mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 05:35:55 +00:00
Merge remote-tracking branch 'origin/miami' into lcs
* origin/miami: fix config.h small premake fix
This commit is contained in:
commit
ea916b6ae5
|
@ -157,7 +157,7 @@ enum Config {
|
||||||
|
|
||||||
// This is enabled for all released games.
|
// This is enabled for all released games.
|
||||||
// any debug stuff that isn't left in any game is not in FINAL
|
// any debug stuff that isn't left in any game is not in FINAL
|
||||||
#define FINAL
|
//#define FINAL
|
||||||
|
|
||||||
// This is enabled for all released games except mobile
|
// This is enabled for all released games except mobile
|
||||||
// any debug stuff that is only left in mobile, is not in MASTER
|
// any debug stuff that is only left in mobile, is not in MASTER
|
||||||
|
@ -190,7 +190,7 @@ enum Config {
|
||||||
#define NO_CDCHECK
|
#define NO_CDCHECK
|
||||||
|
|
||||||
// those infamous texts
|
// those infamous texts
|
||||||
//#define DRAW_GAME_VERSION_TEXT
|
#define DRAW_GAME_VERSION_TEXT
|
||||||
|
|
||||||
// Memory allocation and compression
|
// Memory allocation and compression
|
||||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||||
|
@ -226,7 +226,7 @@ enum Config {
|
||||||
#undef DRAW_GAME_VERSION_TEXT
|
#undef DRAW_GAME_VERSION_TEXT
|
||||||
#else
|
#else
|
||||||
// not in master builds
|
// not in master builds
|
||||||
// #define VALIDATE_SAVE_SIZE
|
#define VALIDATE_SAVE_SIZE
|
||||||
|
|
||||||
#define NO_MOVIES // disable intro videos
|
#define NO_MOVIES // disable intro videos
|
||||||
#define DEBUGMENU
|
#define DEBUGMENU
|
||||||
|
@ -234,7 +234,7 @@ enum Config {
|
||||||
|
|
||||||
#ifdef FINAL
|
#ifdef FINAL
|
||||||
// in all games
|
// in all games
|
||||||
//# define USE_MY_DOCUMENTS // use my documents directory for user files
|
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||||
#else
|
#else
|
||||||
// not in any game
|
// not in any game
|
||||||
# define CHATTYSPLASH // print what the game is loading
|
# define CHATTYSPLASH // print what the game is loading
|
||||||
|
@ -243,7 +243,7 @@ enum Config {
|
||||||
|
|
||||||
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
|
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
|
||||||
//#define MORE_LANGUAGES // Add more translations to the game
|
//#define MORE_LANGUAGES // Add more translations to the game
|
||||||
//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||||
|
|
||||||
|
@ -314,8 +314,8 @@ enum Config {
|
||||||
//# define PS2_MENU_USEALLPAGEICONS
|
//# define PS2_MENU_USEALLPAGEICONS
|
||||||
#else
|
#else
|
||||||
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
|
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
|
||||||
//# define TRIANGLE_BACK_BUTTON
|
# define TRIANGLE_BACK_BUTTON
|
||||||
# define CIRCLE_BACK_BUTTON
|
//# define CIRCLE_BACK_BUTTON
|
||||||
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
|
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
|
||||||
#define MUCH_SHORTER_OUTRO_SCREEN
|
#define MUCH_SHORTER_OUTRO_SCREEN
|
||||||
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
|
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
|
||||||
|
@ -344,11 +344,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||||
//#define MISSION_REPLAY // mobile feature
|
//#define MISSION_REPLAY // mobile feature
|
||||||
#endif
|
#endif
|
||||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||||
// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||||
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||||
|
|
||||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||||
// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MASTER
|
#ifdef MASTER
|
||||||
|
@ -369,7 +369,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||||
#define CAMERA_PICKUP
|
#define CAMERA_PICKUP
|
||||||
|
|
||||||
// Peds
|
// Peds
|
||||||
//#define CANCELLABLE_CAR_ENTER
|
#define CANCELLABLE_CAR_ENTER
|
||||||
|
|
||||||
// Camera
|
// Camera
|
||||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||||
|
@ -377,7 +377,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||||
|
|
||||||
// Audio
|
// Audio
|
||||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||||
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||||
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue