diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index f74d82bf..9dae5ff1 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change // We can't get the parent matrix of an hanim frame but // this function is always called with PED_MID, so we know the parent frame. // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... - // Assuming BONE_torso, the parent is BONE_mid, so let's use that: - RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); + // so this doesn't exactly do what we'd like anyway + RwMatrix* mat = GetComponentMatrix(m_ped, PED_MID); RwV3d vec1, vec2; vec1.x = mat->right.z;