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rain fix
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parent
c3f49386ca
commit
ec00a1eb0d
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@ -226,15 +226,15 @@ void CWeather::Update(void)
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// Rain
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float fNewRain;
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if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
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// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
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fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
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// if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
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fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
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if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
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if (InterpolationValue < 0.4f)
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// if rain has just started (<24 minutes), always 0.5
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fNewRain = 0.5f;
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else
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// if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s
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fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f;
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// if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
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fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
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}
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fNewRain = Max(fNewRain, 0.5f);
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}
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