diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 4f6da8ef..42acd25f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5571,7 +5571,7 @@ CMenuManager::DrawQuitGameScreen(void) static CSprite2d *splash = nil; if (splash == nil) - splash = LoadSplash("OUTRO"); + splash = LoadSplash("sceelee"); m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1))); diff --git a/src/core/main.cpp b/src/core/main.cpp index 7f73c311..5d18c5fa 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -101,7 +101,7 @@ RwRGBA gColourTop; bool gameAlreadyInitialised; float NumberOfChunksLoaded; -#define TOTALNUMCHUNKS 95.0f +#define TOTALNUMCHUNKS 52.0f bool g_SlowMode = false; char version_name[64]; @@ -572,11 +572,11 @@ GetRandomSplashScreen(void) static char splashName[128]; static int splashIndex[12] = { 1, 2, - 3, 4, - 5, 11, - 6, 8, - 9, 10, - 7, 12 + 3, 0, + 1, 2, + 3, 0, + 1, 2, + 3, 0 }; index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)]; @@ -590,11 +590,12 @@ GetRandomSplashScreen(void) Const char* GetLevelSplashScreen(int level) { - static Const char *splashScreens[4] = { + static Const char *splashScreens[5] = { nil, "splash1", "splash2", "splash3", + "loadsc0", }; return splashScreens[level]; @@ -606,7 +607,7 @@ ResetLoadingScreenBar() NumberOfChunksLoaded = 0.0f; } -//--MIAMI: done +//--LCS: not the real thing void LoadingScreen(const char *str1, const char *str2, const char *splashscreen) { @@ -618,7 +619,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) #endif #ifndef RANDOMSPLASH - splashscreen = "LOADSC0"; + splashscreen = "SCEELEE"; #endif splash = LoadSplash(splashscreen); @@ -640,24 +641,27 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) NumberOfChunksLoaded += 1; #ifndef RANDOMSPLASH + // this looks nice float hpos = SCREEN_SCALE_X(40); float length = SCREEN_WIDTH - SCREEN_SCALE_X(80); - float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14); - float bottom = top + SCREEN_SCALE_Y(5); + float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(30); + float bottom = top + SCREEN_SCALE_Y(8); #else - float hpos = SCREEN_STRETCH_X(40); - float length = SCREEN_STRETCH_X(440); - // this is rather weird - float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f); - float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f); + // should correspond to PS2 position + float hpos = SCREEN_STRETCH_X(44); + float length = SCREEN_STRETCH_X(176); + float top = SCREEN_STRETCH_Y(420); + float bottom = top + SCREEN_STRETCH_Y(8); #endif - CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255)); + CSprite2d::DrawRect(CRect(hpos+4.0f, top+6.0f, hpos+length+4.0f, bottom+6.0f), CRGBA(0, 0, 0, 200)); - CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255)); + CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(99, 99, 99, 255)); length *= NumberOfChunksLoaded/TOTALNUMCHUNKS; - CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255)); + CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(126, 15, 0, 255)); // this is done by the game but is unused CFont::SetBackgroundOff(); @@ -672,7 +676,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) // my attempt static wchar tmpstr[80]; float yscale = SCREEN_SCALE_Y(0.9f); - top -= 45*yscale; + top = bottom+5*yscale; CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale); CFont::SetPropOn(); CFont::SetRightJustifyOff(); @@ -693,13 +697,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) } } -//--MIAMI: done +//--LCS: slightly fixed void LoadingIslandScreen(const char *levelName) { CSprite2d *splash; - splash = LoadSplash(nil); + splash = LoadSplash(GetLevelSplashScreen(CGame::currLevel)); if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 9b2a768e..d39e27b1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1823,8 +1823,8 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1840,8 +1840,8 @@ main(int argc, char *argv[]) #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index a5f721c8..d67bd5f2 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance, printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance, #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true;