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added CPhysical flags from Nick

This commit is contained in:
aap 2019-06-02 19:33:41 +02:00
parent 541665d9d1
commit f5706a4641
2 changed files with 8 additions and 8 deletions

View file

@ -272,7 +272,7 @@ void
CPhysical::ProcessControl(void)
{
if(!IsPed())
m_phy_flagA8 = false;
bIsInWater = false;
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
@ -438,7 +438,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A)
ispedcontactA = true;
}else
timestepA = A->m_phy_flagA1 ? 2.0f : 1.0f;
timestepA = A->bIsHeavy ? 2.0f : 1.0f;
float timestepB;
if(A->bPedPhysics){
@ -451,7 +451,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B)
ispedcontactB = true;
}else
timestepB = B->m_phy_flagA1 ? 2.0f : 1.0f;
timestepB = B->bIsHeavy ? 2.0f : 1.0f;
float speedA, speedB;
if(B->bIsStatic){
@ -1821,7 +1821,7 @@ CPhysical::ProcessCollision(void)
m_phy_flagA80 = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
m_phy_flagA40 ||
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->m_veh_flagD4 = true;
@ -1830,7 +1830,7 @@ CPhysical::ProcessCollision(void)
return;
}
}
m_phy_flagA40 = false;
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;

View file

@ -49,13 +49,13 @@ public:
CVector m_vecDamageNormal;
int16 m_nDamagePieceType;
uint8 m_phy_flagA1 : 1;
uint8 bIsHeavy : 1;
uint8 bAffectedByGravity : 1;
uint8 bInfiniteMass : 1;
uint8 m_phy_flagA8 : 1;
uint8 bIsInWater : 1;
uint8 m_phy_flagA10 : 1;
uint8 m_phy_flagA20 : 1;
uint8 m_phy_flagA40 : 1;
uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
uint8 m_nLastCollType;