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Frontend: disable windowed mode selector in game

This commit is contained in:
erorcun 2021-01-03 18:30:50 +03:00
parent 28ec412369
commit ee05c7fe42
3 changed files with 17 additions and 8 deletions

View file

@ -1564,6 +1564,7 @@ CMenuManager::Draw()
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded;
if (option.m_CFOSelect->onlyApplyOnEnter){
if (m_nCurrOption != i) {
if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
@ -5081,6 +5082,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
@ -5307,6 +5311,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (changeValueBy > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)

View file

@ -505,9 +505,10 @@ struct CCFOSelect : CCFO
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
bool disableIfGameLoaded;
CCFOSelect() {};
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
@ -517,6 +518,7 @@ struct CCFOSelect : CCFO
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
this->disableIfGameLoaded = disableIfGameLoaded;
}
};

View file

@ -24,7 +24,7 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
#endif
@ -36,19 +36,19 @@
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) },
#else
#define DUALPASS_SELECTOR
#endif
@ -61,14 +61,14 @@
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) },
#else
#define POSTFX_SELECTORS
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false) },
#else
#define INVERT_PAD_SELECTOR
#endif