Use WriteDataToBufferPointer

This commit is contained in:
Wes Hampson 2020-03-13 21:23:03 -07:00
parent afeac54860
commit f35758a8f1
1 changed files with 35 additions and 35 deletions

View File

@ -100,43 +100,43 @@ INITSAVEBUF
saveName[23] = '\0'; saveName[23] = '\0';
} }
WriteDataToBufferPointer(buf, saveName); WriteDataToBufferPointer(buf, saveName);
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += sizeof(saveName);
#endif
GetLocalTime(&saveTime); GetLocalTime(&saveTime);
WriteSaveBuf(buf, saveTime); WriteDataToBufferPointer(buf, saveTime);
WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES); WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
WriteSaveBuf(buf, CGame::currLevel); WriteDataToBufferPointer(buf, CGame::currLevel);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x); WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.x);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y); WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.y);
WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z); WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.z);
WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute); WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteSaveBuf(buf, CClock::ms_nLastClockTick); WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
WriteSaveBuf(buf, (uint32) CClock::ms_nGameClockHours); WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
WriteSaveBuf(buf, (uint32) CClock::ms_nGameClockMinutes); WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0); currPad = CPad::GetPad(0);
WriteSaveBuf(buf, (uint32) currPad->Mode); WriteDataToBufferPointer(buf, currPad->Mode);
WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds); WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteSaveBuf(buf, CTimer::ms_fTimeScale); WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteSaveBuf(buf, CTimer::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
WriteSaveBuf(buf, CTimer::m_FrameCounter); WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteSaveBuf(buf, CTimeStep::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteSaveBuf(buf, CTimeStep::ms_fFramesPerUpdate); WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteSaveBuf(buf, CTimeStep::ms_fTimeScale); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
WriteSaveBuf(buf, (int32) CWeather::OldWeatherType); WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
WriteSaveBuf(buf, (int32) CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteSaveBuf(buf, (int32) CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteSaveBuf(buf, CWeather::InterpolationValue); WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteSaveBuf(buf, CompileDateAndTime.m_nSecond); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteSaveBuf(buf, CompileDateAndTime.m_nMinute); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteSaveBuf(buf, CompileDateAndTime.m_nHour); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteSaveBuf(buf, CompileDateAndTime.m_nDay); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteSaveBuf(buf, CompileDateAndTime.m_nMonth); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteSaveBuf(buf, CompileDateAndTime.m_nYear); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteSaveBuf(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteSaveBuf(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteSaveBuf(buf, TheCamera.PedZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount = buf - work_buff;
#endif
VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason // Save scripts, block is nested within the same block as simple vars for some reason