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Add GTA_REPLAY

This commit is contained in:
Sergeanur 2020-12-01 22:08:05 +02:00
parent 83bbb631d1
commit e33ab44b7d
4 changed files with 27 additions and 14 deletions

View file

@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();

View file

@ -1,5 +1,5 @@
#include "common.h"
#ifdef GTA_REPLAY
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "SpecialFX.h"
@ -1585,3 +1585,4 @@ void CReplay::Display()
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
#endif

View file

@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState
void PlayReplayFromHD(void);
#ifdef GTA_REPLAY
#define REPLAY_STUB
#else
#define REPLAY_STUB {}
#endif
class CReplay
{
enum {
@ -273,20 +279,24 @@ private:
#endif
public:
static void Init(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);
static void FinishPlayback(void);
static void EmptyReplayBuffer(void);
static void Display(void);
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
static void Init(void) REPLAY_STUB;
static void DisableReplays(void) REPLAY_STUB;
static void EnableReplays(void) REPLAY_STUB;
static void Update(void) REPLAY_STUB;
static void FinishPlayback(void) REPLAY_STUB;
static void EmptyReplayBuffer(void) REPLAY_STUB;
static void Display(void) REPLAY_STUB;
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
#ifndef GTA_REPLAY
static bool ShouldStandardCameraBeProcessed(void) { return true; }
static bool IsPlayingBack() { return false; }
static bool IsPlayingBackFromFile() { return false; }
#else
static bool ShouldStandardCameraBeProcessed(void);
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@ -314,4 +324,5 @@ private:
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);
#endif
};

View file

@ -196,6 +196,7 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define GTA_REPLAY
#elif defined GTA_XBOX
#endif