mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 06:39:17 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # gamefiles/TEXT/american.gxt # premake5.lua # src/audio/MusicManager.cpp # src/control/Darkel.cpp # src/control/Script.cpp # src/core/FileLoader.cpp # src/core/Frontend.cpp # src/core/Game.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/extras/frontendoption.cpp # src/extras/frontendoption.h # src/render/Hud.cpp # src/skel/glfw/glfw.cpp # src/vehicles/CarGen.cpp # src/vehicles/Vehicle.cpp # src/weapons/WeaponInfo.cpp # utils/gxt/american.txt
This commit is contained in:
commit
f1bb09826d
32
.vscode/c_cpp_properties.json
vendored
Normal file
32
.vscode/c_cpp_properties.json
vendored
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": ["${default}"],
|
||||
"defines": [],
|
||||
"macFrameworkPath": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/opt/local/bin/clang",
|
||||
"compilerArgs": ["-g"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14",
|
||||
"browse": {
|
||||
"path": [
|
||||
"/opt/local/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": ["${default}"],
|
||||
"defines": ["XDG_ROOT"],
|
||||
"compilerPath": "/usr/bin/gcc",
|
||||
"compilerArgs": ["-ggdb"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
89
.vscode/launch.json
vendored
Normal file
89
.vscode/launch.json
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Debug)",
|
||||
"preLaunchTask": "Compile (Debug Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Release)",
|
||||
"preLaunchTask": "Compile (Release Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Debug)",
|
||||
"preLaunchTask": "Compile (Debug macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Release)",
|
||||
"preLaunchTask": "Compile (Release macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
}
|
||||
],
|
||||
"version": "0.2.0"
|
||||
}
|
30
.vscode/settings.json
vendored
Normal file
30
.vscode/settings.json
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"C_Cpp.default.cStandard": "gnu11",
|
||||
"C_Cpp.default.cppStandard": "gnu++14",
|
||||
"C_Cpp.default.includePath": [
|
||||
"src/animation",
|
||||
"src/audio",
|
||||
"src/control",
|
||||
"src/core",
|
||||
"src/entities",
|
||||
"src/extras",
|
||||
"src/fakerw",
|
||||
"src/math",
|
||||
"src/modelinfo",
|
||||
"src/objects",
|
||||
"src/peds",
|
||||
"src/render",
|
||||
"src/rw",
|
||||
"src/save",
|
||||
"src/skel",
|
||||
"src/text",
|
||||
"src/vehicles",
|
||||
"src/weapons",
|
||||
"vendor/librw"
|
||||
],
|
||||
"C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn",
|
||||
"C_Cpp.vcFormat.space.pointerReferenceAlignment": "right",
|
||||
"cSpell.enabled": false,
|
||||
"files.trimFinalNewlines": false,
|
||||
"files.trimTrailingWhitespace": false
|
||||
}
|
95
.vscode/tasks.json
vendored
Normal file
95
.vscode/tasks.json
vendored
Normal file
|
@ -0,0 +1,95 @@
|
|||
{
|
||||
"tasks": [
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "./premake5Linux",
|
||||
"label": "Premake (Linux)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "premake5",
|
||||
"label": "Premake (macOS)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
107
CODING_STYLE.md
Normal file
107
CODING_STYLE.md
Normal file
|
@ -0,0 +1,107 @@
|
|||
# Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
111
README.md
111
README.md
|
@ -21,8 +21,7 @@ such that we have a working game at all times.
|
|||
|
||||
## Preparing the environment for building
|
||||
|
||||
- Clone the repo.
|
||||
- Run `git submodule init` and `git submodule update`.
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
|
||||
- Run premake
|
||||
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
|
||||
|
@ -36,6 +35,7 @@ such that we have a working game at all times.
|
|||
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
## Contributing
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||
|
||||
### Unreversed / incomplete classes (at least the ones we know)
|
||||
The following classes have only unused or practically unused code left:
|
||||
|
@ -44,110 +44,3 @@ CCullZone - only mobile stuff
|
|||
CCullZones - only mobile stuff
|
||||
```
|
||||
|
||||
### Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
||||
|
|
|
@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
|
|||
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
|
||||
int prevNodeId = -1;
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include "Text.h"
|
||||
#include "Vehicle.h"
|
||||
#include "GameLogic.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
|
@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
|
|||
void
|
||||
CDarkel::DrawMessages()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
switch (Status) {
|
||||
case KILLFRENZY_ONGOING:
|
||||
{
|
||||
|
@ -167,6 +174,10 @@ CDarkel::ReadStatus()
|
|||
void
|
||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing()) {
|
||||
int32 model = vehicle->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
|
@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
|||
void
|
||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing() && (weapon == WeaponType
|
||||
|| weapon == WEAPONTYPE_EXPLOSION
|
||||
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
||||
|
@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
|||
void
|
||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
CStats::PeopleKilledByOthers++;
|
||||
}
|
||||
|
||||
|
@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
|
|||
void
|
||||
CDarkel::Update()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (Status != KILLFRENZY_ONGOING)
|
||||
return;
|
||||
|
||||
|
|
|
@ -248,6 +248,9 @@ enum Config {
|
|||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
#endif
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||
#endif
|
||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||
#define KANGAROO_CHEAT
|
||||
#define RESTORE_ALLCARSHELI_CHEAT
|
||||
|
|
314
src/extras/ini_parser.hpp
Normal file
314
src/extras/ini_parser.hpp
Normal file
|
@ -0,0 +1,314 @@
|
|||
/*
|
||||
* Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*/
|
||||
#ifndef LINB_INI_PARSER_HPP
|
||||
#define LINB_INI_PARSER_HPP
|
||||
|
||||
/*
|
||||
* STL-like INI Container
|
||||
*/
|
||||
|
||||
#include <string> // for std::string
|
||||
#include <map> // for std::map
|
||||
#include <cstdio> // for std::FILE
|
||||
#include <algorithm> // for std::find_if
|
||||
#include <functional> // for std::function
|
||||
|
||||
namespace linb
|
||||
{
|
||||
template<
|
||||
class CharT = char, /* Not compatible with other type here, since we're using C streams */
|
||||
class StringType = std::basic_string<CharT>,
|
||||
class KeyContainer = std::map<StringType, StringType>,
|
||||
class SectionContainer = std::map<StringType, KeyContainer>
|
||||
> class basic_ini
|
||||
{
|
||||
public:
|
||||
typedef CharT char_type;
|
||||
typedef StringType string_type;
|
||||
typedef KeyContainer key_container;
|
||||
typedef SectionContainer section_container;
|
||||
|
||||
// Typedef container values types
|
||||
typedef typename section_container::value_type value_type;
|
||||
typedef typename section_container::key_type key_type;
|
||||
typedef typename section_container::mapped_type mapped_type;
|
||||
|
||||
// Typedef common types
|
||||
typedef typename section_container::size_type size_type;
|
||||
typedef typename section_container::difference_type difference_type;
|
||||
|
||||
// Typedef iterators
|
||||
typedef typename section_container::iterator iterator;
|
||||
typedef typename section_container::const_iterator const_iterator;
|
||||
typedef typename section_container::reverse_iterator reverse_iterator;
|
||||
typedef typename section_container::const_reverse_iterator const_reverse_iterator;
|
||||
|
||||
// typedef References and pointers
|
||||
typedef typename section_container::reference reference;
|
||||
typedef typename section_container::const_reference const_reference;
|
||||
typedef typename section_container::pointer pointer;
|
||||
typedef typename section_container::const_pointer const_pointer;
|
||||
|
||||
private:
|
||||
section_container data;
|
||||
|
||||
public:
|
||||
|
||||
basic_ini()
|
||||
{ }
|
||||
|
||||
basic_ini(const char_type* filename)
|
||||
{ this->read_file(filename); }
|
||||
|
||||
/* Iterator methods */
|
||||
iterator begin()
|
||||
{ return data.begin(); }
|
||||
const_iterator begin() const
|
||||
{ return data.begin(); }
|
||||
iterator end()
|
||||
{ return data.end(); }
|
||||
const_iterator end() const
|
||||
{ return data.end(); }
|
||||
const_iterator cbegin() const
|
||||
{ return data.cbegin(); }
|
||||
const_iterator cend() const
|
||||
{ return data.cend(); }
|
||||
|
||||
/* Reverse iterator methods */
|
||||
reverse_iterator rbegin()
|
||||
{ return data.rbegin(); }
|
||||
const_reverse_iterator rbegin() const
|
||||
{ return data.rbegin(); }
|
||||
reverse_iterator rend()
|
||||
{ return data.rend(); }
|
||||
const_reverse_iterator rend() const
|
||||
{ return data.rend(); }
|
||||
const_reverse_iterator crbegin() const
|
||||
{ return data.crbegin(); }
|
||||
const_reverse_iterator crend() const
|
||||
{ return data.crend(); }
|
||||
|
||||
/* Acessing index methods */
|
||||
mapped_type& operator[](const string_type& sect)
|
||||
{ return data[sect]; }
|
||||
mapped_type& operator[](string_type&& sect)
|
||||
{ return data[std::forward<string_type>(sect)]; }
|
||||
mapped_type& at( const string_type& sect)
|
||||
{ return data.at(sect); }
|
||||
const mapped_type& at(const string_type& sect) const
|
||||
{ return data.at(sect); }
|
||||
|
||||
/* Capacity information */
|
||||
bool empty() const
|
||||
{ return data.empty(); }
|
||||
size_type size() const
|
||||
{ return data.size(); }
|
||||
size_type max_size() const
|
||||
{ return data.max_size(); }
|
||||
|
||||
/* Modifiers */
|
||||
void clear()
|
||||
{ return data.clear(); }
|
||||
|
||||
/* Lookup */
|
||||
size_type count(const string_type& sect)
|
||||
{ return data.count(sect); }
|
||||
iterator find(const string_type& sect)
|
||||
{ return data.find(sect); }
|
||||
|
||||
/* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
|
||||
string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
|
||||
{
|
||||
auto it = this->find(sect);
|
||||
if(it != this->end())
|
||||
{
|
||||
auto itv = it->second.find(key);
|
||||
if(itv != it->second.end())
|
||||
return itv->second;
|
||||
}
|
||||
return default_value;
|
||||
}
|
||||
|
||||
/* Sets the value of a value in the ini */
|
||||
void set(const string_type& sect, const key_type& key, const string_type& value)
|
||||
{
|
||||
(*this)[sect][key] = value; // no emplace since overwrite!
|
||||
}
|
||||
|
||||
/* Too lazy to continue this container... If you need more methods, just add it */
|
||||
|
||||
|
||||
#if 1
|
||||
bool read_file(const char_type* filename)
|
||||
{
|
||||
/* Using C stream in a STL-like container, funny?
|
||||
*/
|
||||
if(FILE* f = fopen(filename, "r"))
|
||||
{
|
||||
key_container* keys = nullptr;
|
||||
char_type buf[2048];
|
||||
string_type line;
|
||||
string_type key;
|
||||
string_type value;
|
||||
string_type null_string;
|
||||
size_type pos;
|
||||
|
||||
// Trims an string
|
||||
auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
|
||||
{
|
||||
if(s.size())
|
||||
{
|
||||
// Ignore UTF-8 BOM
|
||||
while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
|
||||
s.erase(s.begin(), s.begin() + 3);
|
||||
|
||||
if(trimLeft)
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
|
||||
if(trimRight)
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
|
||||
}
|
||||
return s;
|
||||
};
|
||||
|
||||
// Start parsing
|
||||
while(fgets(buf, sizeof(buf), f))
|
||||
{
|
||||
// What a thing, reading into a char buffer and then putting in the string...
|
||||
line = buf;
|
||||
|
||||
// Find comment and remove anything after it from the line
|
||||
if((pos = line.find_first_of(';')) != line.npos)
|
||||
line.erase(pos);
|
||||
|
||||
// Trim the string, and if it gets empty, skip this line
|
||||
if(trim(line, true, true).empty())
|
||||
continue;
|
||||
|
||||
// Find section name
|
||||
if(line.front() == '[' && line.back() == ']')
|
||||
{
|
||||
pos = line.length() - 1; //line.find_first_of(']');
|
||||
if(pos != line.npos)
|
||||
{
|
||||
trim(key.assign(line, 1, pos-1), true, true);
|
||||
keys = &data[std::move(key)]; // Create section
|
||||
}
|
||||
else
|
||||
keys = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find key and value positions
|
||||
pos = line.find_first_of('=');
|
||||
if(pos == line.npos)
|
||||
{
|
||||
// There's only the key
|
||||
key = line; // No need for trim, line is already trimmed
|
||||
value.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// There's the key and the value
|
||||
trim(key.assign(line, 0, pos), false, true); // trim the right
|
||||
trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
|
||||
}
|
||||
|
||||
// Put the key/value into the current keys object, or into the section "" if no section has been found
|
||||
#if __cplusplus >= 201103L || _MSC_VER >= 1800
|
||||
(keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
|
||||
#else
|
||||
(keys ? *keys : data[null_string])[key] = value;
|
||||
key.clear(); value.clear();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Dumps the content of this container into an ini file
|
||||
*/
|
||||
bool write_file(const char_type* filename)
|
||||
{
|
||||
if(FILE* f = fopen(filename, "w"))
|
||||
{
|
||||
bool first = true;
|
||||
for(auto& sec : this->data)
|
||||
{
|
||||
fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
|
||||
first = false;
|
||||
for(auto& kv : sec.second)
|
||||
{
|
||||
if(kv.second.empty())
|
||||
fprintf(f, "%s\n", kv.first.c_str());
|
||||
else
|
||||
fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
*/
|
||||
bool load_file(const char_type* filename)
|
||||
{
|
||||
return read_file(filename);
|
||||
}
|
||||
|
||||
bool load_file(const StringType& filename)
|
||||
{
|
||||
return load_file(filename.c_str());
|
||||
}
|
||||
|
||||
bool write_file(const StringType& filename)
|
||||
{
|
||||
return write_file(filename.c_str());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
/* Use default basic_ini
|
||||
*
|
||||
* Limitations:
|
||||
* * Not unicode aware
|
||||
* * Case sensitive
|
||||
* * Sections must have unique keys
|
||||
*/
|
||||
typedef basic_ini<> ini;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
|
|||
}
|
||||
#endif
|
||||
|
||||
// Because wchar length differs between platforms.
|
||||
wchar*
|
||||
AllocUnicode(const char* src)
|
||||
{
|
||||
wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
|
||||
wchar *i = dst;
|
||||
while((*i++ = (unsigned char)*src++) != '\0');
|
||||
return dst;
|
||||
}
|
||||
|
||||
// Funcs/features from Windows that we need on other platforms
|
||||
#ifndef _WIN32
|
||||
char *strupr(char *s) {
|
||||
|
|
|
@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
|
|||
void joysChangeCB(int jid, int event);
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
extern char gSelectedJoystickName[128];
|
||||
#endif
|
||||
|
||||
enum eGameState
|
||||
{
|
||||
GS_START_UP = 0,
|
||||
|
|
|
@ -41,7 +41,6 @@
|
|||
#include "AnimViewer.h"
|
||||
#include "Font.h"
|
||||
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
|
||||
|
||||
|
@ -92,6 +91,11 @@ long _dwOperatingSystemVersion;
|
|||
#include <signal.h>
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
char gSelectedJoystickName[128] = "";
|
||||
#endif
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
@ -429,6 +433,10 @@ psInitialize(void)
|
|||
_dwOperatingSystemVersion = OS_WIN95;
|
||||
}
|
||||
}
|
||||
#else
|
||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
|
@ -438,6 +446,8 @@ psInitialize(void)
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
MEMORYSTATUS memstats;
|
||||
GlobalMemoryStatus(&memstats);
|
||||
|
||||
|
@ -445,17 +455,22 @@ psInitialize(void)
|
|||
|
||||
debug("Physical memory size %u\n", memstats.dwTotalPhys);
|
||||
debug("Available physical memory %u\n", memstats.dwAvailPhys);
|
||||
#elif defined (__APPLE__)
|
||||
uint64_t size = 0;
|
||||
uint64_t page_size = 0;
|
||||
size_t uint64_len = sizeof(uint64_t);
|
||||
size_t ull_len = sizeof(unsigned long long);
|
||||
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||
vm_statistics_data_t vm_stat;
|
||||
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||
debug("Available physical memory %llu\n", size);
|
||||
#else
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#ifndef __APPLE__
|
||||
struct sysinfo systemInfo;
|
||||
struct sysinfo systemInfo;
|
||||
sysinfo(&systemInfo);
|
||||
_dwMemAvailPhys = systemInfo.freeram;
|
||||
debug("Physical memory size %u\n", systemInfo.totalram);
|
||||
|
@ -476,7 +491,8 @@ psInitialize(void)
|
|||
#endif
|
||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||
#endif
|
||||
TheText.Unload();
|
||||
|
||||
TheText.Unload();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -843,35 +859,26 @@ void joysChangeCB(int jid, int event);
|
|||
|
||||
bool IsThisJoystickBlacklisted(int i)
|
||||
{
|
||||
#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
return false;
|
||||
#else
|
||||
if (glfwJoystickIsGamepad(i))
|
||||
return false;
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
// this is just a keyboard and mouse
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
||||
if (strstr(joyname, "2.4GHz Transceiver"))
|
||||
return true;
|
||||
// COMPANY USB Device System Control
|
||||
// COMPANY USB Device Consumer Control
|
||||
if (strstr(joyname, "COMPANY USB"))
|
||||
return true;
|
||||
// i.e. Synaptics TM2438-005
|
||||
if (strstr(joyname, "Synaptics "))
|
||||
return true;
|
||||
// i.e. ELAN Touchscreen
|
||||
if (strstr(joyname, "ELAN "))
|
||||
return true;
|
||||
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
|
||||
if (strstr(joyname, "Keyboard"))
|
||||
return true;
|
||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void _InputInitialiseJoys()
|
||||
{
|
||||
PSGLOBAL(joy1id) = -1;
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
|
@ -886,6 +893,9 @@ void _InputInitialiseJoys()
|
|||
if (PSGLOBAL(joy1id) != -1) {
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
|
||||
#endif
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
}
|
||||
}
|
||||
|
@ -2104,18 +2114,19 @@ void CapturePad(RwInt32 padID)
|
|||
|
||||
void joysChangeCB(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
|
||||
if (PSGLOBAL(joy1id) == -1) {
|
||||
PSGLOBAL(joy1id) = jid;
|
||||
else if (PSGLOBAL(joy2id) == -1)
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||
#endif
|
||||
} else if (PSGLOBAL(joy2id) == -1)
|
||||
PSGLOBAL(joy2id) = jid;
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == jid)
|
||||
|
||||
} else if (event == GLFW_DISCONNECTED) {
|
||||
if (PSGLOBAL(joy1id) == jid) {
|
||||
PSGLOBAL(joy1id) = -1;
|
||||
else if (PSGLOBAL(joy2id) == jid)
|
||||
} else if (PSGLOBAL(joy2id) == jid)
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1303,7 +1303,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
|
|||
}
|
||||
}
|
||||
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
|
||||
#else
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue