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CExplosion done
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@ -53,6 +53,7 @@ CExplosion::ClearAllExplosions()
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gaExplosion[i].m_nIteration = 0;
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gaExplosion[i].m_fStartTime = 0.0f;
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gaExplosion[i].m_bIsBoat = false;
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gaExplosion[i].m_bIsMakeSound = true;
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}
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}
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@ -365,6 +366,7 @@ CExplosion::Update()
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case EXPLOSION_GRENADE:
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case EXPLOSION_ROCKET:
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case EXPLOSION_HELI:
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case EXPLOSION_HELI2:
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case EXPLOSION_MINE:
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case EXPLOSION_BARREL:
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if (CTimer::GetFrameCounter() & 1) {
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@ -383,8 +385,10 @@ CExplosion::Update()
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point1.z += 5.0f;
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CColPoint colPoint;
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CEntity *pEntity;
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CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil);
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explosion.m_fZshift = colPoint.point.z;
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if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
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explosion.m_fZshift = colPoint.point.z;
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else
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explosion.m_fZshift = explosion.m_vecPosition.z;
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}
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float ff = ((float)explosion.m_nIteration * 0.55f);
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for (int i = 0; i < 5 * ff; i++) {
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@ -393,8 +397,6 @@ CExplosion::Update()
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CVector pos = explosion.m_vecPosition;
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pos.x += ff * Sin(angle);
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pos.y += ff * Cos(angle);
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pos.z += 5.0f; // what is the point of this?
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pos.z = explosion.m_fZshift + 0.5f;
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CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
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}
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@ -402,9 +404,10 @@ CExplosion::Update()
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break;
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case EXPLOSION_CAR:
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case EXPLOSION_CAR_QUICK:
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case EXPLOSION_BOAT:
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if (someTime >= 3500) {
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if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
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if ((CGeneral::GetRandomNumber() & 0xF) == 0) {
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if (explosion.m_pVictimEntity != nil) {
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if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) {
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CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
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uint8 component = CAR_WING_LR;
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@ -415,16 +418,14 @@ CExplosion::Update()
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if (veh->IsComponentPresent(component)) {
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CVector componentPos;
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veh->GetComponentWorldPosition(component, componentPos);
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CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f);
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CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f);
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}
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}
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if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) {
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explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F);
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CVector pos = explosion.m_pVictimEntity->GetPosition();
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for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) {
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for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++)
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CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color);
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CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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}
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}
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}
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if (CTimer::GetFrameCounter() & 1) {
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@ -451,13 +452,15 @@ CExplosion::Update()
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CVector pos(x - 128, y - 128, (z % 128) + 1);
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pos.Normalise();
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pos *= ff / 5.0f;
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pos *= (explosion.m_nIteration + 1) * ff / 5.0f;
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pos += explosion.m_vecPosition;
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pos.z += 0.5f;
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CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
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}
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}
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break;
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default:
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break;
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}
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if (someTime > 0)
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explosion.m_nIteration++;
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@ -37,18 +37,18 @@ class CExplosion
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float m_fPower;
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float m_fZshift;
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public:
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static void Initialise();
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static void ClearAllExplosions();
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static void Shutdown();
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static int8 GetExplosionActiveCounter(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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static bool DoesExplosionMakeSound(uint8 id); //done
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission)
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static void Update();
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static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
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static void RemoveAllExplosionsInArea(CVector pos, float radius);
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static void ClearAllExplosions(); //done
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static bool DoesExplosionMakeSound(uint8 id); //done
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static int8 GetExplosionActiveCounter(uint8 id); //done
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static CVector *GetExplosionPosition(uint8 id); //done
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static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType
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static void Initialise(); //done
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static void RemoveAllExplosionsInArea(CVector pos, float radius); //done
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static void ResetExplosionActiveCounter(uint8 id); //done
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static void Shutdown(); //done
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static void Update(); //done
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static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used
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};
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extern CExplosion gaExplosion[NUM_EXPLOSIONS];
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