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Merge remote-tracking branch 'origin/miami' into lcs
* origin/miami: fix config.h small premake fix
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commit
ea916b6ae5
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@ -157,7 +157,7 @@ enum Config {
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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#define FINAL
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//#define FINAL
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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@ -190,7 +190,7 @@ enum Config {
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#define NO_CDCHECK
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// those infamous texts
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//#define DRAW_GAME_VERSION_TEXT
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#define DRAW_GAME_VERSION_TEXT
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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@ -226,7 +226,7 @@ enum Config {
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#undef DRAW_GAME_VERSION_TEXT
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#else
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// not in master builds
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// #define VALIDATE_SAVE_SIZE
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#define VALIDATE_SAVE_SIZE
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#define NO_MOVIES // disable intro videos
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#define DEBUGMENU
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@ -234,7 +234,7 @@ enum Config {
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#ifdef FINAL
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// in all games
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//# define USE_MY_DOCUMENTS // use my documents directory for user files
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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// not in any game
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# define CHATTYSPLASH // print what the game is loading
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@ -243,7 +243,7 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
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//#define MORE_LANGUAGES // Add more translations to the game
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//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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@ -314,8 +314,8 @@ enum Config {
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
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//# define TRIANGLE_BACK_BUTTON
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# define CIRCLE_BACK_BUTTON
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
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#define MUCH_SHORTER_OUTRO_SCREEN
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// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
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@ -344,11 +344,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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//#define MISSION_REPLAY // mobile feature
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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#ifdef MASTER
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@ -369,7 +369,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define CAMERA_PICKUP
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// Peds
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//#define CANCELLABLE_CAR_ENTER
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#define CANCELLABLE_CAR_ENTER
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// Camera
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#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
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@ -377,7 +377,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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// Audio
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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