mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 03:25:55 +00:00
Merge branch 'lcs' into lcsfont
* lcs: fix enable screenshots for librw; update librw Get rid of bitfields in CPool Sync matrix with master free cam inversion fix free cam inversion fix Fix CFont::PrintStringFromBottom pc radar fix work on colourfilters PSP rendering and shader cleanup fix handbrake fix wrong ifdef fix some free cam fixes for controller sync milessdk with re3mss vehicle fixes fix add the bad crack "features" behind SECUROM define # Conflicts: # src/render/Font.cpp
This commit is contained in:
commit
e8db0e3abb
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@ -36,6 +36,7 @@
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#include "WaterLevel.h"
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#include "World.h"
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#include "Zones.h"
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#include "Pickups.h"
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#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
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#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
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@ -3217,8 +3218,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
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CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
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if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
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if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
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if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
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LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
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}
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}
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}
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}
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@ -3236,8 +3238,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
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CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
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if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
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if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
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if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
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LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
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#ifdef SECUROM
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if ((myrand() & 7) == 5){
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// if pirated game
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CPickups::Init();
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}
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#endif
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}
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}
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}
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}
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@ -177,6 +177,10 @@ void CGarages::Update(void)
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static uint32 GarageToBeTidied = 0;
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if (CReplay::IsPlayingBack())
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return;
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#ifdef SECUROM
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extern uint8 gameProcessPirateCheck;
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if (gameProcessPirateCheck == 2) return;
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#endif
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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@ -1522,7 +1526,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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m_bRecreateDoorOnNextRefresh = false;
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if (m_pDoor1) {
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if (m_bDoor1IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
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if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
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@ -1532,7 +1536,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
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if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
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@ -1544,7 +1548,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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if (m_pDoor2) {
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if (m_bDoor2IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
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if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
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|
@ -1554,7 +1558,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
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if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
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|
|
|
@ -1820,6 +1820,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
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m_pathNodes[i].bBetweenLevels = true;
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else
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m_pathNodes[i].bBetweenLevels = false;
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#ifdef SECUROM
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// if pirated game
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for(i = 0; i < m_numPathNodes; i++)
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m_pathNodes[i].bDisabled = true;
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#endif
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}
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void
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|
|
|
@ -336,7 +336,7 @@ void CReplay::RecordThisFrame(void)
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GoToNextBlock();
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tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
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general->type = REPLAYPACKET_GENERAL;
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general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
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general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
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general->player_pos = FindPlayerCoors();
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general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
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Record.m_nOffset += sizeof(*general);
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|
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|
@ -26,6 +26,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
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bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
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CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
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#ifdef SECUROM
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uint8 roadBlocksPirateCheck = 0;
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#endif
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void
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CRoadBlocks::Init(void)
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{
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@ -189,6 +193,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
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void
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CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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{
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#ifdef SECUROM
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if (roadBlocksPirateCheck == 0)
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// if not pirated game
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// roadBlocksPirateCheck = 1;
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// else
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roadBlocksPirateCheck = 2;
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#endif
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CMatrix tmp;
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CVector forward = (point2 - point1);
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float distBetween = forward.Magnitude();
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@ -2145,6 +2145,12 @@ void CMissionCleanup::Process()
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if (CStreaming::IsScriptOwnedModel(i))
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CStreaming::SetMissionDoesntRequireModel(i);
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}
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#ifdef SECUROM
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if ((myrand() & 3) == 2){
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// if pirated game
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CWeather::ForceHurricaneWeather();
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}
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#endif
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}
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/* NB: CUpsideDownCarCheck is not used by actual script at all
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@ -1493,7 +1493,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pVehicle);
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const CVector& pos = pVehicle->GetPosition();
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float heading = CGeneral::GetATanOfXY(pos.y - GET_FLOAT_PARAM(2), pos.x - GET_FLOAT_PARAM(1)) + HALFPI;
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float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2)) + HALFPI;
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if (heading > TWOPI)
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heading -= TWOPI;
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pVehicle->SetHeading(heading);
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|
|
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@ -793,6 +793,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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pVehicle->bIsFrozen = ScriptParams[1];
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pVehicle->bInfiniteMass = ScriptParams[1];
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return 0;
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}
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case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
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@ -1109,6 +1110,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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script_assert(pObject);
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pObject->bIsFrozen = ScriptParams[1];
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pObject->bInfiniteMass = ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
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|
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|
@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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float stickY = -pad->GetCarGunUpDown();
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// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
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// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
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|
|
|
@ -3863,7 +3863,7 @@ CCamera::GetScreenFadeStatus(void)
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}
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//--LCS: TODO
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void
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CCamera::RenderMotionBlur(void)
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{
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|
@ -3872,7 +3872,8 @@ CCamera::RenderMotionBlur(void)
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|
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CMBlur::MotionBlurRender(m_pRwCamera,
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m_BlurRed, m_BlurGreen, m_BlurBlue,
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m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
|
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// m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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m_motionBlur, m_BlurType, 32); // hack hack
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}
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void
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|
@ -4055,9 +4056,17 @@ CCamera::CalculateDerivedValues(void)
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bool
|
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CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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{
|
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RwV3d c;
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c = center;
|
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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#ifdef GTA_PS2
|
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CVuVector c;
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TransformPoint(c, *mat, center);
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#else
|
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CVector c = center;
|
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#ifdef FIX_BUGS
|
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c = *mat * center;
|
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#else
|
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RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
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#endif
|
||||
#endif
|
||||
if(c.y < CDraw::GetNearClipZ()) return false;
|
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if(c.y > CDraw::GetFarClipZ()) return false;
|
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if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
|
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|
@ -4070,9 +4079,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
|
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bool
|
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
|
||||
{
|
||||
RwV3d c;
|
||||
c = center;
|
||||
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
|
||||
#ifdef GTA_PS2
|
||||
CVuVector c;
|
||||
TransformPoint(c, *mat, center);
|
||||
#else
|
||||
CVector c = center;
|
||||
#ifdef FIX_BUGS
|
||||
c = *mat * center;
|
||||
#else
|
||||
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
||||
#endif
|
||||
#endif
|
||||
if(c.y + radius < CDraw::GetNearClipZ()) return false;
|
||||
if(c.y - radius > CDraw::GetFarClipZ()) return false;
|
||||
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
|
||||
|
@ -4090,11 +4107,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius)
|
|||
}
|
||||
|
||||
bool
|
||||
CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
|
||||
#ifdef GTA_PS2
|
||||
CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
|
||||
#else
|
||||
CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
|
||||
#endif
|
||||
{
|
||||
int i;
|
||||
int frustumTests[6] = { 0 };
|
||||
RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
|
||||
#ifdef GTA_PS2
|
||||
TransformPoints(box, 8, *mat, box);
|
||||
#else
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < 8; i++)
|
||||
box[i] = *mat * box[i];
|
||||
#else
|
||||
RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
for(i = 0; i < 8; i++){
|
||||
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
|
||||
|
|
|
@ -633,7 +633,11 @@ public:
|
|||
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius);
|
||||
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
||||
#ifdef GTA_PS2
|
||||
bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
|
||||
#else
|
||||
bool IsBoxVisible(CVector *box, const CMatrix *mat);
|
||||
#endif
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CCamera, 0xE9D8);
|
||||
|
|
|
@ -65,7 +65,7 @@ const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
|
|||
#define MIN_BRIGHTNESS 180
|
||||
#define MAX_BRIGHTNESS 700
|
||||
#else
|
||||
// PS2
|
||||
// PS2, also PSP probably
|
||||
// 8 bars (32 step)
|
||||
#define DEFAULT_BRIGHTNESS 0x120
|
||||
#define MIN_BRIGHTNESS 0x80
|
||||
|
@ -3250,7 +3250,9 @@ CMenuManager::PrintBriefs()
|
|||
void
|
||||
CMenuManager::PrintStats()
|
||||
{
|
||||
static uint8 pirateCheck = 0;
|
||||
#ifdef SECUROM
|
||||
static uint8 statsPirateCheck = 0;
|
||||
#endif
|
||||
static float scrollY = 0;
|
||||
|
||||
int rowNum = CStats::ConstructStatLine(99999);
|
||||
|
@ -3263,11 +3265,13 @@ CMenuManager::PrintStats()
|
|||
CFont::SetPropOn();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
|
||||
if (pirateCheck == 0)
|
||||
#ifdef SECUROM
|
||||
if (statsPirateCheck == 0)
|
||||
// if not pirated game
|
||||
pirateCheck = 46;
|
||||
// statsPirateCheck = 46;
|
||||
// else
|
||||
// pirateCheck = 45;
|
||||
statsPirateCheck = 45;
|
||||
#endif
|
||||
|
||||
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
|
||||
CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
|
||||
|
@ -3287,8 +3291,10 @@ CMenuManager::PrintStats()
|
|||
lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
|
||||
if (pirateCheck == 45)
|
||||
#ifdef SECUROM
|
||||
if (statsPirateCheck == 45)
|
||||
return;
|
||||
#endif
|
||||
|
||||
float nextYChange, y, alpha;
|
||||
|
||||
|
|
|
@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords;
|
|||
|
||||
int gameTxdSlot;
|
||||
|
||||
#ifdef SECUROM
|
||||
uint8 gameProcessPirateCheck = 0;
|
||||
#endif
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
|
@ -846,7 +850,14 @@ void CGame::Process(void)
|
|||
FrontEndMenuManager.Process();
|
||||
|
||||
CTheZones::Update();
|
||||
// DRM call in here
|
||||
#ifdef SECUROM
|
||||
if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
|
||||
// if game not pirated
|
||||
// gameProcessPirateCheck = 1;
|
||||
// else
|
||||
gameProcessPirateCheck = 2;
|
||||
}
|
||||
#endif
|
||||
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
CStreaming::Update();
|
||||
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
||||
|
|
|
@ -153,7 +153,7 @@ void PickUpChicksCheat()
|
|||
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
|
||||
{
|
||||
CVehicle *vehicle = FindPlayerVehicle();
|
||||
if ( FindPlayerVehicle()->m_vehType == 5 )
|
||||
if ( FindPlayerVehicle()->IsBike() )
|
||||
{
|
||||
if ( vehicle->pPassengers[0] )
|
||||
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
|
||||
|
|
|
@ -111,7 +111,7 @@ CPools::CheckPoolsEmpty()
|
|||
void
|
||||
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
{
|
||||
if (ms_pObjectPool->IsFreeSlot(slot)) return;
|
||||
if (ms_pObjectPool->GetIsFree(slot)) return;
|
||||
|
||||
CObject *object = ms_pObjectPool->GetSlot(slot);
|
||||
if (object->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
|
|
|
@ -481,6 +481,10 @@ void CRadar::Draw3dMarkers()
|
|||
void CRadar::DrawBlips()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
#ifdef SECUROM
|
||||
extern uint8 roadBlocksPirateCheck;
|
||||
if (roadBlocksPirateCheck == 2) return;
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
@ -680,7 +684,7 @@ void CRadar::DrawRadarMask()
|
|||
CVector2D(-1.0, -1.0f)
|
||||
};
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
|
|
|
@ -87,19 +87,21 @@ CustomFrontendOptionsPopulate(void)
|
|||
|
||||
// These work only if we have neo folder, so they're dynamically added
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
|
||||
const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
if (fd) {
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
|
||||
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
|
||||
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
|
||||
FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
|
||||
FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
|
||||
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
|
||||
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
|
||||
#else
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
|
||||
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
|
||||
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
|
||||
FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
|
||||
FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
|
||||
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
|
||||
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
|
||||
|
@ -649,8 +651,8 @@ extern bool gbRenderWorld2;
|
|||
#endif
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
static const char *filternames[] = { "None", "PS2" };
|
||||
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames);
|
||||
static const char *filternames[] = { "None", "PSP", "PS2" };
|
||||
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
||||
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
|
||||
|
@ -661,13 +663,13 @@ extern bool gbRenderWorld2;
|
|||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
static const char *worldpipenames[] = { "PS2", "Mobile" };
|
||||
static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
|
||||
e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
|
||||
1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
|
||||
1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
static const char *vehpipenames[] = { "PS2", "Mobile", "Neo" };
|
||||
static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" };
|
||||
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
||||
1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
|
||||
1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
|
||||
extern bool gbRenderDebugEnvMap;
|
||||
|
|
|
@ -29,38 +29,58 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
#define POOLFLAG_ID 0x7f
|
||||
#define POOLFLAG_ISFREE 0x80
|
||||
|
||||
template<typename T, typename U = T>
|
||||
class CPool
|
||||
{
|
||||
U *m_entries;
|
||||
union Flags {
|
||||
struct {
|
||||
uint8 id : 7;
|
||||
uint8 free : 1;
|
||||
};
|
||||
uint8 u;
|
||||
} *m_flags;
|
||||
uint8 *m_flags;
|
||||
int32 m_size;
|
||||
int32 m_allocPtr;
|
||||
|
||||
public:
|
||||
CPool(int32 size, const char *name){
|
||||
m_entries = (U*)new uint8[sizeof(U)*size];
|
||||
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
|
||||
m_flags = new uint8[size];
|
||||
m_size = size;
|
||||
m_allocPtr = -1;
|
||||
for(int i = 0; i < size; i++){
|
||||
m_flags[i].id = 0;
|
||||
m_flags[i].free = 1;
|
||||
SetId(i, 0);
|
||||
SetIsFree(i, true);
|
||||
}
|
||||
}
|
||||
|
||||
int GetId(int i) const
|
||||
{
|
||||
return m_flags[i] & POOLFLAG_ID;
|
||||
}
|
||||
|
||||
bool GetIsFree(int i) const
|
||||
{
|
||||
return !!(m_flags[i] & POOLFLAG_ISFREE);
|
||||
}
|
||||
|
||||
void SetId(int i, int id)
|
||||
{
|
||||
m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
|
||||
}
|
||||
|
||||
void SetIsFree(int i, bool isFree)
|
||||
{
|
||||
if (isFree)
|
||||
m_flags[i] |= POOLFLAG_ISFREE;
|
||||
else
|
||||
m_flags[i] &= ~POOLFLAG_ISFREE;
|
||||
}
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
delete[] (uint8*)m_entries;
|
||||
delete[] (uint8*)m_flags;
|
||||
delete[] m_flags;
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
|
@ -86,9 +106,9 @@ public:
|
|||
m_allocPtr = 0;
|
||||
}
|
||||
#endif
|
||||
while(!m_flags[m_allocPtr].free);
|
||||
m_flags[m_allocPtr].free = 0;
|
||||
m_flags[m_allocPtr].id++;
|
||||
while(!GetIsFree(m_allocPtr));
|
||||
SetIsFree(m_allocPtr, false);
|
||||
SetId(m_allocPtr, GetId(m_allocPtr)+1);
|
||||
return (T*)&m_entries[m_allocPtr];
|
||||
}
|
||||
T *New(int32 handle){
|
||||
|
@ -98,37 +118,37 @@ public:
|
|||
}
|
||||
void SetNotFreeAt(int32 handle){
|
||||
int idx = handle>>8;
|
||||
m_flags[idx].free = 0;
|
||||
m_flags[idx].id = handle & 0x7F;
|
||||
SetIsFree(idx, false);
|
||||
SetId(idx, handle & POOLFLAG_ID);
|
||||
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
|
||||
if(m_flags[m_allocPtr].free)
|
||||
if(GetIsFree(m_allocPtr))
|
||||
return;
|
||||
}
|
||||
void Delete(T *entry){
|
||||
int i = GetJustIndex(entry);
|
||||
m_flags[i].free = 1;
|
||||
SetIsFree(i, true);
|
||||
if(i < m_allocPtr)
|
||||
m_allocPtr = i;
|
||||
}
|
||||
T *GetSlot(int i){
|
||||
return m_flags[i].free ? nil : (T*)&m_entries[i];
|
||||
return GetIsFree(i) ? nil : (T*)&m_entries[i];
|
||||
}
|
||||
T *GetAt(int handle){
|
||||
#ifdef FIX_BUGS
|
||||
if (handle == -1)
|
||||
return nil;
|
||||
#endif
|
||||
return m_flags[handle>>8].u == (handle & 0xFF) ?
|
||||
return m_flags[handle>>8] == (handle & 0xFF) ?
|
||||
(T*)&m_entries[handle >> 8] : nil;
|
||||
}
|
||||
int32 GetIndex(T* entry) {
|
||||
int i = GetJustIndex_NoFreeAssert(entry);
|
||||
return m_flags[i].u + (i << 8);
|
||||
return m_flags[i] + (i<<8);
|
||||
}
|
||||
int32 GetJustIndex(T* entry) {
|
||||
int index = GetJustIndex_NoFreeAssert(entry);
|
||||
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
|
||||
assert(!IsFreeSlot(index));
|
||||
assert(!GetIsFree(index));
|
||||
return index;
|
||||
}
|
||||
int32 GetJustIndex_NoFreeAssert(T* entry) {
|
||||
|
@ -140,13 +160,12 @@ public:
|
|||
int i;
|
||||
int n = 0;
|
||||
for(i = 0; i < m_size; i++)
|
||||
if(!m_flags[i].free)
|
||||
if(!GetIsFree(i))
|
||||
n++;
|
||||
return n;
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
delete[] (uint8*)flags;
|
||||
delete[] flags;
|
||||
delete[] (uint8*)entries;
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
|
@ -155,7 +174,7 @@ public:
|
|||
void CopyBack(uint8 *&flags, U *&entries){
|
||||
memcpy(m_flags, flags, sizeof(uint8)*m_size);
|
||||
memcpy(m_entries, entries, sizeof(U)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
|
||||
m_allocPtr = 0;
|
||||
ClearStorage(flags, entries);
|
||||
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
|
|
|
@ -448,7 +448,11 @@ CEntity::GetIsOnScreen(void)
|
|||
bool
|
||||
CEntity::GetIsOnScreenComplex(void)
|
||||
{
|
||||
RwV3d boundBox[8];
|
||||
#ifdef GTA_PS2
|
||||
CVuVector boundBox[8];
|
||||
#else
|
||||
CVector boundBox[8];
|
||||
#endif
|
||||
|
||||
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
|
||||
return true;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
#ifdef LIBRW
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
|
@ -86,6 +86,7 @@ extern int16 QuadIndices[6];
|
|||
void EnvMapRender(void);
|
||||
|
||||
enum {
|
||||
VEHICLEPIPE_PSP,
|
||||
VEHICLEPIPE_PS2,
|
||||
VEHICLEPIPE_MOBILE,
|
||||
|
||||
|
@ -106,6 +107,7 @@ void AttachVehiclePipe(rw::Atomic *atomic);
|
|||
void AttachVehiclePipe(rw::Clump *clump);
|
||||
|
||||
enum {
|
||||
WORLDPIPE_PSP,
|
||||
WORLDPIPE_PS2,
|
||||
WORLDPIPE_MOBILE
|
||||
};
|
||||
|
|
|
@ -45,12 +45,11 @@ enum {
|
|||
VSLOC_ambient,
|
||||
VSLOC_viewMat, // only vehicle
|
||||
|
||||
PSLOC_colorscale = 1,
|
||||
|
||||
// Leeds vehicle PS2
|
||||
VSLOC_texMat = rw::d3d::VSLOC_afterLights,
|
||||
|
||||
PSLOC_shininess = 1,
|
||||
PSLOC_colorscale = 1,
|
||||
PSLOC_shininess,
|
||||
PSLOC_skyTop,
|
||||
PSLOC_skyBot
|
||||
};
|
||||
|
@ -124,6 +123,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
@ -140,6 +142,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
float cs = 1.0f;
|
||||
// how does the PS2 handle this actually? probably scaled material color?
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
|
||||
cs = 2.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
|
||||
|
||||
if(m->texture)
|
||||
d3d::setTexture(0, m->texture);
|
||||
else
|
||||
|
@ -154,6 +163,24 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
uploadWorldLights(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
|
||||
}
|
||||
|
||||
void
|
||||
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
|
@ -172,15 +199,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *he
|
|||
setVertexShader(leedsVehicle_mobile_VS);
|
||||
setPixelShader(leedsVehicle_mobile_PS);
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
|
||||
uploadWorldLights();
|
||||
|
||||
RGBAf skyTop, skyBot;
|
||||
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
|
||||
|
@ -265,7 +284,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
using namespace rw::d3d9;
|
||||
|
||||
// TODO: make this less of a kludge
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
leedsVehicleRenderCB(atomic, header);
|
||||
// matFXGlobals.pipelines[rw::platform]->render(atomic);
|
||||
return;
|
||||
|
@ -337,31 +356,31 @@ CreateVehiclePipe(void)
|
|||
// fp = ReadTweakValueTable(fp, SpecColor);
|
||||
// }
|
||||
|
||||
#include "shaders/neoVehicle_VS.inc"
|
||||
#include "shaders/obj/neoVehicle_VS.inc"
|
||||
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
|
||||
assert(neoVehicle_VS);
|
||||
|
||||
#include "shaders/neoVehicle_PS.inc"
|
||||
#include "shaders/obj/neoVehicle_PS.inc"
|
||||
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
|
||||
assert(neoVehicle_PS);
|
||||
|
||||
#include "shaders/leedsVehicle_VS.inc"
|
||||
leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso);
|
||||
#include "shaders/obj/leedsDefault_ENV_VS.inc"
|
||||
leedsVehicle_VS = rw::d3d::createVertexShader(leedsDefault_ENV_VS_cso);
|
||||
assert(leedsVehicle_VS);
|
||||
|
||||
#include "shaders/leedsVehicle_mobile_VS.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_VS.inc"
|
||||
leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
|
||||
assert(leedsVehicle_mobile_VS);
|
||||
|
||||
#include "shaders/leedsVehicle_blend_PS.inc"
|
||||
leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso);
|
||||
#include "shaders/obj/leedsDefault_BLEND_PS.inc"
|
||||
leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsDefault_BLEND_PS_cso);
|
||||
assert(leedsVehicle_blend_PS);
|
||||
|
||||
#include "shaders/leedsVehicle_add_PS.inc"
|
||||
leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso);
|
||||
#include "shaders/obj/leedsDefault_ADD_PS.inc"
|
||||
leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsDefault_ADD_PS_cso);
|
||||
assert(leedsVehicle_add_PS);
|
||||
|
||||
#include "shaders/leedsVehicle_mobile_PS.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_PS.inc"
|
||||
leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
|
||||
assert(leedsVehicle_mobile_PS);
|
||||
|
||||
|
@ -424,15 +443,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
|
||||
uploadMatrices(atomic->getFrame()->getLTM());
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
|
||||
uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -442,7 +453,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
Material *m = inst->material;
|
||||
|
||||
float cs = 1.0f;
|
||||
if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
|
||||
if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
|
||||
|
@ -469,13 +480,13 @@ CreateWorldPipe(void)
|
|||
// else
|
||||
// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
#include "shaders/leedsBuilding_VS.inc"
|
||||
#include "shaders/obj/leedsBuilding_VS.inc"
|
||||
leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
|
||||
assert(leedsBuilding_VS);
|
||||
#include "shaders/leedsBuilding_mobile_VS.inc"
|
||||
#include "shaders/obj/leedsBuilding_mobile_VS.inc"
|
||||
leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso);
|
||||
assert(leedsBuilding_mobile_VS);
|
||||
#include "shaders/scale_PS.inc"
|
||||
#include "shaders/obj/scale_PS.inc"
|
||||
scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
|
||||
assert(scale_PS);
|
||||
|
||||
|
@ -559,11 +570,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
void
|
||||
CreateGlossPipe(void)
|
||||
{
|
||||
#include "shaders/neoGloss_VS.inc"
|
||||
#include "shaders/obj/neoGloss_VS.inc"
|
||||
neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
|
||||
assert(neoGloss_VS);
|
||||
|
||||
#include "shaders/neoGloss_PS.inc"
|
||||
#include "shaders/obj/neoGloss_PS.inc"
|
||||
neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
|
||||
assert(neoGloss_PS);
|
||||
|
||||
|
@ -725,11 +736,11 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
|
||||
#include "shaders/neoRim_VS.inc"
|
||||
#include "shaders/obj/neoRim_VS.inc"
|
||||
neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
|
||||
assert(neoRim_VS);
|
||||
|
||||
#include "shaders/neoRimSkin_VS.inc"
|
||||
#include "shaders/obj/neoRimSkin_VS.inc"
|
||||
neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
|
||||
assert(neoRimSkin_VS);
|
||||
|
||||
|
@ -850,15 +861,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
setPixelShader(CustomPipes::scale_PS);
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
|
||||
d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
colorscale[3] = 1.0f;
|
||||
|
||||
|
@ -866,14 +869,14 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
}
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
|
||||
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps, 0.5f);
|
||||
setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
|
@ -913,15 +916,7 @@ RenderBlendPass(int pass)
|
|||
setVertexShader(CustomPipes::leedsBuilding_VS);
|
||||
setPixelShader(CustomPipes::scale_PS);
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
|
||||
d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -944,7 +939,7 @@ RenderBlendPass(int pass)
|
|||
continue; // already done this one
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
|
||||
|
@ -953,7 +948,7 @@ RenderBlendPass(int pass)
|
|||
|
||||
rw::RGBA color = m->color;
|
||||
color.alpha = (color.alpha * building->fadeAlpha)/255;
|
||||
setMaterial(color, m->surfaceProps, 0.5f);
|
||||
setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
|
|
|
@ -132,6 +132,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
|
@ -147,6 +150,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
float cs = 1.0f;
|
||||
// how does the PS2 handle this actually? probably scaled material color?
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
|
||||
cs = 2.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(u_colorscale), 1, colorscale);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
drawInst(header, inst);
|
||||
|
@ -162,6 +172,23 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
uploadWorldLights(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
}
|
||||
|
||||
static void
|
||||
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
|
@ -186,15 +213,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
|
|||
|
||||
leedsVehicleShader_mobile->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(u_emiss), 1, (float*)&emiss);
|
||||
uploadWorldLights();
|
||||
|
||||
RGBAf skyTop, skyBot;
|
||||
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
|
||||
|
@ -276,7 +295,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
using namespace rw::gl3;
|
||||
|
||||
// TODO: make this less of a kludge
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
leedsVehicleRenderCB(atomic, header);
|
||||
// matFXGlobals.pipelines[rw::platform]->render(atomic);
|
||||
return;
|
||||
|
@ -361,8 +380,8 @@ CreateVehiclePipe(void)
|
|||
|
||||
|
||||
{
|
||||
#include "shaders/neoVehicle_fs_gl.inc"
|
||||
#include "shaders/neoVehicle_vs_gl.inc"
|
||||
#include "shaders/obj/neoVehicle_frag.inc"
|
||||
#include "shaders/obj/neoVehicle_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
|
||||
neoVehicleShader = Shader::create(vs, fs);
|
||||
|
@ -370,12 +389,11 @@ CreateVehiclePipe(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/leedsVehicle_add_gl.inc"
|
||||
#include "shaders/leedsVehicle_blend_gl.inc"
|
||||
#include "shaders/leedsVehicle_vs_gl.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, header_frag_src, leedsVehicle_add_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, header_frag_src, leedsVehicle_blend_frag_src, nil };
|
||||
#include "shaders/obj/leedsDefault_vert.inc"
|
||||
#include "shaders/obj/leedsDefault_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, "#define ENVMAP\n", leedsDefault_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, header_frag_src, "#define PASS_ADD\n", leedsDefault_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, header_frag_src, "#define PASS_BLEND\n", leedsDefault_frag_src, nil };
|
||||
leedsVehicleShader_add = Shader::create(vs, fs_add);
|
||||
assert(leedsVehicleShader_add);
|
||||
leedsVehicleShader_blend = Shader::create(vs, fs_blend);
|
||||
|
@ -383,8 +401,8 @@ CreateVehiclePipe(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/leedsVehicle_mobile_fs_gl.inc"
|
||||
#include "shaders/leedsVehicle_mobile_vs_gl.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_frag.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
|
||||
leedsVehicleShader_mobile = Shader::create(vs, fs);
|
||||
|
@ -453,15 +471,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
else
|
||||
CustomPipes::leedsWorldShader->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(u_emiss), 1, (float*)&emiss);
|
||||
uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -470,14 +480,14 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
m = inst->material;
|
||||
|
||||
float cs = 1.0f;
|
||||
if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
|
||||
if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(u_colorscale), 1, colorscale);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps, 0.5f);
|
||||
setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
|
@ -501,9 +511,9 @@ CreateWorldPipe(void)
|
|||
// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
{
|
||||
#include "shaders/scale_fs_gl.inc"
|
||||
#include "shaders/leedsBuilding_vs_gl.inc"
|
||||
#include "shaders/leedsBuilding_mobile_vs_gl.inc"
|
||||
#include "shaders/obj/scale_frag.inc"
|
||||
#include "shaders/obj/leedsBuilding_vert.inc"
|
||||
#include "shaders/obj/leedsBuilding_mobile_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
|
||||
const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
|
||||
|
@ -610,8 +620,8 @@ CreateGlossPipe(void)
|
|||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/neoGloss_fs_gl.inc"
|
||||
#include "shaders/neoGloss_vs_gl.inc"
|
||||
#include "shaders/obj/neoGloss_frag.inc"
|
||||
#include "shaders/obj/neoGloss_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
|
||||
neoGlossShader = Shader::create(vs, fs);
|
||||
|
@ -782,8 +792,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRimSkin_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRimSkin_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimSkinShader = Shader::create(vs, fs);
|
||||
|
@ -791,8 +801,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRim_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRim_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimShader = Shader::create(vs, fs);
|
||||
|
@ -936,25 +946,17 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
colorscale[3] = 1.0f;
|
||||
|
||||
setupDone = true;
|
||||
}
|
||||
|
||||
setMaterial(m->color, m->surfaceProps, 0.5f);
|
||||
setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
|
||||
|
@ -999,15 +1001,7 @@ RenderBlendPass(int pass)
|
|||
else
|
||||
CustomPipes::leedsWorldShader->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -1035,10 +1029,10 @@ RenderBlendPass(int pass)
|
|||
|
||||
rw::RGBA color = m->color;
|
||||
color.alpha = (color.alpha * building->fadeAlpha)/255;
|
||||
setMaterial(color, m->surfaceProps, 0.5f);
|
||||
setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
|
||||
|
|
|
@ -16,13 +16,15 @@
|
|||
RwRaster *CPostFX::pFrontBuffer;
|
||||
RwRaster *CPostFX::pBackBuffer;
|
||||
bool CPostFX::bJustInitialised;
|
||||
int CPostFX::EffectSwitch = POSTFX_NORMAL;
|
||||
int CPostFX::EffectSwitch = POSTFX_PS2;
|
||||
bool CPostFX::BlurOn = false;
|
||||
bool CPostFX::MotionBlurOn = false;
|
||||
|
||||
static RwIm2DVertex Vertex[4];
|
||||
static RwIm2DVertex Vertex2[4];
|
||||
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
|
||||
static RwIm2DVertex BlurVertex[12];
|
||||
static RwImVertexIndex BlurIndex[18] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11 };
|
||||
|
||||
#ifdef RW_D3D9
|
||||
void *colourfilterLCS_PS;
|
||||
|
@ -143,17 +145,17 @@ CPostFX::Open(RwCamera *cam)
|
|||
|
||||
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/colourfilterLCS_PS.inc"
|
||||
#include "shaders/obj/colourfilterLCS_PS.inc"
|
||||
colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
|
||||
#include "shaders/contrastPS.inc"
|
||||
#include "shaders/obj/contrastPS.inc"
|
||||
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
|
||||
#endif
|
||||
#ifdef RW_OPENGL
|
||||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/colourfilterLCS_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/colourfilterLCS_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
|
||||
colourFilterLCS = Shader::create(vs, fs);
|
||||
|
@ -161,8 +163,8 @@ CPostFX::Open(RwCamera *cam)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/contrast_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/contrast_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
|
||||
contrast = Shader::create(vs, fs);
|
||||
|
@ -205,9 +207,44 @@ CPostFX::Close(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static float blurOffset = 0.6f;//3.0f/16.0f; // not quite sure sure about this
|
||||
static float blurIntensity = 0.25f;
|
||||
|
||||
void
|
||||
CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
|
||||
{
|
||||
memcpy(BlurVertex, Vertex, sizeof(Vertex));
|
||||
memcpy(BlurVertex+4, Vertex, sizeof(Vertex));
|
||||
memcpy(BlurVertex+8, Vertex, sizeof(Vertex));
|
||||
int intensity = 255*blurIntensity;
|
||||
int i;
|
||||
for(i = 0; i < 4; i++){
|
||||
RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
|
||||
RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
|
||||
}
|
||||
for(i = 4; i < 8; i++){
|
||||
RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
|
||||
RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
|
||||
RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
|
||||
}
|
||||
for(i = 8; i < 12; i++){
|
||||
RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
|
||||
RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurVertex, 12, BlurIndex, 18);
|
||||
|
||||
// this sucks: should render colourfilter with blending instead
|
||||
// but can't change equation to subtraction for PSP here
|
||||
GetBackBuffer(cam);
|
||||
|
||||
/* the old way
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
|
@ -240,6 +277,7 @@ CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
|
|||
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
|
||||
*/
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -291,7 +329,7 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
|
|||
blurcolors[0] = r*f/255.0f;
|
||||
blurcolors[1] = g*f/255.0f;
|
||||
blurcolors[2] = b*f/255.0f;
|
||||
blurcolors[3] = 30/255.0f;
|
||||
blurcolors[3] = EffectSwitch == POSTFX_PSP ? -1.0f : 1.0f;
|
||||
#ifdef RW_D3D9
|
||||
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
|
||||
rw::d3d::im2dOverridePS = colourfilterLCS_PS;
|
||||
|
@ -339,11 +377,8 @@ CPostFX::NeedBackBuffer(void)
|
|||
case POSTFX_SIMPLE:
|
||||
// no actual rendering here
|
||||
return false;
|
||||
case POSTFX_NORMAL:
|
||||
if(MotionBlurOn)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
case POSTFX_PSP:
|
||||
case POSTFX_PS2:
|
||||
case POSTFX_MOBILE:
|
||||
return true;
|
||||
}
|
||||
|
@ -354,24 +389,11 @@ bool
|
|||
CPostFX::NeedFrontBuffer(int32 type)
|
||||
{
|
||||
// Last frame -- needed for motion blur
|
||||
if(CMBlur::Drunkness > 0.0f)
|
||||
if(MotionBlurOn)
|
||||
return true;
|
||||
if(type == MOTION_BLUR_SNIPER)
|
||||
return true;
|
||||
|
||||
switch(EffectSwitch){
|
||||
case POSTFX_OFF:
|
||||
case POSTFX_SIMPLE:
|
||||
// no actual rendering here
|
||||
return false;
|
||||
case POSTFX_NORMAL:
|
||||
if(MotionBlurOn)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
case POSTFX_MOBILE:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -386,11 +408,17 @@ CPostFX::GetBackBuffer(RwCamera *cam)
|
|||
void
|
||||
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
|
||||
{
|
||||
// LCS PS2 blur is drawn in three passes:
|
||||
// blend frame with current frame 3 times to blur a bit
|
||||
// blend one more time with colour filter
|
||||
// motion blur like normal
|
||||
|
||||
if(pFrontBuffer == nil)
|
||||
Open(cam);
|
||||
assert(pFrontBuffer);
|
||||
assert(pBackBuffer);
|
||||
|
||||
/* // LCS: don't need that anymore
|
||||
if(type == MOTION_BLUR_LIGHT_SCENE){
|
||||
SmoothColor(red, green, blue, blur);
|
||||
red = AvgRed;
|
||||
|
@ -398,6 +426,7 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
|
|||
blue = AvgBlue;
|
||||
blur = AvgAlpha;
|
||||
}
|
||||
*/
|
||||
|
||||
if(NeedBackBuffer())
|
||||
GetBackBuffer(cam);
|
||||
|
@ -405,10 +434,15 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
|
|||
DefinedState();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
|
||||
if(BlurOn)
|
||||
RenderOverlayBlur(cam, 0, 0, 0, 0);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
|
||||
// TODO(LCS): check this out
|
||||
if(type == MOTION_BLUR_SNIPER){
|
||||
if(!bJustInitialised)
|
||||
RenderOverlaySniper(cam, red, green, blue, blur);
|
||||
|
@ -417,21 +451,16 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
|
|||
case POSTFX_SIMPLE:
|
||||
// no actual rendering here
|
||||
break;
|
||||
case POSTFX_NORMAL:
|
||||
if(MotionBlurOn){
|
||||
if(!bJustInitialised)
|
||||
RenderOverlayBlur(cam, red, green, blue, blur);
|
||||
}else{
|
||||
RenderOverlayShader(cam, red, green, blue, blur);
|
||||
}
|
||||
break;
|
||||
case POSTFX_PSP:
|
||||
case POSTFX_PS2:
|
||||
case POSTFX_MOBILE:
|
||||
RenderOverlayShader(cam, red, green, blue, blur);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!bJustInitialised)
|
||||
RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness);
|
||||
if(MotionBlurOn)
|
||||
if(!bJustInitialised)
|
||||
RenderMotionBlur(cam, bluralpha);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
|
|
|
@ -7,9 +7,8 @@ class CPostFX
|
|||
public:
|
||||
enum {
|
||||
POSTFX_OFF,
|
||||
// POSTFX_SIMPLE,
|
||||
POSTFX_NORMAL,
|
||||
// POSTFX_MOBILE
|
||||
POSTFX_PSP,
|
||||
POSTFX_PS2,
|
||||
|
||||
// not so sensible for the moment
|
||||
POSTFX_SIMPLE = -1,
|
||||
|
|
|
@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
|
|||
|
||||
openim2d_uv2();
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/screenDroplet_PS.inc"
|
||||
#include "shaders/obj/screenDroplet_PS.inc"
|
||||
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
|
||||
#endif
|
||||
#ifdef RW_GL3
|
||||
using namespace rw::gl3;
|
||||
{
|
||||
#include "shaders/im2d_UV2_gl.inc"
|
||||
#include "shaders/screenDroplet_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_UV2_vert.inc"
|
||||
#include "shaders/obj/screenDroplet_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
|
||||
screenDroplet = Shader::create(vs, fs);
|
||||
|
|
|
@ -1,121 +0,0 @@
|
|||
all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
|
||||
colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \
|
||||
neoRim_gl.inc neoRimSkin_gl.inc \
|
||||
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
|
||||
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
|
||||
im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
|
||||
leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \
|
||||
leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc \
|
||||
leedsVehicle_mobile_vs_gl.inc leedsVehicle_mobile_fs_gl.inc
|
||||
|
||||
im2d_gl.inc: im2d.vert
|
||||
(echo 'const char *im2d_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d.vert;\
|
||||
echo ';') >im2d_gl.inc
|
||||
|
||||
colourfilterLCS_fs_gl.inc: colourfilterLCS.frag
|
||||
(echo 'const char *colourfilterLCS_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' colourfilterLCS.frag;\
|
||||
echo ';') >colourfilterLCS_fs_gl.inc
|
||||
simple_fs_gl.inc: simple.frag
|
||||
(echo 'const char *simple_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' simple.frag;\
|
||||
echo ';') >simple_fs_gl.inc
|
||||
|
||||
default_UV2_gl.inc: default_UV2.vert
|
||||
(echo 'const char *default_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' default_UV2.vert;\
|
||||
echo ';') >default_UV2_gl.inc
|
||||
|
||||
|
||||
|
||||
contrast_fs_gl.inc: contrast.frag
|
||||
(echo 'const char *contrast_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' contrast.frag;\
|
||||
echo ';') >contrast_fs_gl.inc
|
||||
|
||||
|
||||
neoRim_gl.inc: neoRim.vert
|
||||
(echo 'const char *neoRim_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRim.vert;\
|
||||
echo ';') >neoRim_gl.inc
|
||||
|
||||
neoRimSkin_gl.inc: neoRimSkin.vert
|
||||
(echo 'const char *neoRimSkin_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRimSkin.vert;\
|
||||
echo ';') >neoRimSkin_gl.inc
|
||||
|
||||
neoWorldVC_fs_gl.inc: neoWorldVC.frag
|
||||
(echo 'const char *neoWorldVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoWorldVC.frag;\
|
||||
echo ';') >neoWorldVC_fs_gl.inc
|
||||
|
||||
neoGloss_fs_gl.inc: neoGloss.frag
|
||||
(echo 'const char *neoGloss_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.frag;\
|
||||
echo ';') >neoGloss_fs_gl.inc
|
||||
|
||||
neoGloss_vs_gl.inc: neoGloss.vert
|
||||
(echo 'const char *neoGloss_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.vert;\
|
||||
echo ';') >neoGloss_vs_gl.inc
|
||||
|
||||
neoVehicle_vs_gl.inc: neoVehicle.vert
|
||||
(echo 'const char *neoVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.vert;\
|
||||
echo ';') >neoVehicle_vs_gl.inc
|
||||
|
||||
neoVehicle_fs_gl.inc: neoVehicle.frag
|
||||
(echo 'const char *neoVehicle_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.frag;\
|
||||
echo ';') >neoVehicle_fs_gl.inc
|
||||
|
||||
im2d_UV2_gl.inc: im2d_UV2.vert
|
||||
(echo 'const char *im2d_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d_UV2.vert;\
|
||||
echo ';') >im2d_UV2_gl.inc
|
||||
|
||||
screenDroplet_fs_gl.inc: screenDroplet.frag
|
||||
(echo 'const char *screenDroplet_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' screenDroplet.frag;\
|
||||
echo ';') >screenDroplet_fs_gl.inc
|
||||
|
||||
leedsBuilding_vs_gl.inc: leedsBuilding.vert
|
||||
(echo 'const char *leedsBuilding_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsBuilding.vert;\
|
||||
echo ';') >leedsBuilding_vs_gl.inc
|
||||
|
||||
leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert
|
||||
(echo 'const char *leedsBuilding_mobile_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\
|
||||
echo ';') >leedsBuilding_mobile_vs_gl.inc
|
||||
|
||||
scale_fs_gl.inc: scale.frag
|
||||
(echo 'const char *scale_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' scale.frag;\
|
||||
echo ';') >scale_fs_gl.inc
|
||||
|
||||
leedsVehicle_vs_gl.inc: leedsVehicle.vert
|
||||
(echo 'const char *leedsVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle.vert;\
|
||||
echo ';') >leedsVehicle_vs_gl.inc
|
||||
|
||||
leedsVehicle_add_gl.inc: leedsVehicle_add.frag
|
||||
(echo 'const char *leedsVehicle_add_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_add.frag;\
|
||||
echo ';') >leedsVehicle_add_gl.inc
|
||||
|
||||
leedsVehicle_blend_gl.inc: leedsVehicle_blend.frag
|
||||
(echo 'const char *leedsVehicle_blend_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_blend.frag;\
|
||||
echo ';') >leedsVehicle_blend_gl.inc
|
||||
|
||||
leedsVehicle_mobile_vs_gl.inc: leedsVehicle_mobile.vert
|
||||
(echo 'const char *leedsVehicle_mobile_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_mobile.vert;\
|
||||
echo ';') >leedsVehicle_mobile_vs_gl.inc
|
||||
|
||||
leedsVehicle_mobile_fs_gl.inc: leedsVehicle_mobile.frag
|
||||
(echo 'const char *leedsVehicle_mobile_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_mobile.frag;\
|
||||
echo ';') >leedsVehicle_mobile_fs_gl.inc
|
|
@ -1,13 +1,10 @@
|
|||
sampler2D tex : register(s0);
|
||||
float4 blurcol : register(c10);
|
||||
|
||||
//float4 blurcols[10] : register(c15);
|
||||
|
||||
|
||||
float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
|
||||
{
|
||||
float4 dst = tex2D(tex, texcoord.xy);
|
||||
dst += dst*blurcol;
|
||||
dst += dst*blurcol*blurcol.a;
|
||||
dst.a = 1.0;
|
||||
return dst;
|
||||
}
|
||||
|
|
|
@ -2,29 +2,45 @@ uniform sampler2D tex0;
|
|||
uniform sampler2D tex1;
|
||||
|
||||
uniform float u_fxparams;
|
||||
uniform vec4 u_colorscale;
|
||||
|
||||
#define shininess (u_fxparams)
|
||||
|
||||
FSIN vec4 v_color;
|
||||
FSIN vec2 v_tex0;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
FSIN vec2 v_tex1;
|
||||
#endif
|
||||
FSIN float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
|
||||
pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
|
||||
vec4 color;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
#if defined(PASS_ADD)
|
||||
// First pass with standard blending, second with addition
|
||||
// We premultiply alpha so render state should be one.
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
#elif defined(PASS_BLEND)
|
||||
// We premultiply alpha so render state should be one.
|
||||
vec4 color;
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
#endif
|
||||
|
||||
#else
|
||||
color = pass1;
|
||||
#endif
|
||||
|
||||
DoAlphaTest(color.a);
|
||||
|
51
src/extras/shaders/leedsDefault.vert
Normal file
51
src/extras/shaders/leedsDefault.vert
Normal file
|
@ -0,0 +1,51 @@
|
|||
#ifdef ENVMAP
|
||||
uniform mat4 u_texMatrix;
|
||||
#endif
|
||||
#ifdef SKIN
|
||||
uniform mat4 u_boneMatrices[64];
|
||||
#endif
|
||||
|
||||
VSIN(ATTRIB_POS) vec3 in_pos;
|
||||
|
||||
VSOUT vec4 v_color;
|
||||
VSOUT vec2 v_tex0;
|
||||
#ifdef ENVMAP
|
||||
VSOUT vec2 v_tex1;
|
||||
#endif
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
#ifdef SKIN
|
||||
vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
|
||||
vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
|
||||
for(int i = 0; i < 4; i++){
|
||||
SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
|
||||
SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
|
||||
}
|
||||
|
||||
vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * SkinNormal;
|
||||
#else
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
#endif
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
#ifdef ENVMAP
|
||||
v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
|
||||
#endif
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
// PS2 clamps before material color
|
||||
// PSP clamps after...maybe another constant for this?
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
#endif
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
@ -10,25 +12,38 @@ sampler2D envTex : register(s1);
|
|||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
float4 colorscale : register(c1);
|
||||
float4 fxparams : register(c2);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy)*colorscale;
|
||||
pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
|
||||
float4 color;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
#if defined(PASS_ADD)
|
||||
// First pass with standard blending, second with addition
|
||||
// We premultiply alpha so render state should be one.
|
||||
float4 color;
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
#elif defined(PASS_BLEND)
|
||||
// We premultiply alpha so render state should be one.
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
#endif
|
||||
|
||||
#else
|
||||
color = pass1;
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
|
@ -1,6 +1,11 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
#ifdef ENVMAP
|
||||
float4x4 texMat : register(c41);
|
||||
#endif
|
||||
#ifdef SKIN
|
||||
float4x3 boneMatrices[64] : register(c41);
|
||||
#endif
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
|
@ -8,12 +13,18 @@ struct VS_in
|
|||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
#ifdef SKIN
|
||||
float4 Weights : BLENDWEIGHT;
|
||||
int4 Indices : BLENDINDICES;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
#ifdef ENVMAP
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
#endif
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
@ -22,12 +33,27 @@ VS_out main(in VS_in input)
|
|||
{
|
||||
VS_out output;
|
||||
|
||||
#ifdef SKIN
|
||||
int j;
|
||||
float3 SkinVertex = float3(0.0, 0.0, 0.0);
|
||||
float3 SkinNormal = float3(0.0, 0.0, 0.0);
|
||||
for(j = 0; j < 4; j++){
|
||||
SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
}
|
||||
output.Position = mul(combinedMat, SkinVertex);
|
||||
// float3 V = mul(worldMat, SkinVertex).xyz;
|
||||
float3 N = mul(normalMat, SkinNormal);
|
||||
#else
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 V = mul(worldMat, input.Position).xyz;
|
||||
// float3 V = mul(worldMat, input.Position).xyz;
|
||||
float3 N = mul(normalMat, input.Normal);
|
||||
#endif
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
#ifdef ENVMAP
|
||||
output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy;
|
||||
#endif
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient;
|
||||
|
@ -36,6 +62,7 @@ VS_out main(in VS_in input)
|
|||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
|
||||
// PS2 clamps before material color
|
||||
// PSP clamps after...maybe another constant for this?
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
uniform mat4 u_texMatrix;
|
||||
|
||||
VSIN(ATTRIB_POS) vec3 in_pos;
|
||||
|
||||
VSOUT vec4 v_color;
|
||||
VSOUT vec2 v_tex0;
|
||||
VSOUT vec2 v_tex1;
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
uniform float u_fxparams;
|
||||
|
||||
#define shininess (u_fxparams)
|
||||
|
||||
FSIN vec4 v_color;
|
||||
FSIN vec2 v_tex0;
|
||||
FSIN vec2 v_tex1;
|
||||
FSIN float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
// We premultiply alpha so render state should be one.
|
||||
vec4 color;
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
|
||||
DoAlphaTest(color.a);
|
||||
|
||||
FRAGCOLOR(color);
|
||||
}
|
Binary file not shown.
|
@ -1,44 +0,0 @@
|
|||
static unsigned char leedsVehicle_add_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
|
||||
0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
|
||||
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
|
||||
0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
|
||||
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
|
||||
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0,
|
||||
0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
|
@ -1,34 +0,0 @@
|
|||
const char *leedsVehicle_add_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"uniform float u_fxparams;\n"
|
||||
|
||||
"#define shininess (u_fxparams)\n"
|
||||
|
||||
"FSIN vec4 v_color;\n"
|
||||
"FSIN vec2 v_tex0;\n"
|
||||
"FSIN vec2 v_tex1;\n"
|
||||
"FSIN float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
" pass2.a *= shininess;\n"
|
||||
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
|
||||
|
||||
" // We simulate drawing this in two passes.\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" vec4 color;\n"
|
||||
" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a;\n"
|
||||
|
||||
" DoAlphaTest(color.a);\n"
|
||||
|
||||
" FRAGCOLOR(color);\n"
|
||||
"}\n"
|
||||
;
|
Binary file not shown.
|
@ -1,33 +0,0 @@
|
|||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
sampler2D diffTex : register(s0);
|
||||
sampler2D envTex : register(s1);
|
||||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
|
||||
float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
// We premultiply alpha so render state should be one.
|
||||
float4 color;
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
|
||||
return color;
|
||||
}
|
|
@ -1,50 +0,0 @@
|
|||
static unsigned char leedsVehicle_blend_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
|
||||
0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
|
||||
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
|
||||
0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
|
||||
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
|
||||
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
|
||||
0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
|
||||
0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x81, 0x02, 0x00, 0x00, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0xff, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
Binary file not shown.
|
@ -14,9 +14,9 @@ sampler2D envTex : register(s1);
|
|||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
float3 skyTop : register(c2);
|
||||
float3 skyBot : register(c3);
|
||||
float4 fxparams : register(c2);
|
||||
float3 skyTop : register(c3);
|
||||
float3 skyBot : register(c4);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
const char *leedsVehicle_vert_src =
|
||||
"uniform mat4 u_texMatrix;\n"
|
||||
|
||||
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"VSOUT vec2 v_tex1;\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
|
@ -1,3 +0,0 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
9
src/extras/shaders/make_glsl.sh
Normal file
9
src/extras/shaders/make_glsl.sh
Normal file
|
@ -0,0 +1,9 @@
|
|||
#!sh
|
||||
for i in *.vert; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
||||
for i in *.frag; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
7
src/extras/shaders/make_hlsl.cmd
Normal file
7
src/extras/shaders/make_hlsl.cmd
Normal file
|
@ -0,0 +1,7 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl
|
6
src/extras/shaders/makeinc_glsl.sh
Normal file
6
src/extras/shaders/makeinc_glsl.sh
Normal file
|
@ -0,0 +1,6 @@
|
|||
#!sh
|
||||
ext=${1##*.}
|
||||
name=${1%.*}
|
||||
(echo "const char *${name}_${ext}_src =";\
|
||||
sed 's/..*/"&\\n"/' $1;\
|
||||
echo ';') > obj/${name}_${ext}.inc
|
|
@ -1,4 +1,5 @@
|
|||
#!sh
|
||||
cd obj
|
||||
for i in *cso; do
|
||||
(echo -n 'static '
|
||||
xxd -i $i | grep -v '_len = ') > ${i%cso}inc
|
Binary file not shown.
|
@ -19,9 +19,10 @@ static unsigned char colourfilterLCS_PS_cso[] = {
|
|||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
|
||||
0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xff, 0xa0,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
|
||||
0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
BIN
src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Normal file
Binary file not shown.
47
src/extras/shaders/obj/leedsDefault_ADD_PS.inc
Normal file
47
src/extras/shaders/obj/leedsDefault_ADD_PS.inc
Normal file
|
@ -0,0 +1,47 @@
|
|||
static unsigned char leedsDefault_ADD_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
|
||||
0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
|
||||
0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
|
||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
|
||||
0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
|
||||
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
|
||||
0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x17, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
BIN
src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Normal file
Binary file not shown.
53
src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
Normal file
53
src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
Normal file
|
@ -0,0 +1,53 @@
|
|||
static unsigned char leedsDefault_BLEND_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
|
||||
0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
|
||||
0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
|
||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
|
||||
0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
|
||||
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
|
||||
0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0,
|
||||
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x03, 0x00, 0xff, 0x81, 0x03, 0x00, 0x00, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
static unsigned char leedsVehicle_VS_cso[] = {
|
||||
static unsigned char leedsDefault_ENV_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x8d, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x0a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
|
@ -1,31 +1,47 @@
|
|||
const char *leedsVehicle_blend_frag_src =
|
||||
const char *leedsDefault_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"uniform float u_fxparams;\n"
|
||||
"uniform vec4 u_colorscale;\n"
|
||||
|
||||
"#define shininess (u_fxparams)\n"
|
||||
|
||||
"FSIN vec4 v_color;\n"
|
||||
"FSIN vec2 v_tex0;\n"
|
||||
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
|
||||
"FSIN vec2 v_tex1;\n"
|
||||
"#endif\n"
|
||||
"FSIN float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
|
||||
" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n"
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
|
||||
" vec4 color;\n"
|
||||
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
|
||||
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
" pass2.a *= shininess;\n"
|
||||
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
|
||||
|
||||
" // We simulate drawing this in two passes.\n"
|
||||
"#if defined(PASS_ADD)\n"
|
||||
" // First pass with standard blending, second with addition\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a;\n"
|
||||
"#elif defined(PASS_BLEND)\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" vec4 color;\n"
|
||||
" color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n"
|
||||
"#endif\n"
|
||||
|
||||
"#else\n"
|
||||
" color = pass1;\n"
|
||||
"#endif\n"
|
||||
|
||||
" DoAlphaTest(color.a);\n"
|
||||
|
53
src/extras/shaders/obj/leedsDefault_vert.inc
Normal file
53
src/extras/shaders/obj/leedsDefault_vert.inc
Normal file
|
@ -0,0 +1,53 @@
|
|||
const char *leedsDefault_vert_src =
|
||||
"#ifdef ENVMAP\n"
|
||||
"uniform mat4 u_texMatrix;\n"
|
||||
"#endif\n"
|
||||
"#ifdef SKIN\n"
|
||||
"uniform mat4 u_boneMatrices[64];\n"
|
||||
"#endif\n"
|
||||
|
||||
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"#ifdef ENVMAP\n"
|
||||
"VSOUT vec2 v_tex1;\n"
|
||||
"#endif\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
"#ifdef SKIN\n"
|
||||
" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
|
||||
" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
|
||||
" for(int i = 0; i < 4; i++){\n"
|
||||
" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
|
||||
" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
|
||||
" }\n"
|
||||
|
||||
" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * SkinNormal;\n"
|
||||
"#else\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
"#endif\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
"#ifdef ENVMAP\n"
|
||||
" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
|
||||
"#endif\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
" // PS2 clamps before material color\n"
|
||||
" // PSP clamps after...maybe another constant for this?\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
BIN
src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Normal file
Binary file not shown.
|
@ -7,11 +7,11 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00,
|
||||
0x01, 0x00, 0x0a, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x12, 0x00,
|
||||
0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, 0xf0, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, 0xf0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00,
|
||||
0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab,
|
||||
|
@ -27,7 +27,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
|
||||
0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
|
||||
0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
|
||||
0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
|
||||
0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
|
||||
0x05, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x30, 0x40, 0x00, 0x00, 0x80, 0x3e,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
|
@ -38,13 +38,13 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81,
|
||||
0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x04, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0xd2, 0xa0,
|
||||
0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xd2, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0xa0,
|
||||
0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xaa, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x03, 0x00, 0x08, 0x80, 0x02, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0xb0,
|
||||
|
@ -53,7 +53,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x03, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x55, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80,
|
||||
0x03, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
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