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boat fix
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@ -32,15 +32,15 @@
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#define INVALID_ORIENTATION (-9999.99f)
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.6f;
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float fTimeMult;
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float CBoat::MAX_WAKE_LENGTH = 50.0f;
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float CBoat::MIN_WAKE_INTERVAL = 2.0f;
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float CBoat::WAKE_LIFETIME = 150.0f;
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.6f;
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float fTimeMult = 1.0/CBoat::WAKE_LIFETIME;
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CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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const uint32 CBoat::nSaveStructSize =
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