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Fixed arguments for sound collisions

This commit is contained in:
Sergeanur 2020-05-07 14:10:56 +03:00
parent 876e402d1e
commit ed1bb7236f
4 changed files with 78 additions and 61 deletions

View file

@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
} }
uint32 uint32
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
{ {
uint8 surface1 = audioCollision->m_bSurface1; uint8 surface1 = audioCollision.m_bSurface1;
uint8 surface2 = audioCollision->m_bSurface2; uint8 surface2 = audioCollision.m_bSurface2;
int32 vol; int32 vol;
float ratio; float ratio;
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) { surface2 == SURFACE_HEDGE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else { } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio; vol = 30.f * ratio;
} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
} else {
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
return 0;
} else { } else {
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
vol = 40.f * ratio; vol = 40.f * ratio;
} }
} if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
}
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
return vol; return vol;
} }
void void
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{ {
if(col->m_fIntensity2 > 0.0016f) { if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) { if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nReleasingVolumeModificator = 7;
@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
} }
} }
} }
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1,
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
SFX_COL_MUD_1,
SFX_COL_TARMAC_1,
SFX_COL_CAR_1,
SFX_COL_GRASS_1,
SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_GARAGE_DOOR_1,
SFX_COL_CAR_PANEL_1,
SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_LAMP_POST_1,
SFX_COL_HYDRANT_1,
SFX_COL_HYDRANT_1,
SFX_COL_METAL_CHAIN_FENCE_1,
SFX_COL_PED_1,
SFX_COL_SAND_1,
SFX_SPLASH_1,
SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_BENCH_1,
SFX_COL_WOOD_SOLID_1,
SFX_COL_GRASS_1,
SFX_COL_GRASS_1,
SFX_COL_VEG_1,
SFX_COL_TARMAC_1,
SFX_COL_CONTAINER_1,
SFX_COL_NEWS_VENDOR_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
SFX_COL_GATE};
void void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
{ {
static const int32 gOneShotCol[] = {
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1; int16 s1;
int16 s2; int16 s2;
@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
for(int32 i = 0; i < 2; i++) { for(int32 i = 0; i < 2; i++) {
if(i) { if(i) {
s1 = col->m_bSurface2; s1 = col.m_bSurface2;
s2 = col->m_bSurface1; s2 = col.m_bSurface1;
} else { } else {
s1 = col->m_bSurface1; s1 = col.m_bSurface1;
s2 = col->m_bSurface2; s2 = col.m_bSurface2;
} }
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) { if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD; s1 = SURFACE_BILLBOARD;
ratio = Min(1.f, 2.f * ratio); ratio = Min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40.f * ratio;
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) { if(m_sQueueSample.m_nVolume) {
@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28; if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nReleasingVolumeModificator = 11;
@ -330,7 +347,7 @@ cAudioManager::ServiceCollisions()
someArr1[index] = true; someArr1[index] = true;
someArr2[j] = true; someArr2[j] = true;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
break; break;
} }
} }
@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
break; break;
} }
} }
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
} }
} }

View file

@ -3625,14 +3625,14 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
} }
} }
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining; --sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1; sample.m_nReleasingVolumeDivider = 1;
} else { } else {
for (int32 j = 0; j < m_nActiveSamples; ++j) { for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) { if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) { if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent; v28 = sample.m_nFrequency / m_nTimeSpent;

View file

@ -438,15 +438,15 @@ public:
void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status); void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z); void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile) void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const; void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const; void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(cAudioCollision *col); void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport(); bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq); bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol); bool SetupJumboFlySound(uint8 emittingVol);

View file

@ -326,8 +326,8 @@ int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{ {
int32 numSpheres = CCollision::ProcessColModels( int32 numSpheres = CCollision::ProcessColModels(
GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(), GetMatrix(), *GetColModel(),
ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(), ent->GetMatrix(), *ent->GetColModel(),
colpoints, colpoints,
nil, nil); // No Lines allowed! nil, nil); // No Lines allowed!
if(numSpheres > 0){ if(numSpheres > 0){