mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:10:00 +00:00
Merge pull request #604 from erorcun/master
Frontend customization functions, freecam toggle and minor things
This commit is contained in:
commit
e65a09ea09
|
@ -1,4 +1,3 @@
|
|||
#define WITHWINDOWS // for our script loading hack
|
||||
#include "common.h"
|
||||
|
||||
#include "Script.h"
|
||||
|
@ -539,10 +538,14 @@ void CRunningScript::Init()
|
|||
}
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
int scriptToLoad = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
int open_script()
|
||||
{
|
||||
static int scriptToLoad = 0;
|
||||
|
||||
// glfwGetKey doesn't work because of CGame::Initialise is blocking
|
||||
#ifdef _WIN32
|
||||
if (GetAsyncKeyState('G') & 0x8000)
|
||||
scriptToLoad = 0;
|
||||
|
|
|
@ -521,3 +521,7 @@ extern bool doingMissionRetry;
|
|||
uint32 AddExtraDeathDelay();
|
||||
void RetryMission(int, int);
|
||||
#endif
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
|
@ -29,7 +29,7 @@ bool PrintDebugCode = false;
|
|||
int16 DebugCamMode;
|
||||
|
||||
#ifdef FREE_CAM
|
||||
bool CCamera::bFreeCam = true;
|
||||
bool CCamera::bFreeCam;
|
||||
int nPreviousMode = -1;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include "GenericGameStorage.h"
|
||||
#include "Script.h"
|
||||
#include "Camera.h"
|
||||
#include "MenuScreens.h"
|
||||
#include "ControllerConfig.h"
|
||||
#include "Vehicle.h"
|
||||
#include "MBlur.h"
|
||||
|
@ -36,6 +35,7 @@
|
|||
#include "Stats.h"
|
||||
#include "Messages.h"
|
||||
#include "FileLoader.h"
|
||||
#include "frontendoption.h"
|
||||
|
||||
#define TIDY_UP_PBP // ProcessButtonPresses
|
||||
#define MAX_VISIBLE_LIST_ROW 30
|
||||
|
@ -315,7 +315,7 @@ ScaleAndCenterX(float x)
|
|||
|
||||
// --- Functions not in the game/inlined starts
|
||||
|
||||
inline void
|
||||
void
|
||||
CMenuManager::ScrollUpListByOne()
|
||||
{
|
||||
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
|
||||
|
@ -329,7 +329,7 @@ CMenuManager::ScrollUpListByOne()
|
|||
}
|
||||
}
|
||||
|
||||
inline void
|
||||
void
|
||||
CMenuManager::ScrollDownListByOne()
|
||||
{
|
||||
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
|
||||
|
@ -345,7 +345,7 @@ CMenuManager::ScrollDownListByOne()
|
|||
}
|
||||
}
|
||||
|
||||
inline void
|
||||
void
|
||||
CMenuManager::PageUpList(bool playSoundOnSuccess)
|
||||
{
|
||||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
|
@ -363,7 +363,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
|
|||
}
|
||||
}
|
||||
|
||||
inline void
|
||||
void
|
||||
CMenuManager::PageDownList(bool playSoundOnSuccess)
|
||||
{
|
||||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
|
@ -381,8 +381,8 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
|
|||
}
|
||||
}
|
||||
|
||||
inline void
|
||||
CMenuManager::ThingsToDoBeforeLeavingPage()
|
||||
void
|
||||
CMenuManager::ThingsToDoBeforeGoingBack()
|
||||
{
|
||||
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
|
||||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
|
@ -395,9 +395,6 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
|
|||
#endif
|
||||
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
|
||||
m_nDisplayVideoMode = m_nPrefsVideoMode;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
m_nSelectedScreenMode = m_nPrefsWindowed;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
|
||||
|
@ -407,6 +404,43 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
|
|||
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
|
||||
m_nTotalListRow = 0;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
|
||||
if (option.returnPrevPageFunc)
|
||||
option.returnPrevPageFunc();
|
||||
|
||||
if (option.onlyApplyOnEnter)
|
||||
option.displayedValue = *option.value;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int8
|
||||
CMenuManager::GetPreviousPageOption()
|
||||
{
|
||||
#ifndef CUSTOM_FRONTEND_OPTIONS
|
||||
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
|
||||
#else
|
||||
int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
|
||||
|
||||
if (prevPage == -1) // Game also does same
|
||||
return 0;
|
||||
|
||||
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
|
||||
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
|
||||
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------ Functions not in the game/inlined ends
|
||||
|
@ -923,6 +957,9 @@ CMenuManager::Draw()
|
|||
#endif
|
||||
|
||||
for (int i = 0; i < NUM_MENUROWS; ++i) {
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool isOptionDisabled = false;
|
||||
#endif
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
|
||||
wchar *rightText = nil;
|
||||
wchar *leftText;
|
||||
|
@ -1105,17 +1142,6 @@ CMenuManager::Draw()
|
|||
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
|
||||
rightText = unicodeTemp;
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENMODE:
|
||||
if (m_nSelectedScreenMode == 0)
|
||||
sprintf(asciiTemp, "FULLSCREEN");
|
||||
else
|
||||
sprintf(asciiTemp, "WINDOWED");
|
||||
|
||||
AsciiToUnicode(asciiTemp, unicodeTemp);
|
||||
rightText = unicodeTemp;
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
rightText = TheText.Get("FEA_NAH");
|
||||
|
@ -1166,6 +1192,28 @@ CMenuManager::Draw()
|
|||
case MENUACTION_MOUSESTEER:
|
||||
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
|
||||
leftText = (wchar*)option.leftText;
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
|
||||
option.displayedValue = 0;
|
||||
|
||||
rightText = (wchar*)option.rightTexts[option.displayedValue];
|
||||
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
if (option.drawFunc) {
|
||||
option.drawFunc(unicodeTemp, &isOptionDisabled);
|
||||
rightText = unicodeTemp;
|
||||
}
|
||||
}
|
||||
} else
|
||||
assert(0 && "Custom frontend options is borked");
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
float nextItemY = headerHeight + nextYToUse;
|
||||
|
@ -1244,7 +1292,11 @@ CMenuManager::Draw()
|
|||
CFont::SetRightJustifyOn();
|
||||
|
||||
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
|
||||
&& !m_bGameNotLoaded && textLayer == 1) {
|
||||
&& !m_bGameNotLoaded && textLayer == 1
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|| isOptionDisabled
|
||||
#endif
|
||||
) {
|
||||
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
|
||||
}
|
||||
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
|
||||
|
@ -1287,12 +1339,12 @@ CMenuManager::Draw()
|
|||
SetHelperText(3);
|
||||
}
|
||||
}
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
|
||||
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0
|
||||
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
|
||||
m_nSelectedScreenMode = m_nPrefsWindowed;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
if (option.onlyApplyOnEnter && m_nCurrOption != i)
|
||||
option.displayedValue = *option.value;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2993,6 +3045,11 @@ CMenuManager::InitialiseChangedLanguageSettings()
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
RemoveCustomFrontendOptions();
|
||||
CustomFrontendOptionsPopulate();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3138,6 +3195,9 @@ CMenuManager::LoadSettings()
|
|||
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
|
||||
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
|
||||
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
|
||||
#ifdef FREE_CAM
|
||||
CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3228,6 +3288,9 @@ CMenuManager::SaveSettings()
|
|||
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
|
||||
#ifdef FREE_CAM
|
||||
CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fileHandle);
|
||||
|
@ -3505,6 +3568,9 @@ CMenuManager::Process(void)
|
|||
}
|
||||
#endif
|
||||
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
scriptToLoad = 0;
|
||||
#endif
|
||||
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
||||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
|
@ -3625,6 +3691,24 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
bool assumeIncrease = false;
|
||||
#endif
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
|
||||
#ifdef RW_GL3
|
||||
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
|
||||
scriptToLoad = 1;
|
||||
DoSettingsBeforeStartingAGame();
|
||||
return;
|
||||
}
|
||||
#elif defined _WIN32
|
||||
if (GetAsyncKeyState('R') & 0x8000) {
|
||||
scriptToLoad = 1;
|
||||
DoSettingsBeforeStartingAGame();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
|
||||
m_bShowMouse = true;
|
||||
}
|
||||
|
@ -4329,10 +4413,12 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
SaveSettings();
|
||||
} else {
|
||||
if (!m_bGameNotLoaded)
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
|
||||
else
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
|
||||
#ifndef TIDY_UP_PBP
|
||||
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
|
||||
GetPreviousPageOption(), true, true);
|
||||
#else
|
||||
goBack = true;
|
||||
#endif
|
||||
}
|
||||
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
|
||||
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
|
@ -4384,26 +4470,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
InitialiseChangedLanguageSettings();
|
||||
SaveSettings();
|
||||
break;
|
||||
#ifdef MORE_LANGUAGES
|
||||
case MENUACTION_LANG_PL:
|
||||
m_PrefsLanguage = LANGUAGE_POLISH;
|
||||
m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
InitialiseChangedLanguageSettings();
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_LANG_RUS:
|
||||
m_PrefsLanguage = LANGUAGE_RUSSIAN;
|
||||
m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
CMenuManager::InitialiseChangedLanguageSettings();
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_LANG_JAP:
|
||||
m_PrefsLanguage = LANGUAGE_JAPANESE;
|
||||
m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
InitialiseChangedLanguageSettings();
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_POPULATESLOTS_CHANGEMENU:
|
||||
PcSaveHelper.PopulateSlotInfo();
|
||||
|
||||
|
@ -4433,10 +4499,8 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
|
||||
#ifndef TIDY_UP_PBP
|
||||
ResetHelperText();
|
||||
if (!m_bGameNotLoaded)
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
|
||||
else
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
|
||||
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
|
||||
GetPreviousPageOption(), true, true);
|
||||
#else
|
||||
goBack = true;
|
||||
break;
|
||||
|
@ -4543,16 +4607,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENMODE:
|
||||
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
|
||||
m_nPrefsWindowed = m_nSelectedScreenMode;
|
||||
_psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
|
||||
SetHelperText(0);
|
||||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
{
|
||||
int selectedProvider = m_nPrefsAudio3DProviderIndex;
|
||||
|
@ -4679,6 +4733,31 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
RequestFrontEndShutDown();
|
||||
RetryMission(2, 0);
|
||||
return;
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (!option.onlyApplyOnEnter) {
|
||||
option.displayedValue++;
|
||||
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
|
||||
option.displayedValue = 0;
|
||||
}
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.displayedValue;
|
||||
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
} else if (option.type == FEOPTION_REDIRECT) {
|
||||
ChangeScreen(option.to, option.option, true, option.fadeIn);
|
||||
} else if (option.type == FEOPTION_GOBACK) {
|
||||
goBack = true;
|
||||
}
|
||||
} else
|
||||
assert(0 && "Custom frontend options are borked");
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -4712,7 +4791,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#endif
|
||||
RequestFrontEndShutDown();
|
||||
}
|
||||
// It's now in ThingsToDoBeforeLeavingPage()
|
||||
// It's now in ThingsToDoBeforeGoingBack()
|
||||
#ifndef TIDY_UP_PBP
|
||||
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
|
||||
DMAudio.StopFrontEndTrack();
|
||||
|
@ -4721,10 +4800,10 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#endif
|
||||
|
||||
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
|
||||
int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
|
||||
int oldOption = GetPreviousPageOption();
|
||||
|
||||
if (oldScreen != -1) {
|
||||
ThingsToDoBeforeLeavingPage();
|
||||
ThingsToDoBeforeGoingBack();
|
||||
|
||||
#ifdef PS2_LIKE_MENU
|
||||
if (!bottomBarActive &&
|
||||
|
@ -4822,11 +4901,11 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (changeValueBy > 0) {
|
||||
m_PrefsUseWideScreen++;
|
||||
if (m_PrefsUseWideScreen > 2)
|
||||
m_PrefsUseWideScreen = 2;
|
||||
m_PrefsUseWideScreen = 0;
|
||||
} else {
|
||||
m_PrefsUseWideScreen--;
|
||||
if (m_PrefsUseWideScreen < 0)
|
||||
m_PrefsUseWideScreen = 0;
|
||||
m_PrefsUseWideScreen = 2;
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
SaveSettings();
|
||||
|
@ -4853,12 +4932,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
}
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENMODE:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
m_nSelectedScreenMode = !m_nSelectedScreenMode;
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
|
@ -4881,6 +4954,34 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (changeValueBy > 0) {
|
||||
option.displayedValue++;
|
||||
if (option.displayedValue >= option.numRightTexts)
|
||||
option.displayedValue = 0;
|
||||
} else {
|
||||
option.displayedValue--;
|
||||
if (option.displayedValue < 0)
|
||||
option.displayedValue = option.numRightTexts - 1;
|
||||
}
|
||||
if (!option.onlyApplyOnEnter) {
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.displayedValue;
|
||||
}
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
}
|
||||
else
|
||||
assert(0 && "Custom frontend options are borked");
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
ProcessOnOffMenuOptions();
|
||||
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
|
||||
|
@ -5102,7 +5203,7 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||
bottomBarActive = false;
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
ThingsToDoBeforeLeavingPage();
|
||||
ThingsToDoBeforeGoingBack();
|
||||
#endif
|
||||
ShutdownJustMenu();
|
||||
SaveSettings();
|
||||
|
@ -5849,3 +5950,4 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
|
|||
|
||||
#undef GetBackJustUp
|
||||
#undef GetBackJustDown
|
||||
#undef ChangeScreen
|
||||
|
|
|
@ -370,13 +370,8 @@ enum eMenuAction
|
|||
MENUACTION_UNK112,
|
||||
MENUACTION_REJECT_RETRY,
|
||||
MENUACTION_UNK114,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_LANG_PL,
|
||||
MENUACTION_LANG_RUS,
|
||||
MENUACTION_LANG_JAP,
|
||||
#endif
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENMODE
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_TRIGGERFUNC
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -472,7 +467,7 @@ struct CMenuScreen
|
|||
int32 m_Action; // eMenuAction
|
||||
char m_EntryName[8];
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
|
||||
|
@ -651,12 +646,14 @@ public:
|
|||
int GetNumOptionsCntrlConfigScreens();
|
||||
int ConstructStatLine(int);
|
||||
|
||||
// New (not in function or inlined in the game)
|
||||
void ThingsToDoBeforeLeavingPage();
|
||||
// Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
|
||||
// Names were made up by me.
|
||||
void ThingsToDoBeforeGoingBack();
|
||||
void ScrollUpListByOne();
|
||||
void ScrollDownListByOne();
|
||||
void PageUpList(bool);
|
||||
void PageDownList(bool);
|
||||
int8 GetPreviousPageOption();
|
||||
|
||||
// uint8 GetNumberOfMenuOptions();
|
||||
};
|
||||
|
@ -666,3 +663,4 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
|||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
extern CMenuScreen aScreens[];
|
|
@ -85,8 +85,7 @@
|
|||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
|
||||
#include "frontendoption.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
|
@ -234,6 +233,9 @@ bool CGame::InitialiseOnceAfterRW(void)
|
|||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
CustomFrontendOptionsPopulate();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,17 +1,14 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
// TODO: There are some missing/wrong entries in here.
|
||||
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
|
||||
|
||||
const CMenuScreen aScreens[] = {
|
||||
CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
|
||||
// MENUPAGE_STATS = 1
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
|
||||
#else
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
|
@ -24,11 +21,7 @@ const CMenuScreen aScreens[] = {
|
|||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
|
||||
#else
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
|
@ -62,9 +55,6 @@ const CMenuScreen aScreens[] = {
|
|||
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENMODE, "SCRFOR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#endif
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
@ -76,11 +66,6 @@ const CMenuScreen aScreens[] = {
|
|||
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_JAP, "FEL_JAP", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
|
@ -333,11 +318,7 @@ const CMenuScreen aScreens[] = {
|
|||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
|
||||
#else
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
|
@ -347,11 +328,7 @@ const CMenuScreen aScreens[] = {
|
|||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
|
||||
#else
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
||||
#endif
|
||||
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
|
@ -412,9 +389,6 @@ const CMenuScreen aScreens[] = {
|
|||
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
|
@ -471,4 +445,4 @@ const CMenuScreen aScreens[] = {
|
|||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#endif
|
||||
};
|
||||
};
|
|
@ -192,6 +192,10 @@ enum Config {
|
|||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
|
||||
// Rendering/display
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
|
@ -212,7 +216,6 @@ enum Config {
|
|||
#define REGISTER_START_BUTTON
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
|
@ -222,6 +225,7 @@ enum Config {
|
|||
// #define CIRCLE_BACK_BUTTON
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
#define BETA_SLIDING_TEXT
|
||||
#define CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
|
@ -230,8 +234,6 @@ enum Config {
|
|||
#define MISSION_REPLAY // mobile feature
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
|
||||
// Replay
|
||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
||||
|
|
|
@ -95,7 +95,6 @@ void TheGame(void);
|
|||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "Radar.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
|
@ -66,6 +67,100 @@ mysrand(unsigned int seed)
|
|||
myrand_seed = seed;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "platform.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions();
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void ToggleFreeCam(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
TheCamera.bFreeCam = !TheCamera.bFreeCam;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
|
||||
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
|
@ -382,6 +477,9 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
|
||||
|
|
168
src/extras/frontendoption.cpp
Normal file
168
src/extras/frontendoption.cpp
Normal file
|
@ -0,0 +1,168 @@
|
|||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int optionCursor = -1;
|
||||
eMenuScreen currentMenu;
|
||||
|
||||
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
|
||||
{
|
||||
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
||||
FrontEndMenuManager.m_nCurrScreen = screen;
|
||||
FrontEndMenuManager.m_nCurrOption = option;
|
||||
if (fadeIn)
|
||||
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
|
||||
}
|
||||
|
||||
void GoBack(bool fadeIn)
|
||||
{
|
||||
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
||||
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
ChangeScreen((eMenuScreen)screen, option, fadeIn);
|
||||
}
|
||||
|
||||
uint8
|
||||
GetNumberOfMenuOptions(int screen)
|
||||
{
|
||||
uint8 Rows = 0;
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
++Rows;
|
||||
}
|
||||
return Rows;
|
||||
}
|
||||
|
||||
// Used before reloading in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS-1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption(int screen)
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
customFrontendOptions = (FrontendOption*)malloc(numCustomFrontendOptions * sizeof(FrontendOption));
|
||||
else
|
||||
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, numCustomFrontendOptions * sizeof(FrontendOption));
|
||||
|
||||
uint8 nth = GetNumberOfMenuOptions(screen);
|
||||
if (optionCursor < 0) {
|
||||
if (optionCursor == -1) {
|
||||
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
|
||||
// Move back button one below
|
||||
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
nth--;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = nth - 1; i >= optionCursor; i--) {
|
||||
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
nth = optionCursor;
|
||||
optionCursor++;
|
||||
}
|
||||
|
||||
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
|
||||
return nth;
|
||||
}
|
||||
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
|
||||
{
|
||||
currentMenu = screen;
|
||||
optionCursor = option;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_SELECT;
|
||||
option.leftText = leftText;
|
||||
option.rightTexts = rightTexts;
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
option.leftText = leftText;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
#endif
|
86
src/extras/frontendoption.h
Normal file
86
src/extras/frontendoption.h
Normal file
|
@ -0,0 +1,86 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
|
||||
|
||||
|
||||
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
|
||||
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
|
||||
//
|
||||
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
|
||||
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
#define FEOPTION_ACTION_RIGHT 1
|
||||
#define FEOPTION_ACTION_SELECT 2
|
||||
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
// for static and dynamic options
|
||||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
|
||||
|
||||
// for dynamic options
|
||||
typedef void (*DrawFunc)(wchar* out, bool* disabled); // parameters should be set by user, both is allocated. disabled option will be dark yellow
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
eMenuScreen screen;
|
||||
const wchar* leftText;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
|
||||
union {
|
||||
// Only for dynamic
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
};
|
||||
|
||||
// Only for static/select
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
int8 *value;
|
||||
int8 displayedValue; // if onlyApplyOnEnter enabled
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
eMenuScreen to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
|
||||
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
#endif
|
|
@ -1747,7 +1747,7 @@ void CapturePad(RwInt32 padID)
|
|||
|
||||
void joysChangeCB(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
PSGLOBAL(joy1id) = jid;
|
||||
|
|
Loading…
Reference in a new issue