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final processActiveQueues
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311cffa901
commit
e54b540bd4
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@ -750,49 +750,42 @@ cAudioManager::AddReleasingSounds()
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void
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cAudioManager::ProcessActiveQueues()
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{
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char flag; // al
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int emittingVol_1; // ecx
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bool missionState; // al
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uint32 freqDivided; // ebp
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uint32 loopCount; // eax
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uint8 emittingVol_3; // dl
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unsigned int volume; // eax
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uint8 offset; // dl
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float x; // st4
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unsigned int emittingVol; // [esp+14h] [ebp-78h]
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int emittingVolCmp; // [esp+28h] [ebp-64h]
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int emittingVol_2; // [esp+28h] [ebp-64h]
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int activeVolume_1; // [esp+40h] [ebp-4Ch]
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CVector position; // [esp+70h] [ebp-1Ch]
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CVector usedPosition;
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CVector position;
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uint32 freqDivided;
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uint32 loopCount;
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uint8 emittingVol;
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uint8 vol;
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uint8 offset;
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float x;
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bool flag;
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bool missionState;
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
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m_asActiveSamples[i].m_bIsProcessed = false;
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_nActiveSamples; j++) {//??
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for (int32 j = 0; j < m_nActiveSamples; j++) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
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sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { //!!
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if (sample.m_nLoopCount) { //!!
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (field_5554 & 1) { //!!
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if (!(j & 1)) { //!!
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flag = 0;
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if (field_5554 & 1) {
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if (!(j & 1)) {
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flag = false;
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} else {
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flag = 1;
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flag = true;
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}
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} else if (j & 1) { //!!
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flag = 0;
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} else if (j & 1) {
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flag = false;
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} else {
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flag = 1;
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flag = true;
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) { //!!
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = true;
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m_asActiveSamples[j].m_bLoopEnded = true;
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m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
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@ -805,9 +798,9 @@ cAudioManager::ProcessActiveQueues()
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sample.m_bIsProcessed = true;
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m_asActiveSamples[j].m_bIsProcessed = true;
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sample.m_nVolumeChange = -1;
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if (!sample.m_bReleasingSoundFlag) { //!!
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if (sample.m_bIs2D) { //!!
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if (field_4) { //!!
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if (!sample.m_bReleasingSoundFlag) {
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if (sample.m_bIs2D) {
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if (field_4) {
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emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
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} else {
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emittingVol = sample.m_nEmittingVolume;
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@ -822,35 +815,35 @@ cAudioManager::ProcessActiveQueues()
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sample.m_fDistance,
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sample.m_fSpeedMultiplier);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { //!!
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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}
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { //!!
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activeVolume_1 = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
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vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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if (field_4) { //!!
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emittingVol_1 = 2 * Min(63, activeVolume_1);
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if (field_4) {
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emittingVol = 2 * Min(63, vol);
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} else {
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emittingVol_1 = activeVolume_1;
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emittingVol = vol;
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}
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missionState = false;
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for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { //!!
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for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
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if (m_sMissionAudio.m_bIsMobile[k]) {
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missionState = true;
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break;
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}
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}
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if (missionState) { //!!
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emittingVol_1 = (emittingVol_1 * field_5538) / 127;
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if (missionState) {
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emittingVol = (emittingVol * field_5538) / 127;
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} else {
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if (field_5538 < 127)
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emittingVol_1 = (emittingVol_1 * field_5538) / 127;
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emittingVol = (emittingVol * field_5538) / 127;
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}
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SampleManager.SetChannelEmittingVolume(j, emittingVol_1);
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m_asActiveSamples[j].m_nEmittingVolume = activeVolume_1;
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_nEmittingVolume = vol;
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}
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TranslateEntity(&sample.m_vecPos, &position);
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SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
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@ -866,67 +859,67 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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for (int32 i = 0; i < m_nActiveSamples; i++) { //!!
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
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SampleManager.StopChannel(i);
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { //!!
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { //!!
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
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sample.m_nLoopsRemaining--;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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for (uint8 j = 0; j < m_nActiveSamples; j++) { //??
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for (uint8 j = 0; j < m_nActiveSamples; j++) {
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uint8 k = (j + field_6) % m_nActiveSamples;
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if (!m_asActiveSamples[k].m_bIsProcessed) { //!!
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if (sample.m_nLoopCount != 0) { //!!
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if (!m_asActiveSamples[k].m_bIsProcessed) {
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if (sample.m_nLoopCount != 0) {
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freqDivided = sample.m_nFrequency / m_nTimeSpent;
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loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (freqDivided == 0) //!!
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if (freqDivided == 0)
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continue;
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sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
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}
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memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
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if (!m_asActiveSamples[k].m_bIs2D) //!!
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if (!m_asActiveSamples[k].m_bIs2D)
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TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
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if (field_4) { //!!
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emittingVol_2 = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
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if (field_4) {
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emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
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} else {
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emittingVol_2 = m_asActiveSamples[k].m_nEmittingVolume;
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emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
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}
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if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
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bool isMobile = false;
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for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { //!!
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if (m_sMissionAudio.m_bIsMobile[l]) { //!!
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for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
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if (m_sMissionAudio.m_bIsMobile[l]) {
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isMobile = true;
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break;
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}
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}
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if (!isMobile || m_asActiveSamples[k].m_bIs2D) { //!!
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if (field_5538 < 127) //!!
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emittingVol_2 *= field_5538 / 127;
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volume = emittingVol_2;
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if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
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if (field_5538 < 127)
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emittingVol *= field_5538 / 127;
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vol = emittingVol;
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} else {
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volume = (emittingVol_2 * field_5538 / 127);
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vol = (emittingVol * field_5538 / 127);
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}
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SampleManager.SetChannelEmittingVolume(k, volume);
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SampleManager.SetChannelEmittingVolume(k, vol);
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SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
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if (m_asActiveSamples[k].m_bIs2D) { //!!
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if (m_asActiveSamples[k].m_bIs2D) {
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offset = m_asActiveSamples[k].m_nOffset;
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if (offset == 63) { //!!
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if (offset == 63) {
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x = 0.0f;
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} else if (offset >= 63) { //!!
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} else if (offset >= 63) {
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x = (offset - 63) * 1000.0f / 63;
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} else {
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x = -(63 - offset) * 1000.0f / 63;
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x = -(63 - offset) * 1000.0f / 63; //same like line below
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}
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position = CVector(x, 0.0f, 0.0f);
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m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
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@ -944,7 +937,9 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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field_6 %= m_nActiveSamples;
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}
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void
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cAudioManager::ClearRequestedQueue()
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{
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