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remove autosave at end of mission under MISSION_REPLAY
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parent
5711251b0f
commit
f21cfef8fb
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@ -2696,8 +2696,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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if (m_bMissionFlag) {
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if (m_bMissionFlag) {
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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#if 0 // makeing autosave is pointless and is a bit buggy
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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SaveGameForPause(1);
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#endif
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oldTargetX = oldTargetY = 0.0f;
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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AllowMissionReplay = 2;
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2
vendor/ogg
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2
vendor/ogg
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@ -1 +1 @@
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Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a
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Subproject commit 36f969bb37559345ee03796ed625a9abd42c6db9
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2
vendor/opusfile
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2
vendor/opusfile
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@ -1 +1 @@
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Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df
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Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
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