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Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs
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commit
ec17355056
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@ -443,6 +443,7 @@ public:
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static int GetSaveVarIndex(int);
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static void Shutdown(void);
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static void SwapNearestBuildingModel(float, float, float, float, int, int);
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#ifdef GTA_SCRIPT_COLLECTIVE
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static void AdvanceCollectiveIndex()
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@ -44,8 +44,8 @@ public:
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#endif
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virtual void Shutdown(void);
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virtual void DeleteRwObject(void) = 0;
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virtual RwObject *CreateInstance(RwMatrix *) = 0;
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virtual RwObject *CreateInstance(void) = 0;
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virtual RwObject *CreateInstance(RwMatrix *) = 0;
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virtual RwObject *GetRwObject(void) = 0;
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virtual void SetAnimFile(const char *file) {}
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virtual void ConvertAnimFileIndex(void) {}
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@ -936,7 +936,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
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m_lowerEnd = magnitudes[0] / length;
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m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
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m_stepsCount = Max(24.0f, length / 0.6f);
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m_stepsCount = Min(24.0f, length / 0.6f);
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CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
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direction.Normalise();
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