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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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commit
f5c0bf3b60
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@ -82,8 +82,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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if (copType == COP_STREET)
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pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
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CPedPlacement::FindZCoorForPed(&posForZ);
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pCopPed->m_matrix.GetPosition() = posForZ;
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CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
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pCopPed->SetPosition(posForZ);
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CVector vecSavedPos = pCopPed->GetPosition();
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pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
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pCopPed->m_matrix.GetPosition() += vecSavedPos;
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pCopPed->m_bIsDisabledCop = true;
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@ -137,8 +137,8 @@ CRoadBlocks::GenerateRoadBlocks(void)
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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int16 radius = (int16)(fMapObjectRadius / fModelRadius);
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if (radius > 0 && radius < 6) {
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CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
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float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
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CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
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float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
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float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
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for (int16 i = 0; i < radius; i++) {
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uint8 nRoadblockType = fDotProduct < 0.0f;
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@ -178,7 +178,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
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pVehicle->bExtendedRange = true;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
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pVehicle->m_bSirenOrAlarm = true;
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if (pVehicle->m_matrix.GetForward().z > 0.94f) {
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if (pVehicle->GetForward().z > 0.94f) {
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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CWorld::Add(pVehicle);
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pVehicle->bCreateRoadBlockPeds = true;
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