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old line was better (until we know whats going on)
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@ -363,7 +363,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
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// What the hell is going on here?
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// What the hell is going on here?
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specificVolume = handling->Dimension.z * (handling->Dimension.x / 2.f) / handling->fMass; // ?
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specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
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a = 0.0f;
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a = 0.0f;
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b = 100.0f;
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b = 100.0f;
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velocity = handling->Transmission.fMaxVelocity;
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velocity = handling->Transmission.fMaxVelocity;
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