mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 12:59:59 +00:00
More peds
This commit is contained in:
parent
c3c9b1c40e
commit
e5d089db88
427
src/peds/Ped.cpp
427
src/peds/Ped.cpp
|
@ -33,6 +33,7 @@
|
||||||
#include "Pickups.h"
|
#include "Pickups.h"
|
||||||
#include "Train.h"
|
#include "Train.h"
|
||||||
#include "TrafficLights.h"
|
#include "TrafficLights.h"
|
||||||
|
#include "PedRoutes.h"
|
||||||
|
|
||||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||||
|
@ -65,15 +66,18 @@ CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
|
||||||
// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
|
// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
|
||||||
CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
|
CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
|
||||||
|
|
||||||
uint16 nPlayerInComboMove; // 0x95CC58
|
uint16 nPlayerInComboMove;
|
||||||
|
|
||||||
FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
|
FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
|
||||||
|
|
||||||
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
|
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
|
||||||
|
|
||||||
CVector &vecPedCarDoorAnimOffset = *(CVector*)0x62E030;
|
CVector vecPedCarDoorAnimOffset;
|
||||||
CVector &vecPedCarDoorLoAnimOffset = *(CVector*)0x62E03C;
|
CVector vecPedCarDoorLoAnimOffset;
|
||||||
CVector &vecPedVanRearDoorAnimOffset = *(CVector*)0x62E048;
|
CVector vecPedVanRearDoorAnimOffset;
|
||||||
CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
|
CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
|
||||||
|
CVector &vecPedDraggedOutCarAnimOffset = *(CVector*)0x62E060;
|
||||||
|
CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
|
||||||
|
|
||||||
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
|
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
|
||||||
|
|
||||||
|
@ -373,8 +377,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||||
m_pLastPathNode = nil;
|
m_pLastPathNode = nil;
|
||||||
m_pNextPathNode = nil;
|
m_pNextPathNode = nil;
|
||||||
m_routeLastPoint = -1;
|
m_routeLastPoint = -1;
|
||||||
m_routePoints = 0;
|
m_routeStartPoint = 0;
|
||||||
m_routePos = 0;
|
m_routePointsPassed = 0;
|
||||||
m_routeType = 0;
|
m_routeType = 0;
|
||||||
m_bodyPartBleeding = -1;
|
m_bodyPartBleeding = -1;
|
||||||
|
|
||||||
|
@ -4066,8 +4070,7 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
|
||||||
{
|
{
|
||||||
if (HasWeapon(weaponType)) {
|
if (HasWeapon(weaponType)) {
|
||||||
GetWeapon(weaponType).m_nAmmoTotal += ammo;
|
GetWeapon(weaponType).m_nAmmoTotal += ammo;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
GetWeapon(weaponType).Initialise(weaponType, ammo);
|
GetWeapon(weaponType).Initialise(weaponType, ammo);
|
||||||
m_maxWeaponTypeAllowed++;
|
m_maxWeaponTypeAllowed++;
|
||||||
}
|
}
|
||||||
|
@ -7262,6 +7265,403 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||||
|
{
|
||||||
|
CVector rfPos, lrPos, rrPos;
|
||||||
|
bool canEnter = false;
|
||||||
|
|
||||||
|
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||||
|
|
||||||
|
if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) {
|
||||||
|
|
||||||
|
CVector2D rfPosDist(999.0f, 999.0f);
|
||||||
|
CVector2D lrPosDist(999.0f, 999.0f);
|
||||||
|
CVector2D rrPosDist(999.0f, 999.0f);
|
||||||
|
|
||||||
|
if (!veh->pPassengers[0]
|
||||||
|
&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
|
||||||
|
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
|
||||||
|
|
||||||
|
rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||||
|
canEnter = true;
|
||||||
|
rfPosDist = rfPos - GetPosition();
|
||||||
|
}
|
||||||
|
if (vehModel->m_numDoors == 4) {
|
||||||
|
if (!veh->pPassengers[1]
|
||||||
|
&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
|
||||||
|
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
|
||||||
|
lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
|
||||||
|
canEnter = true;
|
||||||
|
lrPosDist = lrPos - GetPosition();
|
||||||
|
}
|
||||||
|
if (!veh->pPassengers[2]
|
||||||
|
&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
|
||||||
|
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
|
||||||
|
rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
|
||||||
|
canEnter = true;
|
||||||
|
rrPosDist = rrPos - GetPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
// When the door we should enter is blocked by some object.
|
||||||
|
if (!canEnter)
|
||||||
|
veh->ShufflePassengersToMakeSpace();
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector2D nextToCompare = rfPosDist;
|
||||||
|
posToOpen = rfPos;
|
||||||
|
m_vehEnterType = CAR_DOOR_RF;
|
||||||
|
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
|
||||||
|
m_vehEnterType = CAR_DOOR_LR;
|
||||||
|
posToOpen = lrPos;
|
||||||
|
nextToCompare = lrPosDist;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
|
||||||
|
m_vehEnterType = CAR_DOOR_RR;
|
||||||
|
posToOpen = rrPos;
|
||||||
|
}
|
||||||
|
return canEnter;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
m_vehEnterType = CAR_DOOR_RF;
|
||||||
|
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
CPed::GetNextPointOnRoute(void)
|
||||||
|
{
|
||||||
|
int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
|
||||||
|
|
||||||
|
// Route is complete
|
||||||
|
if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
|
||||||
|
|
||||||
|
switch (m_routeType) {
|
||||||
|
case PEDROUTE_STOP_WHEN_DONE:
|
||||||
|
nextPoint = -1;
|
||||||
|
break;
|
||||||
|
case PEDROUTE_GO_BACKWARD_WHEN_DONE:
|
||||||
|
m_routePointsBeingPassed = -m_routePointsBeingPassed;
|
||||||
|
nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
|
||||||
|
break;
|
||||||
|
case PEDROUTE_GO_TO_START_WHEN_DONE:
|
||||||
|
m_routePointsPassed = -1;
|
||||||
|
nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nextPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: enum
|
||||||
|
uint8
|
||||||
|
CPed::GetPedRadioCategory(uint32 modelIndex)
|
||||||
|
{
|
||||||
|
switch (modelIndex) {
|
||||||
|
case MI_MALE01:
|
||||||
|
case MI_FEMALE03:
|
||||||
|
case MI_PROSTITUTE2:
|
||||||
|
case MI_WORKER1:
|
||||||
|
case MI_MOD_MAN:
|
||||||
|
case MI_MOD_WOM:
|
||||||
|
case MI_ST_WOM:
|
||||||
|
case MI_FAN_WOM:
|
||||||
|
return 3;
|
||||||
|
case MI_TAXI_D:
|
||||||
|
case MI_PIMP:
|
||||||
|
case MI_MALE02:
|
||||||
|
case MI_FEMALE02:
|
||||||
|
case MI_FATFEMALE01:
|
||||||
|
case MI_FATFEMALE02:
|
||||||
|
case MI_DOCKER1:
|
||||||
|
case MI_WORKER2:
|
||||||
|
case MI_FAN_MAN2:
|
||||||
|
return 9;
|
||||||
|
case MI_GANG01:
|
||||||
|
case MI_GANG02:
|
||||||
|
case MI_SCUM_MAN:
|
||||||
|
case MI_SCUM_WOM:
|
||||||
|
case MI_HOS_WOM:
|
||||||
|
case MI_CONST1:
|
||||||
|
return 1;
|
||||||
|
case MI_GANG03:
|
||||||
|
case MI_GANG04:
|
||||||
|
case MI_GANG07:
|
||||||
|
case MI_GANG08:
|
||||||
|
case MI_CT_MAN2:
|
||||||
|
case MI_CT_WOM2:
|
||||||
|
case MI_B_MAN3:
|
||||||
|
case MI_SHOPPER3:
|
||||||
|
return 4;
|
||||||
|
case MI_GANG05:
|
||||||
|
case MI_GANG06:
|
||||||
|
case MI_GANG11:
|
||||||
|
case MI_GANG12:
|
||||||
|
case MI_CRIMINAL02:
|
||||||
|
case MI_B_WOM2:
|
||||||
|
case MI_ST_MAN:
|
||||||
|
case MI_HOS_MAN:
|
||||||
|
return 5;
|
||||||
|
case MI_FATMALE01:
|
||||||
|
case MI_LI_MAN2:
|
||||||
|
case MI_SHOPPER1:
|
||||||
|
case MI_CAS_MAN:
|
||||||
|
return 6;
|
||||||
|
case MI_PROSTITUTE:
|
||||||
|
case MI_P_WOM2:
|
||||||
|
case MI_LI_WOM2:
|
||||||
|
case MI_B_WOM3:
|
||||||
|
case MI_CAS_WOM:
|
||||||
|
return 2;
|
||||||
|
case MI_P_WOM1:
|
||||||
|
case MI_DOCKER2:
|
||||||
|
case MI_STUD_MAN:
|
||||||
|
return 7;
|
||||||
|
case MI_CT_MAN1:
|
||||||
|
case MI_CT_WOM1:
|
||||||
|
case MI_LI_MAN1:
|
||||||
|
case MI_LI_WOM1:
|
||||||
|
case MI_B_MAN1:
|
||||||
|
case MI_B_MAN2:
|
||||||
|
case MI_B_WOM1:
|
||||||
|
case MI_SHOPPER2:
|
||||||
|
case MI_STUD_WOM:
|
||||||
|
return 8;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some kind of VC leftover I think
|
||||||
|
int
|
||||||
|
CPed::GetWeaponSlot(eWeaponType weaponType)
|
||||||
|
{
|
||||||
|
if (HasWeapon(weaponType))
|
||||||
|
return weaponType;
|
||||||
|
else
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::GoToNearestDoor(CVehicle *veh)
|
||||||
|
{
|
||||||
|
CVector posToOpen;
|
||||||
|
GetNearestDoor(veh, posToOpen);
|
||||||
|
SetSeek(posToOpen, 0.5f);
|
||||||
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
|
||||||
|
{
|
||||||
|
if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_routePointsPassed += m_routePointsBeingPassed;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::Idle(void)
|
||||||
|
{
|
||||||
|
CVehicle *veh = m_pMyVehicle;
|
||||||
|
if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
|
||||||
|
|
||||||
|
if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
|
||||||
|
|
||||||
|
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||||
|
|
||||||
|
CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
|
||||||
|
CVector doorDist = GetPosition() - doorPos;
|
||||||
|
|
||||||
|
if (doorDist.MagnitudeSqr() < 0.25f) {
|
||||||
|
SetMoveState(PEDMOVE_WALK);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
|
||||||
|
CAnimBlendAssociation* unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||||
|
int waitTime;
|
||||||
|
|
||||||
|
if (m_nMoveState == PEDMOVE_STILL) {
|
||||||
|
|
||||||
|
eWeaponType curWeapon = GetWeapon()->m_eWeaponType;
|
||||||
|
if (!armedIdleAssoc ||
|
||||||
|
CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) {
|
||||||
|
|
||||||
|
if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT
|
||||||
|
|| !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
||||||
|
|
||||||
|
m_moved = CVector2D(0.0f, 0.0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
|
||||||
|
waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
|
||||||
|
} else {
|
||||||
|
armedIdleAssoc->blendDelta = -2.0f;
|
||||||
|
armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||||
|
waitTime = CGeneral::GetRandomNumberInRange(3000, 8500);
|
||||||
|
}
|
||||||
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime;
|
||||||
|
} else {
|
||||||
|
if (armedIdleAssoc) {
|
||||||
|
armedIdleAssoc->blendDelta = -8.0f;
|
||||||
|
armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||||
|
m_nWaitTimer = 0;
|
||||||
|
}
|
||||||
|
if (!IsPlayer())
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
}
|
||||||
|
m_moved = CVector2D(0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::InTheAir(void)
|
||||||
|
{
|
||||||
|
CColPoint foundCol;
|
||||||
|
CEntity *foundEnt;
|
||||||
|
|
||||||
|
CVector ourPos = GetPosition();
|
||||||
|
CVector bitBelow = GetPosition();
|
||||||
|
bitBelow.z -= 4.04f;
|
||||||
|
|
||||||
|
if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
|
||||||
|
if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) {
|
||||||
|
if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
|
||||||
|
if (GetPosition().z - foundCol.point.z < 1.3f)
|
||||||
|
SetLanding();
|
||||||
|
} else {
|
||||||
|
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
|
||||||
|
if (m_vecMoveSpeed.z < -0.1f)
|
||||||
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SetLanding(void)
|
||||||
|
{
|
||||||
|
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
|
||||||
|
CAnimBlendAssociation *landAssoc;
|
||||||
|
|
||||||
|
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
||||||
|
if (fallAssoc) {
|
||||||
|
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
|
||||||
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
|
||||||
|
|
||||||
|
if (IsPlayer())
|
||||||
|
Say(SOUND_PED_LAND);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
|
||||||
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
landAssoc->SetFinishCallback(PedLandCB, this);
|
||||||
|
bIsInTheAir = false;
|
||||||
|
bIsLanding = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::Initialise(void)
|
||||||
|
{
|
||||||
|
debug("Initialising CPed...\n");
|
||||||
|
CPedType::Initialise();
|
||||||
|
LoadFightData();
|
||||||
|
SetAnimOffsetForEnterOrExitVehicle();
|
||||||
|
debug("CPed ready\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
||||||
|
{
|
||||||
|
// FIX: If there were no translations on enter anims, there were overflows all over this function.
|
||||||
|
|
||||||
|
CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
|
||||||
|
CAnimBlendSequence *seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedDraggedOutCarAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy;
|
||||||
|
seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedCarDoorAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy;
|
||||||
|
seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedCarDoorLoAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy;
|
||||||
|
seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy;
|
||||||
|
seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedVanRearDoorAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
|
||||||
|
seq = enterAssoc->sequences;
|
||||||
|
CAnimManager::UncompressAnimation(enterAssoc);
|
||||||
|
if (seq->numFrames > 0) {
|
||||||
|
if (!seq->HasTranslation())
|
||||||
|
vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
else {
|
||||||
|
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||||
|
vecPedTrainDoorAnimOffset = lastFrame->translation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||||
|
@ -7389,7 +7789,6 @@ STARTPATCHES
|
||||||
InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP);
|
InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP);
|
||||||
InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP);
|
InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP);
|
||||||
InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP);
|
InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP);
|
||||||
InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP);
|
|
||||||
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
|
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
|
||||||
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
|
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
|
||||||
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
|
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
|
||||||
|
@ -7431,4 +7830,14 @@ STARTPATCHES
|
||||||
InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP);
|
InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP);
|
||||||
InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP);
|
InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP);
|
||||||
InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP);
|
InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP);
|
||||||
|
InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP);
|
||||||
|
InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP);
|
||||||
|
InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP);
|
||||||
|
InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP);
|
||||||
|
InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP);
|
||||||
|
InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
|
@ -29,6 +29,13 @@ enum
|
||||||
ENDFIGHT_FAST
|
ENDFIGHT_FAST
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum PedRouteType
|
||||||
|
{
|
||||||
|
PEDROUTE_STOP_WHEN_DONE = 1,
|
||||||
|
PEDROUTE_GO_BACKWARD_WHEN_DONE,
|
||||||
|
PEDROUTE_GO_TO_START_WHEN_DONE
|
||||||
|
};
|
||||||
|
|
||||||
struct FightMove
|
struct FightMove
|
||||||
{
|
{
|
||||||
AnimationId animId;
|
AnimationId animId;
|
||||||
|
@ -335,9 +342,7 @@ public:
|
||||||
eObjective m_prevObjective;
|
eObjective m_prevObjective;
|
||||||
CPed *m_pedInObjective;
|
CPed *m_pedInObjective;
|
||||||
CVehicle *m_carInObjective;
|
CVehicle *m_carInObjective;
|
||||||
uint32 field_174;
|
CVector m_nextRoutePointPos;
|
||||||
uint32 field_178;
|
|
||||||
uint32 field_17C;
|
|
||||||
CPed *m_leader;
|
CPed *m_leader;
|
||||||
uint32 m_pedFormation;
|
uint32 m_pedFormation;
|
||||||
uint32 m_fearFlags;
|
uint32 m_fearFlags;
|
||||||
|
@ -375,10 +380,10 @@ public:
|
||||||
float m_fHealth;
|
float m_fHealth;
|
||||||
float m_fArmour;
|
float m_fArmour;
|
||||||
int16 m_routeLastPoint;
|
int16 m_routeLastPoint;
|
||||||
uint16 m_routePoints;
|
uint16 m_routeStartPoint;
|
||||||
int16 m_routePos;
|
int16 m_routePointsPassed;
|
||||||
int16 m_routeType;
|
int16 m_routeType;
|
||||||
int16 m_routeCurDir;
|
int16 m_routePointsBeingPassed;
|
||||||
uint16 field_2D2;
|
uint16 field_2D2;
|
||||||
CVector2D m_moved;
|
CVector2D m_moved;
|
||||||
float m_fRotationCur;
|
float m_fRotationCur;
|
||||||
|
@ -567,7 +572,6 @@ public:
|
||||||
void SetEvasiveDive(CPhysical*, uint8);
|
void SetEvasiveDive(CPhysical*, uint8);
|
||||||
void SetAttack(CEntity*);
|
void SetAttack(CEntity*);
|
||||||
void StartFightAttack(uint8);
|
void StartFightAttack(uint8);
|
||||||
void LoadFightData(void);
|
|
||||||
void SetWaitState(eWaitState, void*);
|
void SetWaitState(eWaitState, void*);
|
||||||
bool FightStrike(CVector&);
|
bool FightStrike(CVector&);
|
||||||
int GetLocalDirection(CVector2D&);
|
int GetLocalDirection(CVector2D&);
|
||||||
|
@ -605,11 +609,23 @@ public:
|
||||||
void FollowPath(void);
|
void FollowPath(void);
|
||||||
CVector GetFormationPosition(void);
|
CVector GetFormationPosition(void);
|
||||||
void GetNearestDoor(CVehicle*, CVector&);
|
void GetNearestDoor(CVehicle*, CVector&);
|
||||||
|
bool GetNearestPassengerDoor(CVehicle*, CVector&);
|
||||||
|
int GetNextPointOnRoute(void);
|
||||||
|
uint8 GetPedRadioCategory(uint32);
|
||||||
|
int GetWeaponSlot(eWeaponType);
|
||||||
|
void GoToNearestDoor(CVehicle*);
|
||||||
|
bool HaveReachedNextPointOnRoute(float a2);
|
||||||
|
void Idle(void);
|
||||||
|
void InTheAir(void);
|
||||||
|
void SetLanding(void);
|
||||||
|
|
||||||
// Static methods
|
// Static methods
|
||||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||||
static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
|
static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
|
||||||
static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
|
static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
|
||||||
|
static void Initialise(void);
|
||||||
|
static void SetAnimOffsetForEnterOrExitVehicle(void);
|
||||||
|
static void LoadFightData(void);
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||||
|
|
6
src/peds/PedRoutes.cpp
Normal file
6
src/peds/PedRoutes.cpp
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "main.h"
|
||||||
|
#include "PedRoutes.h"
|
||||||
|
|
||||||
|
WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
|
7
src/peds/PedRoutes.h
Normal file
7
src/peds/PedRoutes.h
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CRouteNode
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static int16 GetRouteThisPointIsOn(int16 point);
|
||||||
|
};
|
|
@ -30,6 +30,7 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
|
||||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||||
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||||
|
|
||||||
|
WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
|
||||||
// or Weapon.cpp?
|
// or Weapon.cpp?
|
||||||
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
||||||
|
|
||||||
|
|
|
@ -266,6 +266,7 @@ public:
|
||||||
void RemoveDriver(void);
|
void RemoveDriver(void);
|
||||||
void ProcessCarAlarm(void);
|
void ProcessCarAlarm(void);
|
||||||
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
||||||
|
bool ShufflePassengersToMakeSpace(void);
|
||||||
|
|
||||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue