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clean up timebar ifdefs

This commit is contained in:
aap 2020-10-25 16:17:30 +01:00
parent 83947e6958
commit e3a1041a47
3 changed files with 18 additions and 44 deletions

View file

@ -1008,9 +1008,7 @@ Idle(void *arg)
CTimer::Update();
#ifdef TIMEBARS
tbInit();
#endif
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@ -1026,39 +1024,27 @@ Idle(void *arg)
FrontEndMenuManager.Process();
} else {
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
}
if (RsGlobal.quit)
return;
#else
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
@ -1098,18 +1084,13 @@ Idle(void *arg)
RsMouseSetPos(&pos);
}
#endif
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
tbStartTimer(0, "PreRender");
#endif
CRenderer::PreRender();
#ifdef TIMEBARS
tbEndTimer("PreRender");
#endif
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@ -1135,13 +1116,9 @@ Idle(void *arg)
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
#endif
RenderScene();
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::EnvMapRender();
@ -1150,21 +1127,16 @@ Idle(void *arg)
RenderDebugShit();
RenderEffects();
#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
#ifdef TIMEBARS
tbEndTimer("RenderMotionBlur");
tbStartTimer(0, "Render2dStuff");
#endif
Render2dStuff();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff");
#endif
}else{
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
@ -1181,35 +1153,28 @@ Idle(void *arg)
if (FrontEndMenuManager.m_bMenuActive)
DefinedState();
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
#endif
RenderMenus();
#ifdef TIMEBARS
tbEndTimer("RenderMenus");
tbStartTimer(0, "DoFade");
#endif
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
#endif
tbStartTimer(0, "DoFade");
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
tbStartTimer(0, "Render2dStuff-Fade");
#endif
Render2dStuffAfterFade();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
CCredits::Render();
#ifdef TIMEBARS
if (gbShowTimebars)
tbDisplay();
#endif
DoRWStuffEndOfFrame();

View file

@ -16,6 +16,8 @@ extern bool gbPrintShite;
extern bool gbModelViewer;
#ifdef TIMEBARS
extern bool gbShowTimebars;
#else
#define gbShowTimebars false
#endif
class CSprite2d;

View file

@ -1,6 +1,13 @@
#pragma once
#ifdef TIMEBARS
void tbInit();
void tbStartTimer(int32, Const char*);
void tbEndTimer(Const char*);
void tbDisplay();
void tbDisplay();
#else
#define tbInit()
#define tbStartTimer(a, b)
#define tbEndTimer(a)
#define tbDisplay()
#endif