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final processActiveQueues

This commit is contained in:
Roman Masanin 2020-10-02 00:11:51 +03:00
parent 311cffa901
commit e54b540bd4

View file

@ -750,49 +750,42 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
char flag; // al
int emittingVol_1; // ecx
bool missionState; // al
uint32 freqDivided; // ebp
uint32 loopCount; // eax
uint8 emittingVol_3; // dl
unsigned int volume; // eax
uint8 offset; // dl
float x; // st4
unsigned int emittingVol; // [esp+14h] [ebp-78h]
int emittingVolCmp; // [esp+28h] [ebp-64h]
int emittingVol_2; // [esp+28h] [ebp-64h]
int activeVolume_1; // [esp+40h] [ebp-4Ch]
CVector position; // [esp+70h] [ebp-1Ch]
CVector usedPosition;
CVector position;
uint32 freqDivided;
uint32 loopCount;
uint8 emittingVol;
uint8 vol;
uint8 offset;
float x;
bool flag;
bool missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; j++) {//??
for (int32 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { //!!
if (sample.m_nLoopCount) { //!!
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (field_5554 & 1) { //!!
if (!(j & 1)) { //!!
flag = 0;
if (field_5554 & 1) {
if (!(j & 1)) {
flag = false;
} else {
flag = 1;
flag = true;
}
} else if (j & 1) { //!!
flag = 0;
} else if (j & 1) {
flag = false;
} else {
flag = 1;
flag = true;
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) { //!!
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
@ -805,9 +798,9 @@ cAudioManager::ProcessActiveQueues()
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) { //!!
if (sample.m_bIs2D) { //!!
if (field_4) { //!!
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
if (field_4) {
emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
} else {
emittingVol = sample.m_nEmittingVolume;
@ -822,35 +815,35 @@ cAudioManager::ProcessActiveQueues()
sample.m_fDistance,
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { //!!
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { //!!
activeVolume_1 = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
if (field_4) { //!!
emittingVol_1 = 2 * Min(63, activeVolume_1);
if (field_4) {
emittingVol = 2 * Min(63, vol);
} else {
emittingVol_1 = activeVolume_1;
emittingVol = vol;
}
missionState = false;
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { //!!
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
if (m_sMissionAudio.m_bIsMobile[k]) {
missionState = true;
break;
}
}
if (missionState) { //!!
emittingVol_1 = (emittingVol_1 * field_5538) / 127;
if (missionState) {
emittingVol = (emittingVol * field_5538) / 127;
} else {
if (field_5538 < 127)
emittingVol_1 = (emittingVol_1 * field_5538) / 127;
emittingVol = (emittingVol * field_5538) / 127;
}
SampleManager.SetChannelEmittingVolume(j, emittingVol_1);
m_asActiveSamples[j].m_nEmittingVolume = activeVolume_1;
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
TranslateEntity(&sample.m_vecPos, &position);
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
@ -866,67 +859,67 @@ cAudioManager::ProcessActiveQueues()
}
}
}
for (int32 i = 0; i < m_nActiveSamples; i++) { //!!
for (int32 i = 0; i < m_nActiveSamples; i++) {
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { //!!
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { //!!
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1;
} else {
for (uint8 j = 0; j < m_nActiveSamples; j++) { //??
for (uint8 j = 0; j < m_nActiveSamples; j++) {
uint8 k = (j + field_6) % m_nActiveSamples;
if (!m_asActiveSamples[k].m_bIsProcessed) { //!!
if (sample.m_nLoopCount != 0) { //!!
if (!m_asActiveSamples[k].m_bIsProcessed) {
if (sample.m_nLoopCount != 0) {
freqDivided = sample.m_nFrequency / m_nTimeSpent;
loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (freqDivided == 0) //!!
if (freqDivided == 0)
continue;
sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
}
memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
if (!m_asActiveSamples[k].m_bIs2D) //!!
if (!m_asActiveSamples[k].m_bIs2D)
TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
if (field_4) { //!!
emittingVol_2 = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
} else {
emittingVol_2 = m_asActiveSamples[k].m_nEmittingVolume;
emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
}
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool isMobile = false;
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { //!!
if (m_sMissionAudio.m_bIsMobile[l]) { //!!
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
if (m_sMissionAudio.m_bIsMobile[l]) {
isMobile = true;
break;
}
}
if (!isMobile || m_asActiveSamples[k].m_bIs2D) { //!!
if (field_5538 < 127) //!!
emittingVol_2 *= field_5538 / 127;
volume = emittingVol_2;
if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
if (field_5538 < 127)
emittingVol *= field_5538 / 127;
vol = emittingVol;
} else {
volume = (emittingVol_2 * field_5538 / 127);
vol = (emittingVol * field_5538 / 127);
}
SampleManager.SetChannelEmittingVolume(k, volume);
SampleManager.SetChannelEmittingVolume(k, vol);
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
if (m_asActiveSamples[k].m_bIs2D) { //!!
if (m_asActiveSamples[k].m_bIs2D) {
offset = m_asActiveSamples[k].m_nOffset;
if (offset == 63) { //!!
if (offset == 63) {
x = 0.0f;
} else if (offset >= 63) { //!!
} else if (offset >= 63) {
x = (offset - 63) * 1000.0f / 63;
} else {
x = -(63 - offset) * 1000.0f / 63;
x = -(63 - offset) * 1000.0f / 63; //same like line below
}
position = CVector(x, 0.0f, 0.0f);
m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
@ -944,7 +937,9 @@ cAudioManager::ProcessActiveQueues()
}
}
}
field_6 %= m_nActiveSamples;
}
void
cAudioManager::ClearRequestedQueue()
{