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fixed bug and weirdness in CHeli
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d7eee5c130
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@ -78,6 +78,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy)
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m_bTestRight = true;
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m_bTestRight = true;
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m_fTargetOffset = 0.0f;
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m_fTargetOffset = 0.0f;
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m_fSearchLightX = m_fSearchLightY = 0.0f;
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m_fSearchLightX = m_fSearchLightY = 0.0f;
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// BUG: not in game but gets initialized to CDCDCDCD in debug
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m_nLastShotTime = 0;
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}
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}
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void
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void
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@ -590,7 +593,12 @@ CHeli::PreRender(void)
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break;
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break;
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}
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}
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RwRGBA col = { r, g, b, 32 };
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RwRGBA col = { r, g, b, 32 };
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#ifdef FIX_BUGS
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pos.z = m_fHeliDustZ[frm];
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#else
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// What the hell is the point of this?
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pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
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pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
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#endif
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if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
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if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
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CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
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CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
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i++;
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i++;
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