mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 00:35:54 +00:00
Partial hud
This commit is contained in:
parent
d68ec362dd
commit
e79e8b30e0
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@ -1237,11 +1237,12 @@ cMusicManager::DisplayRadioStationName()
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case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
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case EMOTION: string = TheText.Get("FEA_FM7"); break;
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case WAVE: string = TheText.Get("FEA_FM8"); break;
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case USERTRACK:
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case 9: string = TheText.Get("FEA_FM9"); break;
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case 10:
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if (!SampleManager.IsMP3RadioChannelAvailable())
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return;
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string = TheText.Get("FEA_MP3"); break;
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default: return;
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default: string = TheText.Get("FEA_NON"); break;
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};
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if (pCurrentStation != string) {
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@ -1255,21 +1256,22 @@ cMusicManager::DisplayRadioStationName()
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetDropShadowPosition(2);
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CFont::SetScale(PSP_SCREEN_SCALE_X(0.5f), PSP_SCREEN_SCALE_Y(0.88f));
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
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CFont::SetCentreSize(PSP_SCREEN_SCALE_X(260.0f));
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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if (gNumRetunePresses)
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CFont::SetColor(CRGBA(102, 133, 143, 255));
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CFont::SetColor(CRGBA(77, 155, 210, 255));
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else
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CFont::SetColor(CRGBA(147, 196, 211, 255));
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CFont::SetColor(CRGBA(77, 155, 210, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
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CFont::PrintString(SCREEN_WIDTH / 2, PSP_SCREEN_SCALE_Y(7.0f), pCurrentStation);
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CFont::DrawFonts();
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CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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}
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}
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}
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@ -204,11 +204,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#define PSP_DEFAULT_SCREEN_WIDTH (480)
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#define PSP_DEFAULT_SCREEN_HEIGHT (272)
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#define PSP_SCALE_TO_PS2_X(a) (a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH))
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#define PSP_SCALE_TO_PS2_Y(a) (a * ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT))
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#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
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#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
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#define PSP_SCREEN_SCALE_X(a) SCREEN_STRETCH_X(PSP_SCALE_TO_PS2_X(a))
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#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(PSP_SCALE_TO_PS2_Y(a))
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#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
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#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
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#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
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#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
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@ -39,7 +39,7 @@
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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CRGBA MONEY_COLOR(0, 207, 133, 255);
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CRGBA AMMO_COLOR(255, 150, 225, 255);
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CRGBA AMMO_COLOR(255, 255, 255, 255);
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CRGBA HEALTH_COLOR(255, 150, 225, 255);
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CRGBA ARMOUR_COLOR(185, 185, 185, 255);
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CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
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@ -130,6 +130,8 @@ CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
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wchar* CHud::gLastPrintForeverString;
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uint8 CHud::m_HudAlpha = 209;
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struct
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{
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const char *name;
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@ -213,6 +215,7 @@ RwTexture *gpLaserSightTex;
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RwTexture *gpLaserDotTex;
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RwTexture *gpViewFinderTex;
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// TODO(LCS): some things were reversed from LCS but not all
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void CHud::Draw()
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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@ -405,6 +408,8 @@ void CHud::Draw()
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DrawMoneyCounter
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*/
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); // TODO(LCS): temp filtering fix for money counter, remove later
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wchar sPrint[16];
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wchar sPrintIcon[16];
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char sTemp[16];
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@ -417,25 +422,8 @@ void CHud::Draw()
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m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
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}
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if (m_DisplayScoreState != FADED_OUT) {
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sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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AsciiToUnicode(sTemp, sPrint);
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetPropOff();
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
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MONEY_COLOR.a = alpha;
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CFont::SetColor(MONEY_COLOR);
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if (FrontEndMenuManager.m_PrefsShowHud) {
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
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DrawCash();
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}
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}
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@ -448,46 +436,23 @@ void CHud::Draw()
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alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
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m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
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}
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alpha = Min(alpha, m_HudAlpha);
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if (m_WeaponState != FADED_OUT) {
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CWeapon *weapon = playerPed->GetWeapon();
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int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
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int32 AmmoInClip = weapon->m_nAmmoInClip;
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int32 TotalAmmo = weapon->m_nAmmoTotal;
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int32 Ammo, Clip;
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
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sprintf(sTemp, "%d", TotalAmmo);
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else {
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if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
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Clip = AmmoInClip / 10;
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Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
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} else {
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Clip = AmmoInClip;
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Ammo = Min(TotalAmmo - AmmoInClip, 9999);
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}
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sprintf(sTemp, "%d-%d", Ammo, Clip);
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}
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AsciiToUnicode(sTemp, sPrint);
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CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
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/*
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DrawWeaponIcon
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*/
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if (FrontEndMenuManager.m_PrefsShowHud) {
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float right = FrontEndMenuManager.m_PrefsUseWideScreen ? 468.6f : 470.0f;
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float left = right - (FrontEndMenuManager.m_PrefsUseWideScreen ? 48.6f : 54.0f);
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if (weaponInfo->m_nModelId <= 0) {
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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if (FrontEndMenuManager.m_PrefsShowHud)
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Sprites[WeaponType].Draw(
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CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
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CRGBA(255, 255, 255, alpha),
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0.015f, 0.015f,
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1.0f, 0.0f,
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0.015f, 1.0f,
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1.0f, 1.0f);
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CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
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CRGBA(255, 255, 255, alpha));
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} else {
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CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
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RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
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@ -507,12 +472,8 @@ void CHud::Draw()
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static CSprite2d sprite;
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sprite.m_pTexture = weaponIcon;
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sprite.Draw(
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CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
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CRGBA(255, 255, 255, alpha),
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0.015f, 0.015f,
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1.0f, 0.0f,
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0.015f, 1.0f,
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1.0f, 1.0f);
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CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
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CRGBA(255, 255, 255, alpha));
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sprite.m_pTexture = nil;
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#endif
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}
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@ -520,7 +481,7 @@ void CHud::Draw()
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}
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
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CFont::SetScale(PSP_SCREEN_SCALE_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.18f : 0.2f), PSP_SCREEN_SCALE_Y(0.44f));
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CFont::SetJustifyOff();
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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@ -528,13 +489,65 @@ void CHud::Draw()
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CFont::SetDropShadowPosition(0);
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CFont::SetFontStyle(FONT_STANDARD);
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int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
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int32 AmmoInClip = weapon->m_nAmmoInClip;
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int32 TotalAmmo = weapon->m_nAmmoTotal;
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int32 Ammo, Clip;
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if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
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AMMO_COLOR.a = alpha;
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CFont::SetColor(AMMO_COLOR);
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if (FrontEndMenuManager.m_PrefsShowHud)
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
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if (FrontEndMenuManager.m_PrefsShowHud) {
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
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{
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sprintf(sTemp, "%d", TotalAmmo);
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AsciiToUnicode(sTemp, sPrint);
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float pos = 435.0f;
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#ifdef FIX_BUGS
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if (FrontEndMenuManager.m_PrefsUseWideScreen)
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pos = 438.0f;
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#endif
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CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - pos), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
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}
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else {
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if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
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Clip = AmmoInClip / 10;
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Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
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}
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else {
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Clip = AmmoInClip;
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Ammo = Min(TotalAmmo - AmmoInClip, 9999);
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}
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char sMinus[10];
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char sAmmo[20];
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char sClip[20];
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sprintf(sMinus, "-");
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sprintf(sAmmo, "%d", Ammo);
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sprintf(sClip, "%d", Clip);
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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AsciiToUnicode(sAmmo, sPrint);
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CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 438.0f : 435.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
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CFont::SetRightJustifyOff();
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AsciiToUnicode(sMinus, sPrint);
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CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 439.0f : 436.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
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AsciiToUnicode(sClip, sPrint);
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CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 441.0f : 439.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
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}
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}
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CFont::SetDropShadowPosition(0);
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}
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}
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@ -568,23 +581,8 @@ void CHud::Draw()
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&& CTimer::GetFrameCounter() & 8) {
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if (playerPed->m_fHealth >= 10
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|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
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AsciiToUnicode("{", sPrintIcon);
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#ifdef FIX_BUGS
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sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
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#else
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sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
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#endif
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AsciiToUnicode(sTemp, sPrint);
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CFont::SetColor(HEALTH_COLOR);
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if (FrontEndMenuManager.m_PrefsShowHud) {
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
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// CFont::SetColor(HEALTH_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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DrawHealthBar(playerPed->m_fHealth);
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}
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}
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}
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@ -605,13 +603,7 @@ void CHud::Draw()
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CFont::SetColor(ARMOUR_COLOR);
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if (FrontEndMenuManager.m_PrefsShowHud) {
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
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// CFont::SetColor(ARMOUR_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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DrawArmourBar(playerPed->m_fArmour);
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}
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}
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}
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@ -628,36 +620,23 @@ void CHud::Draw()
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}
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if (m_WantedState != FADED_OUT) {
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetJustifyOff();
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_STANDARD);
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AsciiToUnicode(">", sPrintIcon);
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char wantedStar[] = "\x16";
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float starX = 441.0f;
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for (int i = 0; i < 6; i++) {
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if (FrontEndMenuManager.m_PrefsShowHud) {
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if (playerPed->m_pWanted->GetWantedLevel() > i
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&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
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+ 2000 || CTimer::GetFrameCounter() & 4)) {
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WANTED_COLOR.a = alpha;
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CFont::SetColor(WANTED_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
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DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
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} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
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WANTED_COLOR_FLASH.a = alpha;
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CFont::SetColor(WANTED_COLOR_FLASH);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
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} else if (playerPed->m_pWanted->GetWantedLevel() <= i) {
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NOTWANTED_COLOR.a = alpha;
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CFont::SetColor(NOTWANTED_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
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DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
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}
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if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
starX -= 11.0f;
|
||||
else
|
||||
starX -= 13.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -919,24 +898,8 @@ void CHud::Draw()
|
|||
DrawClock
|
||||
*/
|
||||
if (m_ClockState) {
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetPropOff();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetRightJustifyWrap(0.0f);
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
|
||||
sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CFont::SetColor(CLOCK_COLOR);
|
||||
if (FrontEndMenuManager.m_PrefsShowHud)
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
|
||||
DrawTime();
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1188,7 +1151,7 @@ void CHud::Draw()
|
|||
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
#endif
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
|
||||
|
@ -1200,7 +1163,7 @@ void CHud::Draw()
|
|||
|
||||
onceItWasWidescreen = false;
|
||||
CFont::DrawFonts();
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
|
||||
|
||||
|
@ -1426,6 +1389,221 @@ void CHud::Draw()
|
|||
}
|
||||
}
|
||||
|
||||
int HealthFlashTimer = 50;
|
||||
|
||||
void
|
||||
CHud::DrawHealthBar(int16 value)
|
||||
{
|
||||
if (m_ItemToFlash == ITEM_HEALTH) {
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth > 10.0f) {
|
||||
if (HealthFlashTimer-- == 0) {
|
||||
m_ItemToFlash = -1;
|
||||
HealthFlashTimer = 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
float fHealth = value;
|
||||
float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
|
||||
fHealth = clamp(fHealth, 0.0f, fMaxHealth);
|
||||
float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
|
||||
float u = fWidth / 64.0f;
|
||||
if (value == 0) {
|
||||
fWidth = 0.0f;
|
||||
u = 0.0f;
|
||||
} else if (value == fMaxHealth) {
|
||||
fWidth = 64.0f;
|
||||
u = 1.0f;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
fWidth *= 0.68f;
|
||||
else
|
||||
fWidth *= 0.85f;
|
||||
|
||||
float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
|
||||
float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
|
||||
CRGBA color1(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_INSIDE2].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
|
||||
|
||||
fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
|
||||
CRGBA color2(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_INSIDE2DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
|
||||
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
|
||||
CRGBA color3(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (fMaxHealth > 100.0f)
|
||||
{
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
|
||||
CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
|
||||
CFont::SetCentreOn();
|
||||
if (fMaxHealth > 125.0f)
|
||||
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
|
||||
else
|
||||
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
fX1 = 375.0f + 12.0f;
|
||||
else
|
||||
fX1 = 360.0f + 15.0f;
|
||||
CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(36.0f), (wchar*)L"+");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int ArmourFlashTimer = 50;
|
||||
|
||||
void
|
||||
CHud::DrawArmourBar(int16 value)
|
||||
{
|
||||
if (m_ItemToFlash == ITEM_ARMOUR) {
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 10.0f) {
|
||||
if (ArmourFlashTimer-- == 0) {
|
||||
m_ItemToFlash = -1;
|
||||
ArmourFlashTimer = 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
float fArmour = value;
|
||||
float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
|
||||
fArmour = clamp(fArmour, 0.0f, fMaxArmour);
|
||||
float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
|
||||
float u = fWidth / 64.0f;
|
||||
if (value == 0) {
|
||||
fWidth = 0.0f;
|
||||
u = 0.0f;
|
||||
} else if (value == fMaxArmour) {
|
||||
fWidth = 64.0f;
|
||||
u = 1.0f;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
fWidth *= 0.68f;
|
||||
else
|
||||
fWidth *= 0.85f;
|
||||
|
||||
float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
|
||||
float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
|
||||
CRGBA color1(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_INSIDE1].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
|
||||
|
||||
fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
|
||||
CRGBA color2(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_INSIDE1DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
|
||||
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
|
||||
CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
|
||||
CRGBA color3(255, 255, 255, m_HudAlpha);
|
||||
Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (fMaxArmour > 100.0f) {
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
|
||||
CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
|
||||
CFont::SetCentreOn();
|
||||
if (fMaxArmour > 125.0f)
|
||||
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
|
||||
else
|
||||
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
fX1 = 375.0f + 12.0f;
|
||||
else
|
||||
fX1 = 360.0f + 15.0f;
|
||||
CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(24.0f), (wchar*)L"+");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CHud::DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet)
|
||||
{
|
||||
CRGBA color(255, 255, 255, m_HudAlpha);
|
||||
|
||||
float width = 11.0f;
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
width = 9.0f;
|
||||
|
||||
float height = 10.0f;
|
||||
while (*str) {
|
||||
uint8 c = *str;
|
||||
if (c >= '0' && c <= ':')
|
||||
{
|
||||
if (secondSet) c -= '%';
|
||||
else c -= '0';
|
||||
} else {
|
||||
if (c == 22) {
|
||||
if (secondSet)
|
||||
color = CRGBA(62, 141, 188, m_HudAlpha);
|
||||
else
|
||||
color = CRGBA(192, 155, 54, m_HudAlpha);
|
||||
} else if (!secondSet)
|
||||
c = 10;
|
||||
else
|
||||
c = 21;
|
||||
}
|
||||
|
||||
int row = c / 8;
|
||||
int col = c - row * 8;
|
||||
float width2 = width;
|
||||
if (c == 22)
|
||||
width2 += 3.0f;
|
||||
CRect rect(PSP_SCREEN_SCALE_X(x), PSP_SCREEN_SCALE_Y(y), PSP_SCREEN_SCALE_X(x+ width2), PSP_SCREEN_SCALE_Y(y) + PSP_SCREEN_SCALE_Y(height));
|
||||
|
||||
float u = col * 0.125f;
|
||||
// TODO(LCS): some odd calculation with u going on in here if it's < 0, it might be fabs, but maybe not
|
||||
|
||||
float v = row * 0.265625f;
|
||||
// TODO(LCS): same odd calculation with v as above
|
||||
|
||||
str++;
|
||||
Sprites[HUD_HUDNUMBERS].Draw(rect, color, u, v, u + 0.125f, v, u, v + 0.265625f, u + 0.125f, v + 0.265625f);
|
||||
|
||||
x += (width - 2.0f);
|
||||
if (c == 10)
|
||||
x -= 4.0f;
|
||||
|
||||
#ifdef GTA_PSP
|
||||
x = Ceil(PSP_SCREEN_SCALE_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)SCREEN_WIDTH);
|
||||
#else
|
||||
// BUG: actually above wasn't PSP only but on higher resolutions things don't look like they were meant to, so we stick with PS2 version here
|
||||
x = Ceil(PSP_SCALE_TO_PS2_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)DEFAULT_SCREEN_WIDTH);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CHud::DrawCash()
|
||||
{
|
||||
char str[200];
|
||||
sprintf(str, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 53.0f, true);
|
||||
}
|
||||
|
||||
void
|
||||
CHud::DrawTime()
|
||||
{
|
||||
// TODO(LCS): a lot more code should be here
|
||||
|
||||
char str[24];
|
||||
sprintf(str, "%02d:%02d", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
|
||||
DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 17.0f, false);
|
||||
}
|
||||
|
||||
|
||||
void CHud::DrawAfterFade()
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
|
@ -2081,4 +2259,4 @@ CHud::ResetWastedText(void)
|
|||
BigMessageInUse[0] = 0.0f;
|
||||
m_BigMessage[2][0] = 0;
|
||||
m_BigMessage[0][0] = 0;
|
||||
}
|
||||
}
|
|
@ -38,7 +38,13 @@ enum eSprites
|
|||
HUD_FIST,
|
||||
HUD_SITEROCKET = 41,
|
||||
HUD_RADARDISC = 50,
|
||||
HUD_SITESNIPER = 63,
|
||||
HUD_BAR_INSIDE1DARK = 57,
|
||||
HUD_BAR_INSIDE2DARK,
|
||||
HUD_HUDNUMBERS,
|
||||
HUD_BAR_INSIDE1,
|
||||
HUD_BAR_INSIDE2,
|
||||
HUD_BAR_OUTLINE,
|
||||
HUD_SITESNIPER,
|
||||
HUD_SITEM16,
|
||||
HUD_SITELASER,
|
||||
HUD_LASERDOT,
|
||||
|
@ -119,6 +125,7 @@ public:
|
|||
static uint32 m_LastTimeEnergyLost;
|
||||
|
||||
static wchar* gLastPrintForeverString;
|
||||
static uint8 m_HudAlpha;
|
||||
|
||||
public:
|
||||
static void Draw();
|
||||
|
@ -139,4 +146,9 @@ public:
|
|||
static void Shutdown();
|
||||
static float DrawFadeState(DRAW_FADE_STATE, int);
|
||||
static void ResetWastedText(void);
|
||||
static void DrawHealthBar(int16 value);
|
||||
static void DrawArmourBar(int16 value);
|
||||
static void DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet);
|
||||
static void DrawCash();
|
||||
static void DrawTime();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue