATCH_JUMP);
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InjectHook(0x42CDC0, &CPathFind::FindNodeClosestToCoorsFavourDirection, PATCH_JUMP);
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InjectHook(0x42CFC0, &CPathFind::FindNodeOrientationForCarPlacement, PATCH_JUMP);
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@ -186,7 +186,7 @@ public:
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void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable);
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void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
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void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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void MarkPedRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
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int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
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float FindNodeOrientationForCarPlacement(int32 nodeId);
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@ -13,3 +13,5 @@ WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
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WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
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@ -1,5 +1,7 @@
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#pragma once
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class CVehicle;
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enum {
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RECORDSTATE_0,
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RECORDSTATE_1,
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@ -16,6 +18,8 @@ public:
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static void SaveOrRetrieveCarPositions(void);
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static void StartChaseScene(float);
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static void CleanUpChaseScene();
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static void RemoveCarFromChase(int32);
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static CVehicle* TurnChaseCarIntoScriptCar(int32);
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};
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File diff suppressed because it is too large
Load diff
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@ -139,7 +139,9 @@ public:
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#ifndef GTA_PS2
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int8 ProcessCommands1100To1199(int32);
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#endif
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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void LocatePlayerCommand(int32, uint32*);
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@ -1108,6 +1108,7 @@ enum {
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COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
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COMMAND_LOAD_END_OF_GAME_TUNE,
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COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
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#ifndef GTA_PS2
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COMMAND_SET_OBJECT_ROTATION,
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COMMAND_GET_DEBUG_CAMERA_COORDINATES,
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COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
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@ -1127,7 +1128,7 @@ enum {
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COMMAND_GET_DEBUG_CAMERA_POINT_AT,
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COMMAND_ATTACH_CHAR_TO_CAR,
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COMMAND_DETACH_CHAR_FROM_CAR,
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COMMAND_SET_CAR_STAY_IN_FAST_LANE,
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COMMAND_SET_CAR_CHANGE_LANE,
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COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE,
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COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE,
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COMMAND_GET_RANDOM_COP_IN_AREA,
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@ -1144,7 +1145,7 @@ enum {
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COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D,
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COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D,
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COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D,
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COMMAND_SET_CAR_TEMP_ACTION,
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COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT,
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COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT,
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COMMAND_SET_CAR_HANDBRAKE_STOP,
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COMMAND_IS_CHAR_ON_ANY_BIKE,
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@ -1155,4 +1156,5 @@ enum {
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COMMAND_IS_CHAR_LYING_DOWN,
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COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
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COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
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#endif
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};
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@ -30,6 +30,7 @@ WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
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WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
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WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
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WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); };
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WRAPPER void CCamera::SetParametersForScriptInterpolation(float, float, int32) { EAXJMP(0x46FDE0); }
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bool
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CCamera::GetFading()
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@ -154,6 +155,13 @@ CCamera::SetMotionBlurAlpha(int a)
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m_imotionBlurAddAlpha = a;
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}
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void
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CCamera::SetNearClipScript(float clip)
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{
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m_fNearClipScript = clip;
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m_bUseNearClipScript = true;
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}
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void
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CCamera::RenderMotionBlur(void)
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{
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@ -485,6 +485,7 @@ int m_iModeObbeCamIsInForCar;
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void Restore(void);
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void SetWideScreenOn(void);
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void SetWideScreenOff(void);
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void SetNearClipScript(float);
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float Find3rdPersonQuickAimPitch(void);
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@ -512,6 +513,7 @@ int m_iModeObbeCamIsInForCar;
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void UpdateAimingCoors(CVector const &);
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void SetPercentAlongCutScene(float);
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void SetParametersForScriptInterpolation(float, float, int32);
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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@ -26,6 +26,7 @@ public:
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static CDirectory *&ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static void SetRunning(bool running) { ms_running = running; }
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
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@ -33,13 +33,102 @@ int32 &CStats::MissionsPassed = *(int32*)0x940768;
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char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
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int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
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int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C;
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int32& CStats::Record4x4One = *(int32*)0x940570;
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int32& CStats::Record4x4Two = *(int32*)0x94058C;
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int32& CStats::Record4x4Three = *(int32*)0x880FA8;
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int32& CStats::Record4x4Mayhem = *(int32*)0x885B70;
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int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0;
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int32& CStats::CriminalsCaught = *(int32*)0x8F2518;
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int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04;
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int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC;
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int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
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int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
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int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
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int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
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int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
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int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
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void CStats::AnotherKillFrenzyPassed()
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void CStats::RegisterFastestTime(int32 index, int32 time)
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{
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++NumberKillFrenziesPassed;
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assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
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if (FastestTimes[index] == 0)
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FastestTimes[index] = time;
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else
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FastestTimes[index] = min(FastestTimes[index], time);
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}
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void CStats::RegisterHighestScore(int32 index, int32 score)
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{
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assert(index >= 0 && index < TOTAL_HIGHEST_SCORES);
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HighestScores[index] = max(HighestScores[index], score);
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}
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void CStats::RegisterElBurroTime(int32 time)
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{
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ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
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}
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void CStats::Register4x4OneTime(int32 time)
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{
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Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time;
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}
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void CStats::Register4x4TwoTime(int32 time)
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{
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Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time;
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}
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void CStats::Register4x4ThreeTime(int32 time)
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{
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Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time;
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}
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void CStats::Register4x4MayhemTime(int32 time)
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{
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Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time;
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}
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void CStats::AnotherLifeSavedWithAmbulance()
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{
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++LivesSavedWithAmbulance;
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}
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void CStats::AnotherCriminalCaught()
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{
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++CriminalsCaught;
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}
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void CStats::RegisterLevelAmbulanceMission(int32 level)
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{
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HighestLevelAmbulanceMission = max(HighestLevelAmbulanceMission, level);
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}
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void CStats::AnotherFireExtinguished()
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{
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++FiresExtinguished;
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}
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void CStats::RegisterLongestFlightInDodo(int32 time)
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{
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LongestFlightInDodo = max(LongestFlightInDodo, time);
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}
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void CStats::RegisterTimeTakenDefuseMission(int32 time)
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{
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TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
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}
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void CStats::AnotherKillFrenzyPassed()
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{
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++NumberKillFrenziesPassed;
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}
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void CStats::SetTotalNumberKillFrenzies(int32 total)
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{
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TotalNumberKillFrenzies = total;
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}
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void CStats::SetTotalNumberMissions(int32 total)
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{
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TotalNumberMissions = total;
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}
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@ -3,6 +3,10 @@
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class CStats
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{
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public:
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enum {
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TOTAL_FASTEST_TIMES = 16,
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TOTAL_HIGHEST_SCORES = 16
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};
|
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static int32 &DaysPassed;
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static int32 &HeadsPopped;
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static bool& CommercialPassed;
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@ -35,9 +39,37 @@ public:
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static char (&LastMissionPassedName)[8];
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static int32 &TotalLegitimateKills;
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static int32 &ElBurroTime;
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static int32 &Record4x4One;
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static int32 &Record4x4Two;
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static int32 &Record4x4Three;
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static int32 &Record4x4Mayhem;
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static int32 &LivesSavedWithAmbulance;
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static int32 &CriminalsCaught;
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static int32 &HighestLevelAmbulanceMission;
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static int32 &FiresExtinguished;
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static int32 &LongestFlightInDodo;
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static int32 &TimeTakenDefuseMission;
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static int32 &TotalNumberKillFrenzies;
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static int32 &TotalNumberMissions;
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static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
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static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
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public:
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static void RegisterFastestTime(int32, int32);
|
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static void RegisterHighestScore(int32, int32);
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static void AnotherKillFrenzyPassed();
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static void AnotherLifeSavedWithAmbulance();
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static void AnotherCriminalCaught();
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static void RegisterLevelAmbulanceMission(int32);
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static void AnotherFireExtinguished();
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static void Register4x4OneTime(int32);
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static void Register4x4TwoTime(int32);
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static void Register4x4ThreeTime(int32);
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static void Register4x4MayhemTime(int32);
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static void RegisterLongestFlightInDodo(int32);
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static void RegisterTimeTakenDefuseMission(int32);
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static void SetTotalNumberKillFrenzies(int32);
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static void SetTotalNumberMissions(int32);
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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static void RegisterElBurroTime(int32);
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|
|
|
@ -50,6 +50,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, sho
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WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
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WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
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WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
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WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
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void
|
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CWorld::Initialise()
|
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|
|
|
@ -116,6 +116,7 @@ public:
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static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
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static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
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static void ClearCarsFromArea(float, float, float, float, float, float);
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static void ClearPedsFromArea(float, float, float, float, float, float);
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|
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static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
|
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static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
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|
|
|
@ -165,6 +165,8 @@ enum Config {
|
|||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
|
||||
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
||||
|
||||
// Vehicles
|
||||
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
||||
|
|
|
@ -85,6 +85,9 @@ public:
|
|||
static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; }
|
||||
static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; }
|
||||
static uint32 GetThreats(int type) { return ms_apPedType[type]->m_threats; }
|
||||
static void AddThreat(int type, int threat) { ms_apPedType[type]->m_threats |= threat; }
|
||||
static void RemoveThreat(int type, int threat) { ms_apPedType[type]->m_threats &= ~threat; }
|
||||
static bool IsThreat(int type, int threat) { return ms_apPedType[type]->m_threats & threat; }
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "IniFile.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "PedPlacement.h"
|
||||
#include "DummyObject.h"
|
||||
|
||||
#define CREATION_DIST_MULT_TO_DIST 40.0f
|
||||
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
|
||||
|
@ -58,6 +59,7 @@ CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
|
|||
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
|
||||
WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
|
||||
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
|
||||
WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
class CDummyObject;
|
||||
|
||||
struct PedGroup
|
||||
{
|
||||
|
@ -80,4 +81,5 @@ public:
|
|||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
static void ConvertToRealObject(CDummyObject* obj);
|
||||
};
|
||||
|
|
|
@ -11,6 +11,9 @@
|
|||
#include "Lights.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "Particle.h"
|
||||
#include "General.h"
|
||||
#include "Camera.h"
|
||||
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
|
@ -383,6 +386,79 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
|
|||
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
|
||||
}
|
||||
|
||||
CRGBA FoamColour(255, 255, 255, 255);
|
||||
unsigned int CSpecialParticleStuff::BoatFromStart;
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
|
||||
{
|
||||
float outerFw = innerFw + 5.0f;
|
||||
float outerRg = innerRg + 5.0f;
|
||||
float outerUp = innerUp + 5.0f;
|
||||
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
|
||||
CVector pos;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
|
||||
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
|
||||
pos.z = 0.0f;
|
||||
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
|
||||
continue;
|
||||
// was there any point in adding it here?
|
||||
pos += pMatrix->GetPosition();
|
||||
pos.z = 2.0f;
|
||||
float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
|
||||
if (fw >= outerFw)
|
||||
continue;
|
||||
float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
|
||||
if (rg >= outerRg)
|
||||
continue;
|
||||
float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
|
||||
if (up >= outerUp)
|
||||
continue;
|
||||
if (fw > innerFw || rg > innerRg || up > innerUp) {
|
||||
CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
|
||||
particles--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::StartBoatFoamAnimation()
|
||||
{
|
||||
BoatFromStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
|
||||
{
|
||||
static int32 FrameInAnimation = 0;
|
||||
static float X, Y, Z, dX, dY, dZ;
|
||||
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
|
||||
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
|
||||
uint32 cur = CTimer::GetTimeInMilliseconds();
|
||||
if (FrameInAnimation != 0) {
|
||||
X += dX;
|
||||
Y += dY;
|
||||
Z += dZ;
|
||||
CVector pos = *pMatrix * CVector(X, Y, Z);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
|
||||
if (++FrameInAnimation > 15)
|
||||
FrameInAnimation = 0;
|
||||
}
|
||||
if ((cur & 0x3FF) < (prev & 0x3FF)) {
|
||||
FrameInAnimation = 1;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
X = (int8)(rnd - 128) * 0.2f;
|
||||
Y = (int8)((rnd >> 8) - 128) * 0.2f;
|
||||
Z = 10.0f;
|
||||
rnd = CGeneral::GetRandomNumber();
|
||||
dX = (int8)(rnd - 128) * 0.02f;
|
||||
dY = (int8)((rnd >> 8) - 128) * 0.02f;
|
||||
dZ = 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
|
||||
InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
|
||||
|
|
|
@ -109,4 +109,13 @@ public:
|
|||
static void Init();
|
||||
static void Render();
|
||||
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
|
||||
};
|
||||
};
|
||||
|
||||
class CSpecialParticleStuff
|
||||
{
|
||||
static uint32 BoatFromStart;
|
||||
public:
|
||||
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
|
||||
static void StartBoatFoamAnimation();
|
||||
static void UpdateBoatFoamAnimation(CMatrix*);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue