From c193ade58b8956d3a72ef91507c8ca23a043828d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 30 Jan 2021 20:46:37 +0200 Subject: [PATCH 1/2] Font fixes --- src/render/Font.cpp | 13 ++++++++----- src/render/Hud.cpp | 4 +++- 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/src/render/Font.cpp b/src/render/Font.cpp index de1ee8b4..0f5930ee 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y) if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; - rect.top = Details.scaleY + Details.scaleY + y; - rect.right = Details.scaleY * 17.0f + x; - rect.bottom = Details.scaleY * 19.0f + y; + rect.top = RenderState.scaleY + RenderState.scaleY + y; + rect.right = RenderState.scaleY * 17.0f + x; + rect.bottom = RenderState.scaleY * 19.0f + y; int vertexAlphaState; void *raster; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + if (RenderState.bIsShadow) + ButtonSprite[PS2Symbol].Draw(rect, RenderState.color); + else + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a)); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } @@ -585,7 +588,7 @@ CFont::RenderFontBuffer() #ifdef BUTTON_ICONS if(PS2Symbol != BUTTON_NONE) { DrawButton(textPosX, textPosY); - textPosX += Details.scaleY * 17.0f; + textPosX += RenderState.scaleY * 17.0f; PS2Symbol = BUTTON_NONE; } #endif diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index a0f3c3ee..e0419a65 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1173,8 +1173,10 @@ void CHud::Draw() CFont::SetCentreOn(); CFont::SetPropOn(); #ifdef CUTSCENE_BORDERS_SWITCH - if (!FrontEndMenuManager.m_PrefsCutsceneBorders) + if (!FrontEndMenuManager.m_PrefsCutsceneBorders) { + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(2); + } else #endif CFont::SetDropShadowPosition(0); From 5dfe396af3d2c3e2c7c0d01ba96f3c15f01cf888 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 30 Jan 2021 20:13:25 +0100 Subject: [PATCH 2/2] use macro for waterlevel z offset --- src/render/WaterLevel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 1ba615c0..3d33dbf6 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -73,7 +73,7 @@ RwRaster *gpWaterEnvBaseRaster; RwRaster *gpWaterWakeRaster; bool _bSeaLife; -float _fWaterZOffset = 0.5f; +float _fWaterZOffset = WATER_Z_OFFSET; #ifdef PC_WATER float fEnvScale = 0.25f;