Merge remote-tracking branch 'origin/miami' into lcs

* origin/miami:
  fix config.h
  small premake fix
This commit is contained in:
Sergeanur 2021-01-22 19:45:58 +02:00
commit ea916b6ae5
1 changed files with 11 additions and 11 deletions

View File

@ -157,7 +157,7 @@ enum Config {
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
#define FINAL
//#define FINAL
// This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER
@ -190,7 +190,7 @@ enum Config {
#define NO_CDCHECK
// those infamous texts
//#define DRAW_GAME_VERSION_TEXT
#define DRAW_GAME_VERSION_TEXT
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
@ -226,7 +226,7 @@ enum Config {
#undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
// #define VALIDATE_SAVE_SIZE
#define VALIDATE_SAVE_SIZE
#define NO_MOVIES // disable intro videos
#define DEBUGMENU
@ -234,7 +234,7 @@ enum Config {
#ifdef FINAL
// in all games
//# define USE_MY_DOCUMENTS // use my documents directory for user files
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
# define CHATTYSPLASH // print what the game is loading
@ -243,7 +243,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
@ -314,8 +314,8 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
//# define TRIANGLE_BACK_BUTTON
# define CIRCLE_BACK_BUTTON
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
#define MUCH_SHORTER_OUTRO_SCREEN
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
@ -344,11 +344,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
#ifdef MASTER
@ -369,7 +369,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define CAMERA_PICKUP
// Peds
//#define CANCELLABLE_CAR_ENTER
#define CANCELLABLE_CAR_ENTER
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
@ -377,7 +377,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files