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https://git.rip/DMCA_FUCKER/re3.git
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commit
f6443ea108
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@ -182,5 +182,5 @@ but here are some observations:
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Here you can find a list of variables that you might need to set in windows:
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```
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"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
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"GTA_III_DIR)" * path to "GTAIII" game folder.
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"GTA_III_DIR" * path to "GTAIII" game folder.
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```
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@ -1,3 +1,36 @@
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#include "common.h"
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#include "patcher.h"
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#include "Wanted.h"
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bool CWanted::AreSwatRequired()
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{
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return m_nWantedLevel >= 4;
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}
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bool CWanted::AreFbiRequired()
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{
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return m_nWantedLevel >= 5;
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}
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bool CWanted::AreArmyRequired()
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{
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return m_nWantedLevel >= 6;
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}
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int CWanted::NumOfHelisRequired()
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{
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if (m_IsIgnoredByCops)
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return 0;
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// Return value is number of helicopters, no need to name them.
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switch (m_nWantedLevel) {
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case WANTEDLEVEL_3:
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case WANTEDLEVEL_4:
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return 1;
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case WANTEDLEVEL_5:
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case WANTEDLEVEL_6:
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return 2;
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default:
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return 0;
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};
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}
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86
src/Wanted.h
86
src/Wanted.h
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@ -1,70 +1,20 @@
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#pragma once
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#include "Entity.h"
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#include "math/Vector.h"
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#include "CopPed.h"
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enum eCrimeType
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enum eWantedLevel {
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NOTWANTED,
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WANTEDLEVEL_1,
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WANTEDLEVEL_2,
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WANTEDLEVEL_3,
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WANTEDLEVEL_4,
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WANTEDLEVEL_5,
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WANTEDLEVEL_6,
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};
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class CWanted
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{
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CRIME_NONE,
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CRIME_SHOT_FIRED,
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CRIME_PED_FIGHT,
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CRIME_COP_FIGHT,
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CRIME_DAMAGED_PED,
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CRIME_DAMAGED_COP,
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CRIME_CAR_THEFT,
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CRIME_CRIME7,
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CRIME_COP_EVASIVE_DIVE,
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CRIME_COP_EVASIVE_DIVE2,
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CRIME_PED_RUN_OVER,
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CRIME_COP_RUN_OVER,
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CRIME_DESTROYED_HELI,
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CRIME_PED_BURNED,
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CRIME_COP_BURNED,
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CRIME_VEHICLE_BURNED,
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CRIME_DESTROYED_CESSNA,
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};
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enum eCopType
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{
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COP_STREET = 0,
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COP_FBI = 1,
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COP_SWAT = 2,
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COP_ARMY = 3,
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};
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class CCrime {
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public:
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eCrimeType m_eCrimeType;
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CEntity *m_pVictim;
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int32 m_nCrimeTime;
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CVector m_vecCrimePos;
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int8 m_bReported;
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int8 m_bMultiplier;
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int8 pad_20[2];
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};
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class CCopPed {
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public:
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int16 m_wRoadblockNode;
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int8 field_1342;
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int8 field_1343;
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float m_fDistanceToTarget;
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int8 m_bIsInPursuit;
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int8 m_bIsDisabledCop;
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int8 field_1350;
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int8 field_1351;
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int8 m_bZoneDisabledButClose;
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int8 m_bZoneDisabled;
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int8 field_1354;
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int8 field_1355;
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int32 field_1356;
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eCopType m_nCopType;
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int8 field_1364;
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int8 field_1365;
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int8 field_1366;
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int8 field_1367;
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};
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class CWanted {
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public:
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int32 m_nChaos;
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int32 m_nLastUpdateTime;
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@ -75,11 +25,21 @@ public:
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uint8 m_bMaximumLawEnforcerVehicles;
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int8 field_19;
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int16 m_wRoadblockDensity;
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uint8 m_bFlags;
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uint8 m_IsIgnoredByCops : 1;
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uint8 m_IsIgnoredByEveryOne : 1;
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uint8 m_IsSwatRequired : 1;
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uint8 m_IsFbiRequired : 1;
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uint8 m_IdArmyRequired : 1;
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int8 field_23;
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int32 m_nWantedLevel;
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CCrime m_sCrimes[16];
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CCopPed *m_pCops[10];
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public:
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bool AreSwatRequired();
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bool AreFbiRequired();
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bool AreArmyRequired();
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int NumOfHelisRequired();
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};
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static_assert(sizeof(CWanted) == 0x204, "CWanted: error");
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@ -1,11 +1,68 @@
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#pragma once
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#include "Ped.h"
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enum eCrimeType
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{
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CRIME_NONE,
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CRIME_SHOT_FIRED,
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CRIME_PED_FIGHT,
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CRIME_COP_FIGHT,
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CRIME_DAMAGED_PED,
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CRIME_DAMAGED_COP,
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CRIME_CAR_THEFT,
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CRIME_CRIME7,
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CRIME_COP_EVASIVE_DIVE,
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CRIME_COP_EVASIVE_DIVE2,
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CRIME_PED_RUN_OVER,
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CRIME_COP_RUN_OVER,
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CRIME_DESTROYED_HELI,
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CRIME_PED_BURNED,
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CRIME_COP_BURNED,
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CRIME_VEHICLE_BURNED,
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CRIME_DESTROYED_CESSNA,
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};
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enum eCopType
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{
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COP_STREET = 0,
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COP_FBI = 1,
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COP_SWAT = 2,
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COP_ARMY = 3,
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};
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class CCrime
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{
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public:
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eCrimeType m_eCrimeType;
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CEntity *m_pVictim;
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int32 m_nCrimeTime;
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CVector m_vecCrimePos;
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int8 m_bReported;
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int8 m_bMultiplier;
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int8 pad_20[2];
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};
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class CCopPed : public CPed
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{
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public:
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// 0x53C
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uint8 stuff[28];
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int16 m_wRoadblockNode;
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int8 field_1342;
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int8 field_1343;
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float m_fDistanceToTarget;
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int8 m_bIsInPursuit;
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int8 m_bIsDisabledCop;
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int8 field_1350;
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int8 field_1351;
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int8 m_bZoneDisabledButClose;
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int8 m_bZoneDisabled;
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int8 field_1354;
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int8 field_1355;
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int32 field_1356;
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eCopType m_nCopType;
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int8 field_1364;
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int8 field_1365;
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int8 field_1366;
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int8 field_1367;
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};
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static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
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